#include <ScenePackets.h>
WorldPackets::Scenes::PlayScene::PlayScene |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1375
Implements WorldPackets::Packet.
int32 SceneInstanceID
Definition: ScenePackets.h:37
Position::PositionXYZOStreamer PositionXYZOStream()
Definition: Position.h:128
int32 SceneScriptPackageID
Definition: ScenePackets.h:38
WorldPacket _worldPacket
Definition: Packet.h:43
int32 SceneID
Definition: ScenePackets.h:35
Position Location
Definition: ScenePackets.h:40
int32 PlaybackFlags
Definition: ScenePackets.h:36
ObjectGuid TransportGUID
Definition: ScenePackets.h:39
Position WorldPackets::Scenes::PlayScene::Location |
int32 WorldPackets::Scenes::PlayScene::PlaybackFlags = 0 |
int32 WorldPackets::Scenes::PlayScene::SceneID = 0 |
int32 WorldPackets::Scenes::PlayScene::SceneInstanceID = 0 |
int32 WorldPackets::Scenes::PlayScene::SceneScriptPackageID = 0 |
ObjectGuid WorldPackets::Scenes::PlayScene::TransportGUID |
The documentation for this class was generated from the following files: