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npc_annhylde_the_caller::npc_annhylde_the_callerAI Struct Reference

Public Member Functions

 npc_annhylde_the_callerAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
EventMap _events
 
float x
 
float y
 
float z
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_annhylde_the_caller::npc_annhylde_the_callerAI::npc_annhylde_the_callerAI ( Creature creature)
inline
282  : ScriptedAI(creature)
283  {
284  x = 0.f;
285  y = 0.f;
286  z = 0.f;
287  _instance = creature->GetInstanceScript();
288  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
float y
Definition: boss_ingvar_the_plunderer.cpp:361
float x
Definition: boss_ingvar_the_plunderer.cpp:361
InstanceScript * _instance
Definition: boss_ingvar_the_plunderer.cpp:359
float z
Definition: boss_ingvar_the_plunderer.cpp:361

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Member Function Documentation

void npc_annhylde_the_caller::npc_annhylde_the_callerAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

323 { }
void npc_annhylde_the_caller::npc_annhylde_the_callerAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

325 { }
void npc_annhylde_the_caller::npc_annhylde_the_callerAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

324 { }
void npc_annhylde_the_caller::npc_annhylde_the_callerAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

299  {
300  if (type != POINT_MOTION_TYPE)
301  return;
302 
303  switch (id)
304  {
305  case 1:
308  {
309  ingvar->RemoveAura(SPELL_SUMMON_BANSHEE);
310  ingvar->CastSpell(ingvar, SPELL_SCOURG_RESURRECTION_DUMMY, true);
312  }
314  break;
315  case 2:
317  break;
318  default:
319  break;
320  }
321  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
EventMap _events
Definition: boss_ingvar_the_plunderer.cpp:360
Definition: boss_ingvar_the_plunderer.cpp:56
Definition: Creature.h:467
Definition: boss_ingvar_the_plunderer.cpp:91
Definition: boss_ingvar_the_plunderer.cpp:76
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_ingvar_the_plunderer.cpp:90
Definition: utgarde_keep.h:31
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * _instance
Definition: boss_ingvar_the_plunderer.cpp:359
Definition: boss_ingvar_the_plunderer.cpp:39
Definition: MotionMaster.h:46

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void npc_annhylde_the_caller::npc_annhylde_the_callerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

291  {
292  _events.Reset();
293 
294  me->GetPosition(x, y, z);
295  me->GetMotionMaster()->MovePoint(1, x, y, z - 15.0f);
296  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: boss_ingvar_the_plunderer.cpp:360
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float y
Definition: boss_ingvar_the_plunderer.cpp:361
float x
Definition: boss_ingvar_the_plunderer.cpp:361
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void GetPosition(float &x, float &y) const
Definition: Position.h:109
float z
Definition: boss_ingvar_the_plunderer.cpp:361

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void npc_annhylde_the_caller::npc_annhylde_the_callerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

328  {
329  _events.Update(diff);
330 
331  while (uint32 eventId = _events.ExecuteEvent())
332  {
333  switch (eventId)
334  {
335  case EVENT_RESURRECT_1:
337  {
338  ingvar->RemoveAura(SPELL_INGVAR_FEIGN_DEATH);
339  ingvar->CastSpell(ingvar, SPELL_SCOURG_RESURRECTION_HEAL, false);
340  }
342  break;
343  case EVENT_RESURRECT_2:
345  {
346  ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY);
347  ingvar->AI()->DoAction(ACTION_START_PHASE_2);
348  }
349 
350  me->GetMotionMaster()->MovePoint(2, x, y, z + 15.0f);
351  break;
352  default:
353  break;
354  }
355  }
356  }
EventMap _events
Definition: boss_ingvar_the_plunderer.cpp:360
Definition: boss_ingvar_the_plunderer.cpp:97
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_ingvar_the_plunderer.cpp:56
Definition: Creature.h:467
float y
Definition: boss_ingvar_the_plunderer.cpp:361
Definition: boss_ingvar_the_plunderer.cpp:91
float x
Definition: boss_ingvar_the_plunderer.cpp:361
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: utgarde_keep.h:31
uint32_t uint32
Definition: Define.h:150
Definition: boss_ingvar_the_plunderer.cpp:57
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_ingvar_the_plunderer.cpp:89
InstanceScript * _instance
Definition: boss_ingvar_the_plunderer.cpp:359
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_ingvar_the_plunderer.cpp:75
float z
Definition: boss_ingvar_the_plunderer.cpp:361

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Member Data Documentation

EventMap npc_annhylde_the_caller::npc_annhylde_the_callerAI::_events
private
InstanceScript* npc_annhylde_the_caller::npc_annhylde_the_callerAI::_instance
private
float npc_annhylde_the_caller::npc_annhylde_the_callerAI::x
private
float npc_annhylde_the_caller::npc_annhylde_the_callerAI::y
private
float npc_annhylde_the_caller::npc_annhylde_the_callerAI::z
private

The documentation for this struct was generated from the following file: