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boss_slabhide::boss_slabhideAI Struct Reference

Public Member Functions

 boss_slabhideAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Member Functions

void DespawnAll ()
 

Private Attributes

bool _isFlying
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_slabhide::boss_slabhideAI::boss_slabhideAI ( Creature creature)
inline
111  : BossAI(creature, DATA_SLABHIDE)
112  {
113  me->setActive(true);
114  me->SetCanFly(true);
115  me->SetDisableGravity(true);
119  _isFlying = false;
120  }
bool _isFlying
Definition: boss_slabhide.cpp:310
Definition: Unit.h:1129
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: Unit.h:254
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1252
Creature *const me
Definition: CreatureAI.h:71
Definition: stonecore.h:39
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
Definition: stonecore.h:28
Definition: UpdateFields.h:124
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Function Documentation

void boss_slabhide::boss_slabhideAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

148  {
149  if (_isFlying && damage >= me->GetHealth())
150  damage = me->GetHealth() - 1; // Let creature health fall to 1 hp but prevent it from dying during air phase.
151  }
bool _isFlying
Definition: boss_slabhide.cpp:310
Creature *const me
Definition: CreatureAI.h:71
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_slabhide::boss_slabhideAI::DespawnAll ( )
inlineprivate
294  {
295  // Despawn stalactite triggers npcs
296  std::list<Creature*> listStalactiteTrigger;
297  me->GetCreatureListWithEntryInGrid(listStalactiteTrigger, NPC_STALACTITE_TRIGGER, 200.0f);
298  if (!listStalactiteTrigger.empty())
299  for (std::list<Creature*>::const_iterator itr = listStalactiteTrigger.begin(); itr != listStalactiteTrigger.end(); ++itr)
300  (*itr)->DespawnOrUnsummon();
301 
302  // Despawn stalactite objects
303  std::list<GameObject*> listStalactite;
304  me->GetGameObjectListWithEntryInGrid(listStalactite, GO_STALACTITE, 200.0f);
305  if (!listStalactite.empty())
306  for (std::list<GameObject*>::const_iterator itr = listStalactite.begin(); itr != listStalactite.end(); ++itr)
307  (*itr)->Delete();
308  }
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2470
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_slabhide.cpp:53
Definition: boss_slabhide.cpp:52

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void boss_slabhide::boss_slabhideAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

162  {
163  switch (action)
164  {
166  {
168  return;
169 
171 
172  // Execute Slabhide intro event
174  break;
175  }
176  default:
177  break;
178  }
179  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: stonecore.h:50
Creature *const me
Definition: CreatureAI.h:71
Definition: stonecore.h:39
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
Position const SlabhideIntroPos
Definition: boss_slabhide.cpp:97
Definition: boss_slabhide.cpp:89
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_slabhide::boss_slabhideAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

138  {
139  _EnterCombat();
140 
145  }
Definition: boss_slabhide.cpp:69
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_slabhide.cpp:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_slabhide.cpp:72
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_slabhide.cpp:70

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void boss_slabhide::boss_slabhideAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

154  {
155  _JustDied();
156 
157  // Despawn related npcs and gameobjects
158  DespawnAll();
159  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void DespawnAll()
Definition: boss_slabhide.cpp:293

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void boss_slabhide::boss_slabhideAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

182  {
183  if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
184  return;
185 
186  switch (id)
187  {
191  break;
193  me->SetCanFly(false);
194  me->SetDisableGravity(false);
196  me->SetHover(false);
202  break;
204  _isFlying = true;
206  break;
209  break;
210  case POINT_SLABHIDE_LAND:
211  _isFlying = false;
212  //DoCast(me, SPELL_COOLDOWN_5S); // unknown purpose
214  break;
215  default:
216  break;
217  }
218  }
Definition: boss_slabhide.cpp:92
Definition: Unit.h:1131
bool _isFlying
Definition: boss_slabhide.cpp:310
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
Definition: inflate.h:49
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
Definition: Unit.h:253
Definition: boss_slabhide.cpp:94
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
Definition: stonecore.h:39
bool SetHover(bool enable, bool packetOnly=false)
Definition: Unit.cpp:16018
float GetOrientation() const
Definition: Position.h:107
Definition: boss_slabhide.cpp:76
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
Definition: MotionMaster.h:54
Definition: boss_slabhide.cpp:74
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Position const SlabhideIntroLandPos
Definition: boss_slabhide.cpp:98
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: SharedDefines.h:2425
Definition: UpdateFields.h:109
Definition: boss_slabhide.cpp:89
Definition: UpdateFields.h:124
Definition: boss_slabhide.cpp:90
EventMap events
Definition: ScriptedCreature.h:371
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: boss_slabhide.cpp:73
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: MotionMaster.h:46
Definition: Unit.h:698
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_slabhide.cpp:93

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void boss_slabhide::boss_slabhideAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
125  return;
126 
127  _Reset();
128  DespawnAll();
129 
130  me->SetCanFly(false);
131  me->SetDisableGravity(false);
134  _isFlying = false;
135  }
Definition: Unit.h:1131
bool _isFlying
Definition: boss_slabhide.cpp:310
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: Unit.h:254
Definition: Unit.h:253
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
Definition: stonecore.h:39
Definition: InstanceScript.h:58
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
void _Reset()
Definition: ScriptedCreature.cpp:457
void DespawnAll()
Definition: boss_slabhide.cpp:293
Definition: UpdateFields.h:124
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_slabhide::boss_slabhideAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

221  {
222  if (!UpdateVictim())
223  return;
224 
225  events.Update(diff);
226 
228  return;
229 
230  while (uint32 eventId = events.ExecuteEvent())
231  {
232  switch (eventId)
233  {
234  case EVENT_HANDLE_ROCK_WALLS: // Close rock walls
236  break;
237  case EVENT_LAVA_FISSURE:
238  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
239  DoCast(target, SPELL_LAVA_FISSURE);
241  break;
242  case EVENT_SAND_BLAST:
245  break;
246  case EVENT_AIR_PHASE:
247  events.Reset();
249  me->AttackStop();
252  break;
253  case EVENT_TAKEOFF:
255  break;
256  case EVENT_STALACTITE:
257  me->SetCanFly(true);
258  me->SetDisableGravity(true);
260  me->SetHover(true);
261 
263 
265  break;
266  case EVENT_LAND:
267  {
268  Position pos = me->GetPosition();
269  pos.m_positionZ = me->GetMap()->GetHeight(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
271  break;
272  }
273  case EVENT_ATTACK:
274  me->SetCanFly(false);
275  me->SetDisableGravity(false);
277  me->SetHover(false);
278 
283  break;
284  default:
285  break;
286  }
287  }
288 
290  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_slabhide.cpp:31
Definition: boss_slabhide.cpp:92
Position const SlabhideMiddlePos
Definition: boss_slabhide.cpp:100
Definition: boss_slabhide.cpp:69
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Map * GetMap() const
Definition: Object.h:543
Definition: Unit.h:565
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Unit.h:254
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
Definition: boss_slabhide.cpp:71
Definition: boss_slabhide.cpp:35
Definition: stonecore.h:40
Definition: boss_slabhide.cpp:33
Definition: Unit.h:253
Definition: boss_slabhide.cpp:94
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Position const SlabhideInAirPos
Definition: boss_slabhide.cpp:101
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1252
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
bool SetHover(bool enable, bool packetOnly=false)
Definition: Unit.cpp:16018
Definition: UnitAI.h:35
float GetPositionY() const
Definition: Position.h:105
Definition: boss_slabhide.cpp:76
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void GetPosition(float &x, float &y) const
Definition: Position.h:109
Definition: boss_slabhide.cpp:75
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
bool SetCanFly(bool enable)
Definition: Unit.cpp:15899
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition: Object.cpp:1271
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
Definition: boss_slabhide.cpp:74
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
float m_positionZ
Definition: Position.h:54
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_slabhide.cpp:72
Definition: boss_slabhide.cpp:32
void Update(uint32 time)
Definition: EventMap.h:54
void MoveLand(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:299
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: UpdateFields.h:124
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: Position.h:27
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_slabhide.cpp:73
Definition: boss_slabhide.cpp:70
void MoveTakeoff(uint32 id, Position const &pos)
Definition: MotionMaster.cpp:313
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_slabhide.cpp:93

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Member Data Documentation

bool boss_slabhide::boss_slabhideAI::_isFlying
private

The documentation for this struct was generated from the following file: