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boss_archimonde::boss_archimondeAI Struct Reference

Public Member Functions

 boss_archimondeAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void ExecuteEvent (uint32 eventId) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void KilledUnit (Unit *victim) override
 
void JustReachedHome () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void DoAction (int32 actionId) override
 
void SummonDoomfire (Unit *target)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid DoomfireSpiritGUID
 
uint8 SoulChargeCount
 
uint8 WispCount
 
uint32 _chargeSpell
 
uint32 _unleashSpell
 
bool Enraged
 
bool HasProtected
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_archimonde::boss_archimondeAI::boss_archimondeAI ( Creature *  creature)
inline
269  : BossAI(creature, DATA_ARCHIMONDE)
270  {
271  Initialize();
272  }
void Initialize()
Definition: boss_archimonde.cpp:274
Definition: hyjal.h:30
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_archimonde::boss_archimondeAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

401  {
402  if (me->HealthBelowPctDamaged(10, damage))
403  {
404  if (!Enraged)
406 
407  if (!HasProtected)
408  {
409  me->GetMotionMaster()->Clear(false);
411 
412  // All members of raid must get this buff
414  HasProtected = true;
416  }
417  }
418  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_archimonde.cpp:79
Definition: boss_archimonde.cpp:48
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool Enraged
Definition: boss_archimonde.cpp:527
Creature *const me
Definition: CreatureAI.h:71
bool HasProtected
Definition: boss_archimonde.cpp:528
Definition: boss_archimonde.cpp:91
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
void DoAction(int32 actionId) override
Definition: boss_archimonde.cpp:488

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void boss_archimonde::boss_archimondeAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

489  {
490  switch (actionId)
491  {
492  case ACTION_ENRAGE:
493  me->GetMotionMaster()->Clear(false);
495  Enraged = true;
496  Talk(SAY_ENRAGE);
497  break;
500  break;
501  default:
502  break;
503  }
504  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: boss_archimonde.cpp:92
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool Enraged
Definition: boss_archimonde.cpp:527
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_archimonde.cpp:91
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_archimonde.cpp:38
Definition: boss_archimonde.cpp:50

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void boss_archimonde::boss_archimondeAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

301  {
302  Talk(SAY_AGGRO);
303  _EnterCombat();
312  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_archimonde.cpp:74
Definition: boss_archimonde.cpp:73
Definition: boss_archimonde.cpp:71
Definition: boss_archimonde.cpp:34
Definition: boss_archimonde.cpp:77
Definition: boss_archimonde.cpp:78
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_archimonde.cpp:72
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_archimonde.cpp:75
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_archimonde.cpp:76

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void boss_archimonde::boss_archimondeAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

315  {
316  switch (eventId)
317  {
318  case EVENT_HAND_OF_DEATH:
321  break;
323  _chargeSpell = 0;
324  _unleashSpell = 0;
325  me->InterruptNonMeleeSpells(false);
326  switch (urand(0, 2))
327  {
328  case 0:
331  break;
332  case 1:
335  break;
336  case 2:
339  break;
340  }
341 
342  if (me->HasAura(_chargeSpell))
343  {
346  SoulChargeCount--;
348  }
349  break;
351  if (!SelectTarget(SELECT_TARGET_RANDOM, 0, 5.0f)) // Checks if there are no targets in melee range
352  {
355  }
356  else
358  break;
360  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
363  break;
364  case EVENT_AIR_BURST:
366  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
367  DoCast(target, SPELL_AIR_BURST); //not on tank
368  events.ScheduleEvent(EVENT_AIR_BURST, urand(25000, 40000));
369  break;
370  case EVENT_FEAR:
373  break;
374  case EVENT_DOOMFIRE:
376  if (Unit* temp = SelectTarget(SELECT_TARGET_RANDOM, 1))
377  SummonDoomfire(temp);
378  else
381  break;
383  if (Creature* channelTrigger = instance->GetCreature(DATA_CHANNEL_TARGET))
384  if (me->IsWithinDistInMap(channelTrigger, 75.0f))
387  break;
388  case EVENT_SUMMON_WHISP:
389  DoSpawnCreature(NPC_ANCIENT_WISP, float(rand32() % 40), float(rand32() % 40), 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
390  ++WispCount;
391  if (WispCount >= 30)
394  break;
395  default:
396  break;
397  }
398  }
void SummonDoomfire(Unit *target)
Definition: boss_archimonde.cpp:507
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_archimonde.cpp:60
Definition: boss_archimonde.cpp:63
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_archimonde.cpp:74
Definition: boss_archimonde.cpp:79
Definition: boss_archimonde.cpp:54
Definition: boss_archimonde.cpp:64
Definition: boss_archimonde.cpp:73
Definition: boss_archimonde.cpp:71
Definition: boss_archimonde.cpp:62
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
Definition: boss_archimonde.cpp:65
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3602
Definition: boss_archimonde.cpp:55
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: hyjal.h:48
Definition: Creature.h:467
Definition: boss_archimonde.cpp:53
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
uint32 _unleashSpell
Definition: boss_archimonde.cpp:526
uint8 WispCount
Definition: boss_archimonde.cpp:524
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_archimonde.cpp:77
Definition: boss_archimonde.cpp:78
Definition: boss_archimonde.cpp:91
Definition: UnitAI.h:35
Definition: boss_archimonde.cpp:86
Definition: SharedDefines.h:288
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: boss_archimonde.cpp:66
Definition: boss_archimonde.cpp:36
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_archimonde.cpp:35
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_archimonde.cpp:72
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
uint32 _chargeSpell
Definition: boss_archimonde.cpp:525
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_archimonde.cpp:75
Definition: boss_archimonde.cpp:61
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
EventMap events
Definition: ScriptedCreature.h:371
Definition: Unit.h:662
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: boss_archimonde.cpp:56
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
void DoAction(int32 actionId) override
Definition: boss_archimonde.cpp:488
uint8 SoulChargeCount
Definition: boss_archimonde.cpp:523
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_archimonde.cpp:76

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void boss_archimonde::boss_archimondeAI::Initialize ( void  )
inline
275  {
277 
278  SoulChargeCount = 0;
279  WispCount = 0; // When ~30 wisps are summoned, Archimonde dies
280  _unleashSpell = 0;
281  _chargeSpell = 0;
282 
283  Enraged = false;
284  HasProtected = false;
285  }
bool Enraged
Definition: boss_archimonde.cpp:527
uint32 _unleashSpell
Definition: boss_archimonde.cpp:526
uint8 WispCount
Definition: boss_archimonde.cpp:524
bool HasProtected
Definition: boss_archimonde.cpp:528
uint32 _chargeSpell
Definition: boss_archimonde.cpp:525
ObjectGuid DoomfireSpiritGUID
Definition: boss_archimonde.cpp:522
void Clear()
Definition: ObjectGuid.h:215
uint8 SoulChargeCount
Definition: boss_archimonde.cpp:523

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void boss_archimonde::boss_archimondeAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

288  {
291  }
Definition: boss_archimonde.cpp:92
virtual void InitializeAI()
Definition: UnitAI.h:130
void DoAction(int32 actionId) override
Definition: boss_archimonde.cpp:488

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void boss_archimonde::boss_archimondeAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

456  {
457  Talk(SAY_DEATH);
458  _JustDied();
459  // @todo: remove this when instance script gets updated, kept for compatibility only
461  }
Definition: boss_archimonde.cpp:39
Definition: inflate.h:49
void _JustDied()
Definition: ScriptedCreature.cpp:471
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: hyjal.h:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_archimonde::boss_archimondeAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

451  {
453  }
Definition: boss_archimonde.cpp:92
void DoAction(int32 actionId) override
Definition: boss_archimonde.cpp:488

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void boss_archimonde::boss_archimondeAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

464  {
465  switch (summoned->GetEntry())
466  {
467  case NPC_ANCIENT_WISP:
468  summoned->AI()->AttackStart(me);
469  break;
470  case NPC_DOOMFIRE_SPIRIT:
471  DoomfireSpiritGUID = summoned->GetGUID();
472  break;
473  case NPC_DOOMFIRE:
474  summoned->CastSpell(summoned, SPELL_DOOMFIRE_SPAWN, false);
475  summoned->CastSpell(summoned, SPELL_DOOMFIRE, true, 0, 0, me->GetGUID());
476 
477  if (Unit* DoomfireSpirit = ObjectAccessor::GetUnit(*me, DoomfireSpiritGUID))
478  {
479  summoned->GetMotionMaster()->MoveFollow(DoomfireSpirit, 0.0f, 0.0f);
481  }
482  break;
483  default:
484  break;
485  }
486  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_archimonde.cpp:84
Definition: boss_archimonde.cpp:85
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_archimonde.cpp:59
Definition: boss_archimonde.cpp:86
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid DoomfireSpiritGUID
Definition: boss_archimonde.cpp:522
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_archimonde.cpp:58
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void boss_archimonde::boss_archimondeAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

421  {
422  Talk(SAY_SLAY);
423 
424  if (victim->GetTypeId() == TYPEID_PLAYER)
425  {
426  switch (victim->getClass())
427  {
428  case CLASS_PRIEST:
429  case CLASS_PALADIN:
430  case CLASS_WARLOCK:
431  victim->CastSpell(me, SPELL_SOUL_CHARGE_RED, true);
432  break;
433  case CLASS_MAGE:
434  case CLASS_ROGUE:
435  case CLASS_WARRIOR:
436  victim->CastSpell(me, SPELL_SOUL_CHARGE_YELLOW, true);
437  break;
438  case CLASS_DRUID:
439  case CLASS_SHAMAN:
440  case CLASS_HUNTER:
441  victim->CastSpell(me, SPELL_SOUL_CHARGE_GREEN, true);
442  break;
443  }
444 
446  ++SoulChargeCount;
447  }
448  }
Definition: SharedDefines.h:170
Definition: boss_archimonde.cpp:60
Definition: boss_archimonde.cpp:62
Definition: SharedDefines.h:168
Definition: SharedDefines.h:167
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: SharedDefines.h:171
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_archimonde.cpp:37
Definition: SharedDefines.h:173
Definition: boss_archimonde.cpp:72
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: SharedDefines.h:174
Definition: ObjectGuid.h:33
Definition: boss_archimonde.cpp:61
Definition: SharedDefines.h:169
uint8 getClass() const
Definition: Unit.h:1413
EventMap events
Definition: ScriptedCreature.h:371
Definition: SharedDefines.h:175
Definition: SharedDefines.h:177
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
uint8 SoulChargeCount
Definition: boss_archimonde.cpp:523

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void boss_archimonde::boss_archimondeAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

294  {
295  Initialize();
296  _Reset();
297  me->RemoveAllAuras(); // Reset Soul Charge auras.
298  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
void Initialize()
Definition: boss_archimonde.cpp:274
Creature *const me
Definition: CreatureAI.h:71
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_archimonde::boss_archimondeAI::SummonDoomfire ( Unit *  target)
inline
508  {
509  if (!target)
510  return;
511 
513  target->GetPositionX()+15.0f, target->GetPositionY()+15.0f, target->GetPositionZ(), 0,
514  TEMPSUMMON_TIMED_DESPAWN, 27000);
515 
517  target->GetPositionX()-15.0f, target->GetPositionY()-15.0f, target->GetPositionZ(), 0,
518  TEMPSUMMON_TIMED_DESPAWN, 27000);
519  }
Definition: boss_archimonde.cpp:84
Definition: boss_archimonde.cpp:85
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105
Definition: Object.h:56
float GetPositionZ() const
Definition: Position.h:106
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 boss_archimonde::boss_archimondeAI::_chargeSpell
private
uint32 boss_archimonde::boss_archimondeAI::_unleashSpell
private
ObjectGuid boss_archimonde::boss_archimondeAI::DoomfireSpiritGUID
private
bool boss_archimonde::boss_archimondeAI::Enraged
private
bool boss_archimonde::boss_archimondeAI::HasProtected
private
uint8 boss_archimonde::boss_archimondeAI::SoulChargeCount
private
uint8 boss_archimonde::boss_archimondeAI::WispCount
private

The documentation for this struct was generated from the following file: