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npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI Struct Reference

Public Member Functions

 npc_engineer_spark_overgrindAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 NormFaction
 
uint32 NpcFlags
 
uint32 DynamiteTimer
 
uint32 EmoteTimer
 
bool IsTreeEvent
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::npc_engineer_spark_overgrindAI ( Creature creature)
inline
201  : ScriptedAI(creature)
202  {
203  Initialize();
204  NormFaction = creature->getFaction();
206  }
uint32 NormFaction
Definition: zone_azuremyst_isle.cpp:266
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:300
uint32 getFaction() const
Definition: Unit.h:1466
void Initialize()
Definition: zone_azuremyst_isle.cpp:208
uint32 NpcFlags
Definition: zone_azuremyst_isle.cpp:267
Definition: UpdateFields.h:135

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Member Function Documentation

void npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

228  {
229  Talk(ATTACK_YELL, who);
230  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_azuremyst_isle.cpp:185

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void npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::Initialize ( void  )
inline
209  {
210  DynamiteTimer = 8000;
211  EmoteTimer = urand(120000, 150000);
212 
213  if (me->GetAreaId() == AREA_COVE || me->GetAreaId() == AREA_ISLE)
214  IsTreeEvent = true;
215  else
216  IsTreeEvent = false;
217  }
Definition: zone_azuremyst_isle.cpp:188
Definition: zone_azuremyst_isle.cpp:187
uint32 DynamiteTimer
Definition: zone_azuremyst_isle.cpp:268
Creature *const me
Definition: CreatureAI.h:71
bool IsTreeEvent
Definition: zone_azuremyst_isle.cpp:270
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 GetAreaId() const
Definition: Object.cpp:1530
uint32 EmoteTimer
Definition: zone_azuremyst_isle.cpp:269

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void npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

220  {
221  Initialize();
222 
225  }
uint32 NormFaction
Definition: zone_azuremyst_isle.cpp:266
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:996
void Initialize()
Definition: zone_azuremyst_isle.cpp:208
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
uint32 NpcFlags
Definition: zone_azuremyst_isle.cpp:267
Definition: UpdateFields.h:135

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void npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

233  {
234  player->CLOSE_GOSSIP_MENU();
236  me->Attack(player, true);
237  }
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_azuremyst_isle.cpp:190

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void npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

240  {
241  if (!me->IsInCombat() && !IsTreeEvent)
242  {
243  if (EmoteTimer <= diff)
244  {
245  Talk(SAY_TEXT);
246  Talk(SAY_EMOTE);
247  EmoteTimer = urand(120000, 150000);
248  } else EmoteTimer -= diff;
249  }
250  else if (IsTreeEvent)
251  return;
252 
253  if (!UpdateVictim())
254  return;
255 
256  if (DynamiteTimer <= diff)
257  {
259  DynamiteTimer = 8000;
260  } else DynamiteTimer -= diff;
261 
263  }
Definition: zone_azuremyst_isle.cpp:183
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool IsInCombat() const
Definition: Unit.h:1584
uint32 DynamiteTimer
Definition: zone_azuremyst_isle.cpp:268
Definition: zone_azuremyst_isle.cpp:191
Creature *const me
Definition: CreatureAI.h:71
bool IsTreeEvent
Definition: zone_azuremyst_isle.cpp:270
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 EmoteTimer
Definition: zone_azuremyst_isle.cpp:269
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zone_azuremyst_isle.cpp:184

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Member Data Documentation

uint32 npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::DynamiteTimer
private
uint32 npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::EmoteTimer
private
bool npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::IsTreeEvent
private
uint32 npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::NormFaction
private
uint32 npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI::NpcFlags
private

The documentation for this struct was generated from the following file: