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WorldSession.cpp File Reference
#include "WorldSocket.h"
#include "Config.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Group.h"
#include "Guild.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "BattlegroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "SocialMgr.h"
#include "ScriptMgr.h"
#include "WardenWin.h"
#include "AuthenticationPackets.h"
#include "BattlenetPackets.h"
#include "CharacterPackets.h"
#include "ClientConfigPackets.h"
#include "MiscPackets.h"
#include "ChatPackets.h"
#include "BattlePetMgr.h"
#include "PacketUtilities.h"
#include "CollectionMgr.h"
#include <zlib.h>
+ Include dependency graph for WorldSession.cpp:

Classes

class  AccountInfoQueryHolderPerRealm
 
class  AccountInfoQueryHolder
 

Macros

#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE   100
 

Macro Definition Documentation

#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE   100