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npc_nether_drake::npc_nether_drakeAI Struct Reference

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature creature)
inline
77  : ScriptedAI(creature)
78  {
79  Initialize();
80  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_blades_edge_mountains.cpp:82

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Member Function Documentation

void npc_nether_drake::npc_nether_drakeAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106 { }
void npc_nether_drake::npc_nether_drakeAI::Initialize ( void  )
inline
83  {
84  IsNihil = false;
85  NihilSpeech_Timer = 3000;
87 
88  ArcaneBlast_Timer = 7500;
89  ManaBurn_Timer = 10000;
91  }
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:94
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:95
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:99
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:98
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:97

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void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

110  {
112  return;
113 
115  }
Definition: Unit.h:674
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

119  {
120  if (type != POINT_MOTION_TYPE)
121  return;
122 
123  if (id == 0)
124  {
126  me->RemoveCorpse();
127  me->SetHealth(0);
128  }
129  }
Definition: Unit.h:542
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: MotionMaster.h:46

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void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  Initialize();
104  }
void Initialize()
Definition: zone_blades_edge_mountains.cpp:82

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void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

132  {
133  if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
134  {
135  const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
136  int cid = rand32() % (4 - 1);
137 
138  if (entry_list[cid] == me->GetEntry())
139  ++cid;
140 
141  //we are nihil, so say before transform
142  if (me->GetEntry() == ENTRY_NIHIL)
143  {
146  IsNihil = false;
147  }
148 
149  if (me->UpdateEntry(entry_list[cid]))
150  {
151  if (entry_list[cid] == ENTRY_NIHIL)
152  {
153  EnterEvadeMode();
155  IsNihil = true;
156  }else
157  AttackStart(caster);
158  }
159  }
160  }
uint32 Id
Definition: SpellInfo.h:329
Definition: Unit.h:674
Definition: zone_blades_edge_mountains.cpp:59
Definition: zone_blades_edge_mountains.cpp:58
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: zone_blades_edge_mountains.cpp:61
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
Definition: zone_blades_edge_mountains.cpp:63
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: ObjectGuid.h:33
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
Definition: zone_blades_edge_mountains.cpp:55
uint32 GetEntry() const
Definition: Object.h:107
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr)
Definition: Creature.cpp:407
Definition: zone_blades_edge_mountains.cpp:60

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void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
164  if (IsNihil)
165  {
166  if (NihilSpeech_Timer <= diff)
167  {
168  switch (NihilSpeech_Phase)
169  {
170  case 0:
171  Talk(SAY_NIHIL_1);
173  break;
174  case 1:
175  Talk(SAY_NIHIL_2);
177  break;
178  case 2:
179  Talk(SAY_NIHIL_3);
181  break;
182  case 3:
183  Talk(SAY_NIHIL_4);
185  break;
186  case 4:
188  //take off to location above
189  me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+50.0f, me->GetPositionY(), me->GetPositionZ()+50.0f);
191  break;
192  }
193  NihilSpeech_Timer = 5000;
194  } else NihilSpeech_Timer -=diff;
195 
196  //anything below here is not interesting for Nihil, so skip it
197  return;
198  }
199 
200  if (!UpdateVictim())
201  return;
202 
203  if (IntangiblePresence_Timer <= diff)
204  {
206  IntangiblePresence_Timer = 15000 + rand32() % 15000;
207  } else IntangiblePresence_Timer -= diff;
208 
209  if (ManaBurn_Timer <= diff)
210  {
211  Unit* target = me->GetVictim();
212  if (target && target->getPowerType() == POWER_MANA)
213  DoCast(target, SPELL_MANA_BURN);
214  ManaBurn_Timer = 8000 + rand32() % 8000;
215  } else ManaBurn_Timer -= diff;
216 
217  if (ArcaneBlast_Timer <= diff)
218  {
220  ArcaneBlast_Timer = 2500 + rand32() % 5000;
221  } else ArcaneBlast_Timer -= diff;
222 
224  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_blades_edge_mountains.cpp:54
uint32 NihilSpeech_Timer
Definition: zone_blades_edge_mountains.cpp:94
Definition: zone_blades_edge_mountains.cpp:52
Definition: zone_blades_edge_mountains.cpp:51
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
uint32 NihilSpeech_Phase
Definition: zone_blades_edge_mountains.cpp:95
Creature *const me
Definition: CreatureAI.h:71
Powers getPowerType() const
Definition: Unit.h:1444
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool IsNihil
Definition: zone_blades_edge_mountains.cpp:93
Definition: zone_blades_edge_mountains.cpp:67
uint32 IntangiblePresence_Timer
Definition: zone_blades_edge_mountains.cpp:99
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: zone_blades_edge_mountains.cpp:66
float GetPositionZ() const
Definition: Position.h:106
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 ManaBurn_Timer
Definition: zone_blades_edge_mountains.cpp:98
Definition: UpdateFields.h:109
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_blades_edge_mountains.cpp:65
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 ArcaneBlast_Timer
Definition: zone_blades_edge_mountains.cpp:97
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: Unit.h:698
Definition: zone_blades_edge_mountains.cpp:53
Definition: SharedDefines.h:248

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Member Data Documentation

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer
uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer
bool npc_nether_drake::npc_nether_drakeAI::IsNihil
uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer
uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase
uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

The documentation for this struct was generated from the following file: