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boss_priestess_lackey_commonAI Struct Reference

Public Member Functions

 boss_priestess_lackey_commonAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void AcquireGUIDs ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid m_auiLackeyGUIDs [MAX_ACTIVE_LACKEY]
 
uint32 ResetThreatTimer
 
bool UsedPotion
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_priestess_lackey_commonAI::boss_priestess_lackey_commonAI ( Creature creature)
inline
359  : ScriptedAI(creature)
360  {
361  Initialize();
362  instance = creature->GetInstanceScript();
363  AcquireGUIDs();
364  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void AcquireGUIDs()
Definition: boss_priestess_delrissa.cpp:458
void Initialize()
Definition: boss_priestess_delrissa.cpp:366

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Member Function Documentation

void boss_priestess_lackey_commonAI::AcquireGUIDs ( )
inline
459  {
461  {
462  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
463  m_auiLackeyGUIDs[i] = ENSURE_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
464  }
465  }
Definition: boss_priestess_delrissa.cpp:116
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: boss_priestess_delrissa.cpp:80
Definition: Creature.h:467
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:379
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152

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void boss_priestess_lackey_commonAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_warlord_salaris::boss_warlord_salarisAI, and boss_ellris_duskhallow::boss_ellris_duskhallowAI.

397  {
398  if (!who)
399  return;
400 
401  for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
402  {
404  {
405  if (!pAdd->GetVictim() && pAdd != me)
406  {
407  who->SetInCombatWith(pAdd);
408  pAdd->AddThreat(who, 0.0f);
409  }
410  }
411  }
412 
414  {
415  if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
416  {
417  who->SetInCombatWith(pDelrissa);
418  pDelrissa->AddThreat(who, 0.0f);
419  }
420  }
421  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: boss_priestess_delrissa.cpp:80
Definition: Creature.h:467
ObjectGuid m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
Definition: boss_priestess_delrissa.cpp:379
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void boss_priestess_lackey_commonAI::Initialize ( void  )
inline
367  {
368  UsedPotion = false;
369 
370  // These guys does not follow normal threat system rules
371  // For later development, some alternative threat system should be made
372  // We do not know what this system is based upon, but one theory is class (healers=high threat, dps=medium, etc)
373  // We reset their threat frequently as an alternative until such a system exist
374  ResetThreatTimer = urand(5000, 20000);
375  }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 ResetThreatTimer
Definition: boss_priestess_delrissa.cpp:380
bool UsedPotion
Definition: boss_priestess_delrissa.cpp:382

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void boss_priestess_lackey_commonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

424  {
426  uint32 uiLackeyDeathCount = instance->GetData(DATA_DELRISSA_DEATH_COUNT);
427 
428  if (!pDelrissa)
429  return;
430 
431  //should delrissa really yell if dead?
432  pDelrissa->AI()->Talk(LackeyDeath[uiLackeyDeathCount].id);
433 
435 
436  //increase local var, since we now may have four dead
437  ++uiLackeyDeathCount;
438 
439  if (uiLackeyDeathCount == MAX_ACTIVE_LACKEY)
440  {
441  //time to make her lootable and complete event if she died before lackeys
442  if (!pDelrissa->IsAlive())
443  {
446 
448  }
449  }
450  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: boss_priestess_delrissa.cpp:80
Definition: magisters_terrace.h:36
Definition: inflate.h:49
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
static Speech LackeyDeath[]
Definition: boss_priestess_delrissa.cpp:35
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
CreatureAI * AI() const
Definition: Creature.h:525
uint32_t uint32
Definition: Define.h:150
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: SharedDefines.h:4201
Definition: UpdateFields.h:30
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void boss_priestess_lackey_commonAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

453  {
455  Delrissa->AI()->KilledUnit(victim);
456  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void boss_priestess_lackey_commonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_zelfan::boss_zelfanAI, boss_apoko::boss_apokoAI, boss_garaxxas::boss_garaxxasAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_yazzai::boss_yazzaiAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, and boss_kagani_nightstrike::boss_kagani_nightstrikeAI.

385  {
386  Initialize();
387 
388  // in case she is not alive and Reset was for some reason called, respawn her (most likely party wipe after killing her)
390  {
391  if (!pDelrissa->IsAlive())
392  pDelrissa->Respawn();
393  }
394  }
InstanceScript * instance
Definition: boss_priestess_delrissa.cpp:377
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: magisters_terrace.h:30
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Initialize()
Definition: boss_priestess_delrissa.cpp:366

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void boss_priestess_lackey_commonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_zelfan::boss_zelfanAI, boss_apoko::boss_apokoAI, boss_garaxxas::boss_garaxxasAI, boss_warlord_salaris::boss_warlord_salarisAI, boss_yazzai::boss_yazzaiAI, boss_eramas_brightblaze::boss_eramas_brightblazeAI, boss_ellris_duskhallow::boss_ellris_duskhallowAI, and boss_kagani_nightstrike::boss_kagani_nightstrikeAI.

468  {
469  if (!UsedPotion && HealthBelowPct(25))
470  {
472  UsedPotion = true;
473  }
474 
475  if (ResetThreatTimer <= diff)
476  {
477  DoResetThreat();
478  ResetThreatTimer = urand(5000, 20000);
479  } else ResetThreatTimer -= diff;
480  }
Definition: boss_priestess_delrissa.cpp:353
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 ResetThreatTimer
Definition: boss_priestess_delrissa.cpp:380
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
bool UsedPotion
Definition: boss_priestess_delrissa.cpp:382

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Member Data Documentation

InstanceScript* boss_priestess_lackey_commonAI::instance
ObjectGuid boss_priestess_lackey_commonAI::m_auiLackeyGUIDs[MAX_ACTIVE_LACKEY]
uint32 boss_priestess_lackey_commonAI::ResetThreatTimer
bool boss_priestess_lackey_commonAI::UsedPotion

The documentation for this struct was generated from the following file: