#include <BattlefieldPackets.h>
WorldPackets::Battlefield::BFMgrEntering::BFMgrEntering |
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Definition: Opcodes.h:825
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Implements WorldPackets::Packet.
bool Relocated
Definition: BattlefieldPackets.h:112
uint64 QueueID
Definition: BattlefieldPackets.h:114
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
bool ClearedAFK
Definition: BattlefieldPackets.h:111
bool OnOffense
Definition: BattlefieldPackets.h:113
bool WorldPackets::Battlefield::BFMgrEntering::ClearedAFK = false |
bool WorldPackets::Battlefield::BFMgrEntering::OnOffense = false |
uint64 WorldPackets::Battlefield::BFMgrEntering::QueueID = 0 |
bool WorldPackets::Battlefield::BFMgrEntering::Relocated = false |
The documentation for this class was generated from the following files: