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| | player_overlord_brandAI (Player *player, ObjectGuid casterGUID) |
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| void | DamageDealt (Unit *, uint32 &damage, DamageEffectType) override |
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| void | HealDone (Unit *, uint32 &addHealth) override |
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| void | UpdateAI (uint32) override |
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| | PlayerAI (Player *player) |
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| void | OnCharmed (bool apply) override |
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual bool | CanAIAttack (Unit const *) const |
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| virtual void | AttackStart (Unit *) |
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| virtual void | InitializeAI () |
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| virtual void | Reset () |
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| virtual void | DoAction (int32) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | SetGUID (ObjectGuid, int32=0) |
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| virtual ObjectGuid | GetGUID (int32=0) const |
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| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
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| virtual void | DamageTaken (Unit *, uint32 &) |
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| virtual void | HealReceived (Unit *, uint32 &) |
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| virtual void | SpellInterrupted (uint32, uint32) |
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| void | AttackStartCaster (Unit *victim, float dist) |
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| void | DoCast (uint32 spellId) |
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| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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| void | DoCastVictim (uint32 spellId, bool triggered=false) |
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| void | DoCastAOE (uint32 spellId, bool triggered=false) |
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| void | DoMeleeAttackIfReady () |
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| bool | DoSpellAttackIfReady (uint32 spellId) |
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| virtual void | sGossipHello (Player *) |
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| virtual void | sGossipSelect (Player *, uint32, uint32) |
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| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | sQuestAccept (Player *, Quest const *) |
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| virtual void | sQuestSelect (Player *, Quest const *) |
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| virtual void | sQuestReward (Player *, Quest const *, uint32) |
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| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
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| virtual void | sOnGameEvent (bool, uint16) |
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