TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_earthmender_wilda::npc_earthmender_wildaAI Struct Reference

Public Member Functions

 npc_earthmender_wildaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustSummoned (Creature *summoned) override
 
void DoRandomSay ()
 
void DoSpawnAssassin ()
 
void EnterCombat (Unit *who) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 m_uiHealingTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_earthmender_wilda::npc_earthmender_wildaAI::npc_earthmender_wildaAI ( Creature creature)
inline
731  : npc_escortAI(creature)
732  {
733  Initialize();
734  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void Initialize()
Definition: zone_shadowmoon_valley.cpp:736

+ Here is the call graph for this function:

Member Function Documentation

void npc_earthmender_wilda::npc_earthmender_wildaAI::DoRandomSay ( )
inline
814  {
816  }
Definition: zone_shadowmoon_valley.cpp:691
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::DoSpawnAssassin ( )
inline
819  {
820  //unknown where they actually appear
822  }
Definition: zone_shadowmoon_valley.cpp:702
Creature *const me
Definition: CreatureAI.h:71
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:377

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

825  {
826  //don't always use
827  if (rand32() % 5)
828  return;
829 
830  //only aggro text if not player
831  if (who->GetTypeId() != TYPEID_PLAYER)
832  {
833  //appears to be random
834  if (urand(0, 1))
836  }
837  }
Definition: zone_shadowmoon_valley.cpp:689
TypeID GetTypeId() const
Definition: Object.h:113
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
uint32 rand32()
Definition: Random.cpp:64

+ Here is the call graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::Initialize ( void  )
inline
737  {
738  m_uiHealingTimer = 0;
739  }
uint32 m_uiHealingTimer
Definition: zone_shadowmoon_valley.cpp:741

+ Here is the caller graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

807  {
808  if (summoned->GetEntry() == NPC_COILSKAR_ASSASSIN)
809  summoned->AI()->AttackStart(me);
810  }
Definition: zone_shadowmoon_valley.cpp:702
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
uint32 GetEntry() const
Definition: Object.h:107
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

+ Here is the call graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

744  {
745  Initialize();
746  }
void Initialize()
Definition: zone_shadowmoon_valley.cpp:736

+ Here is the call graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual
Todo:
add more abilities

Reimplemented from npc_escortAI.

840  {
841  npc_escortAI::UpdateAI(uiDiff);
842 
843  if (!UpdateVictim())
844  return;
845 
847  if (!HealthAbovePct(30))
848  {
849  if (m_uiHealingTimer <= uiDiff)
850  {
852  m_uiHealingTimer = 15000;
853  }
854  else
855  m_uiHealingTimer -= uiDiff;
856  }
857  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 m_uiHealingTimer
Definition: zone_shadowmoon_valley.cpp:741
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Definition: zone_shadowmoon_valley.cpp:699
Creature *const me
Definition: CreatureAI.h:71
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

+ Here is the call graph for this function:

void npc_earthmender_wilda::npc_earthmender_wildaAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

749  {
750  Player* player = GetPlayerForEscort();
751  if (!player)
752  return;
753 
754  switch (waypointId)
755  {
756  case 13:
757  Talk(SAY_WIL_PROGRESS1, player);
758  DoSpawnAssassin();
759  break;
760  case 14:
761  DoSpawnAssassin();
762  break;
763  case 15:
764  Talk(SAY_WIL_FIND_EXIT, player);
765  break;
766  case 19:
767  DoRandomSay();
768  break;
769  case 20:
770  DoSpawnAssassin();
771  break;
772  case 26:
773  DoRandomSay();
774  break;
775  case 27:
776  DoSpawnAssassin();
777  break;
778  case 33:
779  DoRandomSay();
780  break;
781  case 34:
782  DoSpawnAssassin();
783  break;
784  case 37:
785  DoRandomSay();
786  break;
787  case 38:
788  DoSpawnAssassin();
789  break;
790  case 39:
791  Talk(SAY_WIL_JUST_AHEAD, player);
792  break;
793  case 43:
794  DoRandomSay();
795  break;
796  case 44:
797  DoSpawnAssassin();
798  break;
799  case 50:
800  Talk(SAY_WIL_END, player);
801  player->GroupEventHappens(QUEST_ESCAPE_COILSCAR, me);
802  break;
803  }
804  }
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
void DoSpawnAssassin()
Definition: zone_shadowmoon_valley.cpp:818
void DoRandomSay()
Definition: zone_shadowmoon_valley.cpp:813
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_shadowmoon_valley.cpp:701
Definition: zone_shadowmoon_valley.cpp:692
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_shadowmoon_valley.cpp:694
Definition: zone_shadowmoon_valley.cpp:690
Definition: zone_shadowmoon_valley.cpp:693

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_earthmender_wilda::npc_earthmender_wildaAI::m_uiHealingTimer

The documentation for this struct was generated from the following file: