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boss_sjonnir::boss_sjonnirAI Struct Reference

Public Member Functions

 boss_sjonnirAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 abuseTheOoze
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sjonnir::boss_sjonnirAI::boss_sjonnirAI ( Creature creature)
inline
79  : BossAI(creature, DATA_SJONNIR)
80  {
81  Initialize();
82  }
Definition: halls_of_stone.h:32
void Initialize()
Definition: boss_sjonnir.cpp:84
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_sjonnir::boss_sjonnirAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

135  {
136  if (action == ACTION_OOZE_DEAD)
137  ++abuseTheOoze;
138  }
Definition: boss_sjonnir.cpp:50
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206
void boss_sjonnir::boss_sjonnirAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

96  {
98  {
100  return;
101  }
102 
103  _EnterCombat();
104  Talk(SAY_AGGRO);
105 
112  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_sjonnir.cpp:57
Definition: boss_sjonnir.cpp:61
Definition: boss_sjonnir.cpp:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Player * ToPlayer()
Definition: Object.h:191
Definition: halls_of_stone.h:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sjonnir.cpp:59
Definition: boss_sjonnir.cpp:58
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sjonnir.cpp:60
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: boss_sjonnir.cpp:56

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uint32 boss_sjonnir::boss_sjonnirAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

141  {
142  if (type == DATA_ABUSE_THE_OOZE)
143  return abuseTheOoze;
144 
145  return 0;
146  }
Definition: boss_sjonnir.cpp:51
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206
void boss_sjonnir::boss_sjonnirAI::Initialize ( void  )
inline
85  {
86  abuseTheOoze = 0;
87  }
uint8 abuseTheOoze
Definition: boss_sjonnir.cpp:206

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void boss_sjonnir::boss_sjonnirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

123  {
124  _JustDied();
125  Talk(SAY_DEATH);
126  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sjonnir.cpp:36

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void boss_sjonnir::boss_sjonnirAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
116  summon->GetMotionMaster()->MovePoint(0, CenterPoint);
117  /*if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
118  summon->AI()->AttackStart(target);*/
119  summons.Summon(summon);
120  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Position const CenterPoint
Definition: boss_sjonnir.cpp:70
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
SummonList summons
Definition: ScriptedCreature.h:372

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void boss_sjonnir::boss_sjonnirAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129  {
130  if (who->GetTypeId() == TYPEID_PLAYER)
131  Talk(SAY_SLAY);
132  }
Definition: boss_sjonnir.cpp:35
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_sjonnir::boss_sjonnirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90  {
91  _Reset();
92  Initialize();
93  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_sjonnir.cpp:84

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void boss_sjonnir::boss_sjonnirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
: add emote

Reimplemented from BossAI.

149  {
150  if (!UpdateVictim())
151  return;
152 
153  events.Update(diff);
154 
156  return;
157 
158  while (uint32 eventId = events.ExecuteEvent())
159  {
160  switch (eventId)
161  {
163  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
164  DoCast(target, SPELL_CHAIN_LIGHTING);
166  break;
169  break;
170  case EVENT_STATIC_CHARGE:
173  break;
177  break;
178  case EVENT_SUMMON:
179  {
180  uint8 summonPipe = urand(0, 1);
181  if (HealthAbovePct(75))
183  else if (HealthAbovePct(50))
185  else if (HealthAbovePct(25))
187  else
189 
191  break;
192  }
193  case EVENT_FRENZY:
195  DoCast(me, SPELL_FRENZY, true);
196  break;
197  default:
198  break;
199  }
200  }
201 
203  }
Definition: boss_sjonnir.cpp:45
Definition: boss_sjonnir.cpp:28
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_sjonnir.cpp:57
Definition: boss_sjonnir.cpp:61
Definition: Unit.h:565
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
Position const PipeLocations[]
Definition: boss_sjonnir.cpp:64
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sjonnir.cpp:29
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_sjonnir.cpp:24
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_sjonnir.cpp:59
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_sjonnir.cpp:58
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_sjonnir.cpp:27
Definition: Object.h:59
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_sjonnir.cpp:60
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_sjonnir.cpp:43
Definition: boss_sjonnir.cpp:26
Definition: Unit.h:1305
Definition: boss_sjonnir.cpp:41
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: boss_sjonnir.cpp:42
Definition: boss_sjonnir.cpp:56

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Member Data Documentation

uint8 boss_sjonnir::boss_sjonnirAI::abuseTheOoze
private

The documentation for this struct was generated from the following file: