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boss_ellris_duskhallow::boss_ellris_duskhallowAI Struct Reference

Public Member Functions

 boss_ellris_duskhallowAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Immolate_Timer
 
uint32 Shadow_Bolt_Timer
 
uint32 Seed_of_Corruption_Timer
 
uint32 Curse_of_Agony_Timer
 
uint32 Fear_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScript * instance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ellris_duskhallow::boss_ellris_duskhallowAI::boss_ellris_duskhallowAI ( Creature *  creature)
inline
619  {
620  Initialize();
621  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:623
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359

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Member Function Documentation

void boss_ellris_duskhallow::boss_ellris_duskhallowAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

646  {
648  }
Definition: boss_priestess_delrissa.cpp:602
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

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void boss_ellris_duskhallow::boss_ellris_duskhallowAI::Initialize ( void  )
inline
624  {
625  Immolate_Timer = 6000;
626  Shadow_Bolt_Timer = 3000;
628  Curse_of_Agony_Timer = 1000;
629  Fear_Timer = 10000;
630  }
uint32 Curse_of_Agony_Timer
Definition: boss_priestess_delrissa.cpp:635
uint32 Shadow_Bolt_Timer
Definition: boss_priestess_delrissa.cpp:633
uint32 Seed_of_Corruption_Timer
Definition: boss_priestess_delrissa.cpp:634
uint32 Fear_Timer
Definition: boss_priestess_delrissa.cpp:636
uint32 Immolate_Timer
Definition: boss_priestess_delrissa.cpp:632

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void boss_ellris_duskhallow::boss_ellris_duskhallowAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

639  {
640  Initialize();
641 
643  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:623
void Reset() override
Definition: boss_priestess_delrissa.cpp:384

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void boss_ellris_duskhallow::boss_ellris_duskhallowAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

651  {
652  if (!UpdateVictim())
653  return;
654 
656 
657  if (Immolate_Timer <= diff)
658  {
660  Immolate_Timer = 6000;
661  } else Immolate_Timer -= diff;
662 
663  if (Shadow_Bolt_Timer <= diff)
664  {
666  Shadow_Bolt_Timer = 5000;
667  } else Shadow_Bolt_Timer -= diff;
668 
669  if (Seed_of_Corruption_Timer <= diff)
670  {
671  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
673 
674  Seed_of_Corruption_Timer = 10000;
675  } else Seed_of_Corruption_Timer -= diff;
676 
677  if (Curse_of_Agony_Timer <= diff)
678  {
679  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
681 
682  Curse_of_Agony_Timer = 13000;
683  } else Curse_of_Agony_Timer -= diff;
684 
685  if (Fear_Timer <= diff)
686  {
687  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
688  DoCast(unit, SPELL_FEAR);
689 
690  Fear_Timer = 10000;
691  } else Fear_Timer -= diff;
692 
694  }
Definition: boss_priestess_delrissa.cpp:600
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Curse_of_Agony_Timer
Definition: boss_priestess_delrissa.cpp:635
uint32 Shadow_Bolt_Timer
Definition: boss_priestess_delrissa.cpp:633
Definition: boss_priestess_delrissa.cpp:598
Definition: boss_priestess_delrissa.cpp:597
Definition: boss_priestess_delrissa.cpp:596
uint32 Seed_of_Corruption_Timer
Definition: boss_priestess_delrissa.cpp:634
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_priestess_delrissa.cpp:599
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
uint32 Fear_Timer
Definition: boss_priestess_delrissa.cpp:636
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Immolate_Timer
Definition: boss_priestess_delrissa.cpp:632
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Curse_of_Agony_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Fear_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Immolate_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Seed_of_Corruption_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Shadow_Bolt_Timer

The documentation for this struct was generated from the following file: