#include <GameObjectPackets.h>
WorldPackets::GameObject::DestructibleBuildingDamage::DestructibleBuildingDamage |
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Definition: Opcodes.h:949
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
WorldPacket const * WorldPackets::GameObject::DestructibleBuildingDamage::Write |
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overridevirtual |
Implements WorldPackets::Packet.
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid Caster
Definition: GameObjectPackets.h:90
int32 SpellID
Definition: GameObjectPackets.h:93
int32 Damage
Definition: GameObjectPackets.h:92
ObjectGuid Target
Definition: GameObjectPackets.h:89
int32_t int32
Definition: g3dmath.h:167
ObjectGuid Owner
Definition: GameObjectPackets.h:91
ObjectGuid WorldPackets::GameObject::DestructibleBuildingDamage::Caster |
int32 WorldPackets::GameObject::DestructibleBuildingDamage::Damage = 0 |
ObjectGuid WorldPackets::GameObject::DestructibleBuildingDamage::Owner |
int32 WorldPackets::GameObject::DestructibleBuildingDamage::SpellID = 0 |
ObjectGuid WorldPackets::GameObject::DestructibleBuildingDamage::Target |
The documentation for this class was generated from the following files: