TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_ellris_duskhallow::boss_ellris_duskhallowAI Struct Reference

Public Member Functions

 boss_ellris_duskhallowAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_priestess_lackey_commonAI
 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Immolate_Timer
 
uint32 Shadow_Bolt_Timer
 
uint32 Seed_of_Corruption_Timer
 
uint32 Curse_of_Agony_Timer
 
uint32 Fear_Timer
 
- Public Attributes inherited from boss_priestess_lackey_commonAI
InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ellris_duskhallow::boss_ellris_duskhallowAI::boss_ellris_duskhallowAI ( Creature creature)
inline
619  {
620  Initialize();
621  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:623
boss_priestess_lackey_commonAI(Creature *creature)
Definition: boss_priestess_delrissa.cpp:359

+ Here is the call graph for this function:

Member Function Documentation

void boss_ellris_duskhallow::boss_ellris_duskhallowAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

646  {
648  }
Definition: boss_priestess_delrissa.cpp:602
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101

+ Here is the call graph for this function:

void boss_ellris_duskhallow::boss_ellris_duskhallowAI::Initialize ( void  )
inline
624  {
625  Immolate_Timer = 6000;
626  Shadow_Bolt_Timer = 3000;
628  Curse_of_Agony_Timer = 1000;
629  Fear_Timer = 10000;
630  }
uint32 Curse_of_Agony_Timer
Definition: boss_priestess_delrissa.cpp:635
uint32 Shadow_Bolt_Timer
Definition: boss_priestess_delrissa.cpp:633
uint32 Seed_of_Corruption_Timer
Definition: boss_priestess_delrissa.cpp:634
uint32 Fear_Timer
Definition: boss_priestess_delrissa.cpp:636
uint32 Immolate_Timer
Definition: boss_priestess_delrissa.cpp:632

+ Here is the caller graph for this function:

void boss_ellris_duskhallow::boss_ellris_duskhallowAI::Reset ( )
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

639  {
640  Initialize();
641 
643  }
void Initialize()
Definition: boss_priestess_delrissa.cpp:623
void Reset() override
Definition: boss_priestess_delrissa.cpp:384

+ Here is the call graph for this function:

void boss_ellris_duskhallow::boss_ellris_duskhallowAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_priestess_lackey_commonAI.

651  {
652  if (!UpdateVictim())
653  return;
654 
656 
657  if (Immolate_Timer <= diff)
658  {
660  Immolate_Timer = 6000;
661  } else Immolate_Timer -= diff;
662 
663  if (Shadow_Bolt_Timer <= diff)
664  {
666  Shadow_Bolt_Timer = 5000;
667  } else Shadow_Bolt_Timer -= diff;
668 
669  if (Seed_of_Corruption_Timer <= diff)
670  {
671  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
673 
674  Seed_of_Corruption_Timer = 10000;
675  } else Seed_of_Corruption_Timer -= diff;
676 
677  if (Curse_of_Agony_Timer <= diff)
678  {
679  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
681 
682  Curse_of_Agony_Timer = 13000;
683  } else Curse_of_Agony_Timer -= diff;
684 
685  if (Fear_Timer <= diff)
686  {
687  if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
688  DoCast(unit, SPELL_FEAR);
689 
690  Fear_Timer = 10000;
691  } else Fear_Timer -= diff;
692 
694  }
Definition: boss_priestess_delrissa.cpp:600
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Curse_of_Agony_Timer
Definition: boss_priestess_delrissa.cpp:635
uint32 Shadow_Bolt_Timer
Definition: boss_priestess_delrissa.cpp:633
Definition: boss_priestess_delrissa.cpp:598
Definition: boss_priestess_delrissa.cpp:597
Definition: boss_priestess_delrissa.cpp:596
uint32 Seed_of_Corruption_Timer
Definition: boss_priestess_delrissa.cpp:634
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_priestess_delrissa.cpp:599
void UpdateAI(uint32 diff) override
Definition: boss_priestess_delrissa.cpp:467
uint32 Fear_Timer
Definition: boss_priestess_delrissa.cpp:636
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 Immolate_Timer
Definition: boss_priestess_delrissa.cpp:632
Definition: Unit.h:1305

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Curse_of_Agony_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Fear_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Immolate_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Seed_of_Corruption_Timer
uint32 boss_ellris_duskhallow::boss_ellris_duskhallowAI::Shadow_Bolt_Timer

The documentation for this struct was generated from the following file: