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| | npc_gothik_minionAI (Creature *creature) |
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| bool | isOnSameSide (Unit const *who) const |
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| void | DoAction (int32 param) override |
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| void | DamageTaken (Unit *attacker, uint32 &damage) override |
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| void | JustDied (Unit *) override |
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| void | EnterEvadeMode (EvadeReason why) override |
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| void | UpdateAI (uint32 diff) override |
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| | CombatAI (Creature *c) |
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| void | InitializeAI () override |
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| void | Reset () override |
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| void | EnterCombat (Unit *who) override |
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| void | SpellInterrupted (uint32 spellId, uint32 unTimeMs) override |
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| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
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| | CreatureAI (Creature *creature) |
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| virtual | ~CreatureAI () |
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| void | MoveInLineOfSight_Safe (Unit *who) |
| | == Reactions At ================================= More...
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| void | TriggerAlert (Unit const *who) const |
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| virtual bool | CanRespawn () |
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| virtual void | KilledUnit (Unit *) |
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| virtual void | JustSummoned (Creature *) |
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| virtual void | IsSummonedBy (Unit *) |
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| virtual void | SummonedCreatureDespawn (Creature *) |
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| virtual void | SummonedCreatureDies (Creature *, Unit *) |
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| virtual void | SpellHit (Unit *, SpellInfo const *) |
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| virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
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| virtual void | AttackedBy (Unit *) |
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| virtual bool | IsEscorted () const |
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| virtual void | JustRespawned () |
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| virtual void | MovementInform (uint32, uint32) |
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| void | OnCharmed (bool apply) override |
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| virtual void | JustReachedHome () |
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| void | DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f) |
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| virtual void | ReceiveEmote (Player *, uint32) |
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| virtual void | OwnerAttackedBy (Unit *) |
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| virtual void | OwnerAttacked (Unit *) |
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| virtual void | CorpseRemoved (uint32 &) |
| | == Triggered Actions Requested ================== More...
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| virtual void | PassengerBoarded (Unit *, int8, bool) |
| | == Fields ======================================= More...
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| virtual void | OnSpellClick (Unit *, bool &) |
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| virtual bool | CanSeeAlways (WorldObject const *) |
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| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const |
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| virtual bool | CheckInRoom () |
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| CreatureBoundary const * | GetBoundary () const |
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| | UnitAI (Unit *unit) |
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| virtual | ~UnitAI () |
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| virtual bool | CanAIAttack (Unit const *) const |
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| virtual void | AttackStart (Unit *) |
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| virtual uint32 | GetData (uint32) const |
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| virtual void | SetData (uint32, uint32) |
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| virtual void | SetGUID (ObjectGuid, int32=0) |
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| virtual ObjectGuid | GetGUID (int32=0) const |
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| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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| template<class PREDICATE > |
| Unit * | SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate) |
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| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0) |
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| template<class PREDICATE > |
| void | SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType) |
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| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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| virtual void | HealReceived (Unit *, uint32 &) |
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| virtual void | HealDone (Unit *, uint32 &) |
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| void | AttackStartCaster (Unit *victim, float dist) |
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| void | DoCast (uint32 spellId) |
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| void | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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| void | DoCastVictim (uint32 spellId, bool triggered=false) |
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| void | DoCastAOE (uint32 spellId, bool triggered=false) |
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| void | DoMeleeAttackIfReady () |
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| bool | DoSpellAttackIfReady (uint32 spellId) |
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| virtual void | sGossipHello (Player *) |
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| virtual void | sGossipSelect (Player *, uint32, uint32) |
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| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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| virtual void | sQuestAccept (Player *, Quest const *) |
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| virtual void | sQuestSelect (Player *, Quest const *) |
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| virtual void | sQuestReward (Player *, Quest const *, uint32) |
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| virtual bool | sOnDummyEffect (Unit *, uint32, SpellEffIndex) |
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| virtual void | sOnGameEvent (bool, uint16) |
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