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boss_priestess_lackey_commonAI Struct Reference

Public Member Functions

 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_priestess_lackey_commonAI::boss_priestess_lackey_commonAI ( Creature *  creature)
inline
359  : ScriptedAI(creature)
360  {
361  Initialize();
362  instance = creature->GetInstanceScript();
363  AcquireGUIDs();
364  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void AcquireGUIDs()
Definition: boss_priestess_delrissa.cpp:458
void Initialize()
Definition: boss_priestess_delrissa.cpp:366

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Member Function Documentation

void boss_priestess_lackey_commonAI::AcquireGUIDs ( )
inline
459  {
461  {
462  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
463  m_auiLackeyGUIDs[i] = ENSURE_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
464  }
465  }
Definition: boss_priestess_delrissa.cpp:116
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: boss_priestess_delrissa.cpp:80
Definition: Creature.h:467
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:379
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152

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void boss_priestess_lackey_commonAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_warlord_salaris::boss_warlord_salarisAI, and boss_ellris_duskhallow::boss_ellris_duskhallowAI.

397  {
398  if (!who)
399  return;
400 
401  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
402  {
404  {
405  if (!pAdd->GetVictim() && pAdd != me)
406  {
407  who->SetInCombatWith(pAdd);
408  pAdd->AddThreat(who, 0.0f);
409  }
410  }
411  }
412 
414  {
415  if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
416  {
417  who->SetInCombatWith(pDelrissa);
418  pDelrissa->AddThreat(who, 0.0f);
419  }
420  }
421  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: boss_priestess_delrissa.cpp:80
Definition: Creature.h:467
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:379
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_priestess_lackey_commonAI::Initialize ( void  )
inline
367  {
368  UsedPotion = false;
369 
370  // These guys does not follow normal threat system rules
371  // For later development, some alternative threat system should be made
372  // We do not know what this system is based upon, but one theory is class (healers=high threat, dps=medium, etc)
373  // We reset their threat frequently as an alternative until such a system exist
374  ResetThreatTimer = urand(5000, 20000);
375  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 ResetThreatTimer
Definition: boss_priestess_delrissa.cpp:380
bool UsedPotion
Definition: boss_priestess_delrissa.cpp:382

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void boss_priestess_lackey_commonAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

424  {
426  uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
427 
428  if (!pDelrissa)
429  return;
430 
431  //should delrissa really yell if dead?
432  pDelrissa->AI()->Talk(LackeyDeath[uiLackeyDeathCount].id);
433 
435 
436  //increase local var, since we now may have four dead
437  ++uiLackeyDeathCount;
438 
439  if (uiLackeyDeathCount == MAX_ACTIVE_LACKEY)
440  {
441  //time to make her lootable and complete event if she died before lackeys
442  if (!pDelrissa->IsAlive())
443  {
446 
448  }
449  }
450  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_priestess_delrissa.cpp:80
Definition: magisters_terrace.h:36
Definition: inflate.h:49
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
static Speech LackeyDeath[]
Definition: boss_priestess_delrissa.cpp:35
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
CreatureAI * AI() const
Definition: Creature.h:525
uint32_t uint32
Definition: Define.h:150
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: SharedDefines.h:4201
Definition: UpdateFields.h:30
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_priestess_lackey_commonAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

453  {
455  Delrissa->AI()->KilledUnit(victim);
456  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_priestess_lackey_commonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_zelfan::boss_zelfanAI, boss_apoko::boss_apokoAI, boss_garaxxas::boss_garaxxasAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_yazzai::boss_yazzaiAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, and boss_kagani_nightstrike::boss_kagani_nightstrikeAI.

385  {
386  Initialize();
387 
388  // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
390  {
391  if (!pDelrissa->IsAlive())
392  pDelrissa->Respawn();
393  }
394  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Initialize()
Definition: boss_priestess_delrissa.cpp:366

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void boss_priestess_lackey_commonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_zelfan::boss_zelfanAI, boss_apoko::boss_apokoAI, boss_garaxxas::boss_garaxxasAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_yazzai::boss_yazzaiAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, and boss_kagani_nightstrike::boss_kagani_nightstrikeAI.

468  {
469  if (!UsedPotion && HealthBelowPct(25))
470  {
472  UsedPotion = true;
473  }
474 
475  if (ResetThreatTimer <= diff)
476  {
477  DoResetThreat();
478  ResetThreatTimer = urand(5000, 20000);
479  } else ResetThreatTimer -= diff;
480  }
Definition: boss_priestess_delrissa.cpp:353
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 ResetThreatTimer
Definition: boss_priestess_delrissa.cpp:380
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
bool UsedPotion
Definition: boss_priestess_delrissa.cpp:382

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Member Data Documentation

InstanceScript* boss_priestess_lackey_commonAI::instance
ObjectGuid boss_priestess_lackey_commonAI::m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
uint32 boss_priestess_lackey_commonAI::ResetThreatTimer
bool boss_priestess_lackey_commonAI::UsedPotion

The documentation for this struct was generated from the following file: