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boss_sjonnir::boss_sjonnirAI Struct Reference

Public Member Functions

 boss_sjonnirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 abuseTheOoze
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sjonnir::boss_sjonnirAI::boss_sjonnirAI ( Creature *  creature)
inline
79  : BossAI(creature, DATA_SJONNIR)
80  {
81  Initialize();
82  }
Definition: halls_of_stone.h:32
void Initialize()
Definition: boss_sjonnir.cpp:84
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_sjonnir::boss_sjonnirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

135  {
136  if (action == ACTION_OOZE_DEAD)
137  ++abuseTheOoze;
138  }
Definition: boss_sjonnir.cpp:50
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206
void boss_sjonnir::boss_sjonnirAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

96  {
98  {
100  return;
101  }
102 
103  _EnterCombat();
104  Talk(SAY_AGGRO);
105 
112  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_sjonnir.cpp:57
Definition: boss_sjonnir.cpp:61
Definition: boss_sjonnir.cpp:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Player * ToPlayer()
Definition: Object.h:191
Definition: halls_of_stone.h:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sjonnir.cpp:59
Definition: boss_sjonnir.cpp:58
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sjonnir.cpp:60
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_sjonnir.cpp:56

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uint32 boss_sjonnir::boss_sjonnirAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

141  {
142  if (type == DATA_ABUSE_THE_OOZE)
143  return abuseTheOoze;
144 
145  return 0;
146  }
Definition: boss_sjonnir.cpp:51
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206
void boss_sjonnir::boss_sjonnirAI::Initialize ( void  )
inline
85  {
86  abuseTheOoze = 0;
87  }
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206

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void boss_sjonnir::boss_sjonnirAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  _JustDied();
125  Talk(SAY_DEATH);
126  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sjonnir.cpp:36

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void boss_sjonnir::boss_sjonnirAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  summon->GetMotionMaster()->MovePoint(0, CenterPoint);
117  /*if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
118  summon->AI()->AttackStart(target);*/
119  summons.Summon(summon);
120  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Position const CenterPoint
Definition: boss_sjonnir.cpp:70
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_sjonnir::boss_sjonnirAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129  {
130  if (who->GetTypeId() == TYPEID_PLAYER)
131  Talk(SAY_SLAY);
132  }
Definition: boss_sjonnir.cpp:35
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_sjonnir::boss_sjonnirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90  {
91  _Reset();
92  Initialize();
93  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_sjonnir.cpp:84

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void boss_sjonnir::boss_sjonnirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: add emote

Reimplemented from BossAI.

149  {
150  if (!UpdateVictim())
151  return;
152 
153  events.Update(diff);
154 
156  return;
157 
158  while (uint32 eventId = events.ExecuteEvent())
159  {
160  switch (eventId)
161  {
163  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
164  DoCast(target, SPELL_CHAIN_LIGHTING);
166  break;
169  break;
170  case EVENT_STATIC_CHARGE:
173  break;
177  break;
178  case EVENT_SUMMON:
179  {
180  uint8 summonPipe = urand(0, 1);
181  if (HealthAbovePct(75))
183  else if (HealthAbovePct(50))
185  else if (HealthAbovePct(25))
187  else
189 
191  break;
192  }
193  case EVENT_FRENZY:
195  DoCast(me, SPELL_FRENZY, true);
196  break;
197  default:
198  break;
199  }
200  }
201 
203  }
Definition: boss_sjonnir.cpp:45
Definition: boss_sjonnir.cpp:28
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_sjonnir.cpp:57
Definition: boss_sjonnir.cpp:61
Definition: Unit.h:565
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Position const PipeLocations[]
Definition: boss_sjonnir.cpp:64
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sjonnir.cpp:29
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_sjonnir.cpp:24
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sjonnir.cpp:59
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_sjonnir.cpp:58
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_sjonnir.cpp:27
Definition: Object.h:59
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sjonnir.cpp:60
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_sjonnir.cpp:43
Definition: boss_sjonnir.cpp:26
Definition: Unit.h:1305
Definition: boss_sjonnir.cpp:41
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: boss_sjonnir.cpp:42
Definition: boss_sjonnir.cpp:56

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Member Data Documentation

uint8 boss_sjonnir::boss_sjonnirAI::abuseTheOoze
private

The documentation for this struct was generated from the following file: