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npc_nether_drake::npc_nether_drakeAI Struct Reference

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature *  creature)
inline
77  : ScriptedAI(creature)
78  {
79  Initialize();
80  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_blades_edge_mountains.cpp:82

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Member Function Documentation

void npc_nether_drake::npc_nether_drakeAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106 { }
void npc_nether_drake::npc_nether_drakeAI::Initialize ( void  )
inline
83  {
84  IsNihil = false;
85  NihilSpeech_Timer = 3000;
87 
88  ArcaneBlast_Timer = 7500;
89  ManaBurn_Timer = 10000;
91  }
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:94
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:95
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:99
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:98
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:97

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void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

110  {
112  return;
113 
115  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

119  {
120  if (type != POINT_MOTION_TYPE)
121  return;
122 
123  if (id == 0)
124  {
126  me->RemoveCorpse();
127  me->SetHealth(0);
128  }
129  }
Definition: Unit.h:542
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: MotionMaster.h:46

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void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  Initialize();
104  }
void Initialize()
Definition: zone_blades_edge_mountains.cpp:82

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void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit *  caster,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

132  {
133  if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
134  {
135  const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
136  int cid = rand32() % (4 - 1);
137 
138  if (entry_list[cid] == me->GetEntry())
139  ++cid;
140 
141  //we are nihil, so say before transform
142  if (me->GetEntry() == ENTRY_NIHIL)
143  {
146  IsNihil = false;
147  }
148 
149  if (me->UpdateEntry(entry_list[cid]))
150  {
151  if (entry_list[cid] == ENTRY_NIHIL)
152  {
153  EnterEvadeMode();
155  IsNihil = true;
156  }else
157  AttackStart(caster);
158  }
159  }
160  }
uint32 Id
Definition: SpellInfo.h:329
Definition: Unit.h:674
Definition: zone_blades_edge_mountains.cpp:59
Definition: zone_blades_edge_mountains.cpp:58
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: zone_blades_edge_mountains.cpp:61
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
Definition: zone_blades_edge_mountains.cpp:63
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: ObjectGuid.h:33
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
Definition: zone_blades_edge_mountains.cpp:55
uint32 GetEntry() const
Definition: Object.h:107
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
Definition: zone_blades_edge_mountains.cpp:60

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void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (IsNihil)
165  {
166  if (NihilSpeech_Timer <= diff)
167  {
168  switch (NihilSpeech_Phase)
169  {
170  case 0:
171  Talk(SAY_NIHIL_1);
173  break;
174  case 1:
175  Talk(SAY_NIHIL_2);
177  break;
178  case 2:
179  Talk(SAY_NIHIL_3);
181  break;
182  case 3:
183  Talk(SAY_NIHIL_4);
185  break;
186  case 4:
188  //take off to location above
189  me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f);
191  break;
192  }
193  NihilSpeech_Timer = 5000;
194  } else NihilSpeech_Timer -=diff;
195 
196  //anything below here is not interesting for Nihil, so skip it
197  return;
198  }
199 
200  if (!UpdateVictim())
201  return;
202 
203  if (IntangiblePresence_Timer <= diff)
204  {
206  IntangiblePresence_Timer = 15000 + rand32() % 15000;
207  } else IntangiblePresence_Timer -= diff;
208 
209  if (ManaBurn_Timer <= diff)
210  {
211  Unit* target = me->GetVictim();
212  if (target && target->getPowerType() == POWER_MANA)
213  DoCast(target, SPELL_MANA_BURN);
214  ManaBurn_Timer = 8000 + rand32() % 8000;
215  } else ManaBurn_Timer -= diff;
216 
217  if (ArcaneBlast_Timer <= diff)
218  {
220  ArcaneBlast_Timer = 2500 + rand32() % 5000;
221  } else ArcaneBlast_Timer -= diff;
222 
224  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_blades_edge_mountains.cpp:54
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:94
Definition: zone_blades_edge_mountains.cpp:52
Definition: zone_blades_edge_mountains.cpp:51
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:95
Creature *const me
Definition: CreatureAI.h:71
Powers getPowerType() const
Definition: Unit.h:1444
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
Definition: zone_blades_edge_mountains.cpp:67
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:99
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: zone_blades_edge_mountains.cpp:66
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:98
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_blades_edge_mountains.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:97
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: zone_blades_edge_mountains.cpp:53
Definition: SharedDefines.h:248

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Member Data Documentation

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer
uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer
bool npc_nether_drake::npc_nether_drakeAI::IsNihil
uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer
uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase
uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

The documentation for this struct was generated from the following file: