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npc_onyx_flamecaller::npc_onyx_flamecallerAI Struct Reference

Public Member Functions

 npc_onyx_flamecallerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
void IsSummonedBy (Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void AddWaypoints ()
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint8 _lavaGoutCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_onyx_flamecaller::npc_onyx_flamecallerAI::npc_onyx_flamecallerAI ( Creature creature)
inline
198  : npc_escortAI(creature), _instance(creature->GetInstanceScript())
199  {
200  Initialize();
202  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_general_zarithrian.cpp:297
void Initialize()
Definition: boss_general_zarithrian.cpp:204

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Member Function Documentation

void npc_onyx_flamecaller::npc_onyx_flamecallerAI::AddWaypoints ( )
inline
246  {
247  if (me->GetPositionY() < 500.0f)
248  {
249  for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
251  }
252  else
253  {
254  for (uint8 i = 0, j = MAX_PATH_FLAMECALLER_WAYPOINTS; j < MAX_PATH_FLAMECALLER_WAYPOINTS*2; j++, i++)
256  }
257  }
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
Creature *const me
Definition: CreatureAI.h:71
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
uint8_t uint8
Definition: Define.h:152
uint32 const MAX_PATH_FLAMECALLER_WAYPOINTS
Definition: boss_general_zarithrian.cpp:54
Position const FlamecallerWaypoints[MAX_PATH_FLAMECALLER_WAYPOINTS *2]
Definition: boss_general_zarithrian.cpp:56

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

218  {
219  _events.Reset();
222  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_general_zarithrian.cpp:296
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_general_zarithrian.cpp:51
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_general_zarithrian.cpp:50

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from npc_escortAI.

225  {
226  // Prevent EvadeMode
227  }
void npc_onyx_flamecaller::npc_onyx_flamecallerAI::Initialize ( void  )
inline
205  {
206  _lavaGoutCount = 0;
207  }
uint8 _lavaGoutCount
Definition: boss_general_zarithrian.cpp:298

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::IsSummonedBy ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

230  {
231  // Let Zarithrian count as summoner.
233  zarithrian->AI()->JustSummoned(me);
234  }
Definition: Creature.h:467
InstanceScript * _instance
Definition: boss_general_zarithrian.cpp:297
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:32

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

210  {
211  Initialize();
212  me->setActive(true);
213  AddWaypoints();
214  Start(true, true);
215  }
void AddWaypoints()
Definition: boss_general_zarithrian.cpp:245
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_general_zarithrian.cpp:204

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

260  {
261  if (!UpdateVictim())
262  return;
263 
264  _events.Update(diff);
265 
267  return;
268 
269  while (uint32 eventId = _events.ExecuteEvent())
270  {
271  switch (eventId)
272  {
273  case EVENT_BLAST_NOVA:
276  break;
277  case EVENT_LAVA_GOUT:
278  if (_lavaGoutCount >= 3)
279  {
280  _lavaGoutCount = 0;
282  break;
283  }
285  _lavaGoutCount++;
287  break;
288  default:
289  break;
290  }
291  }
292 
294  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
uint8 _lavaGoutCount
Definition: boss_general_zarithrian.cpp:298
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_general_zarithrian.cpp:39
EventMap _events
Definition: boss_general_zarithrian.cpp:296
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_general_zarithrian.cpp:40
Definition: boss_general_zarithrian.cpp:51
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_general_zarithrian.cpp:50

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void npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

237  {
238  if (waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS - 1 || waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS * 2 - 1)
239  {
240  DoZoneInCombat();
241  SetEscortPaused(true);
242  }
243  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:507
uint32 const MAX_PATH_FLAMECALLER_WAYPOINTS
Definition: boss_general_zarithrian.cpp:54

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Member Data Documentation

EventMap npc_onyx_flamecaller::npc_onyx_flamecallerAI::_events
private
InstanceScript* npc_onyx_flamecaller::npc_onyx_flamecallerAI::_instance
private
uint8 npc_onyx_flamecaller::npc_onyx_flamecallerAI::_lavaGoutCount
private

The documentation for this struct was generated from the following file: