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npc_sinclari_vh::npc_sinclariAI Struct Reference

Public Member Functions

 npc_sinclariAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
void DoAction (int32 actionId) override
 
void UpdateAI (uint32 diff) override
 
void ScheduleIntro ()
 
void ScheduleOutro ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instance
 
TaskScheduler _scheduler
 
SummonList _summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sinclari_vh::npc_sinclariAI::npc_sinclariAI ( Creature *  creature)
inline
346  : ScriptedAI(creature), _summons(creature)
347  {
348  _instance = creature->GetInstanceScript();
349  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
SummonList _summons
Definition: violet_hold.cpp:519
InstanceScript * _instance
Definition: violet_hold.cpp:516

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Member Function Documentation

void npc_sinclari_vh::npc_sinclariAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

389  {
390  if (actionId == ACTION_SINCLARI_OUTRO)
391  {
392  me->SetVisible(true);
393  ScheduleOutro();
394  }
395  }
void ScheduleOutro()
Definition: violet_hold.cpp:489
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: violet_hold.h:150

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void npc_sinclari_vh::npc_sinclariAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

504  {
505  ScriptedAI::JustSummoned(summon);
506  _summons.Summon(summon);
507  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
void JustSummoned(Creature *) override
Definition: ScriptedCreature.h:166
SummonList _summons
Definition: violet_hold.cpp:519

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void npc_sinclari_vh::npc_sinclariAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

352  {
354  for (uint8 i = 0; i < PortalIntroCount; ++i)
356  summon->AI()->SetData(DATA_PORTAL_LOCATION, i);
357 
358  me->SetVisible(true);
360 
361  std::list<Creature*> guardList;
363  for (Creature* guard : guardList)
364  {
365  guard->Respawn(true);
366  guard->SetVisible(true);
367  guard->SetReactState(REACT_AGGRESSIVE);
368  guard->AI()->EnterEvadeMode();
369  }
370  }
Definition: Unit.h:735
Definition: Object.h:61
Definition: Unit.h:1131
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Position const PortalIntroPositions[PortalIntroPositionsSize]
Definition: instance_violet_hold.cpp:56
Definition: Creature.h:467
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Definition: violet_hold.h:61
Creature *const me
Definition: CreatureAI.h:71
uint8 const PortalIntroCount
Definition: violet_hold.h:28
void SetVisible(bool x)
Definition: Unit.cpp:10368
SummonList _summons
Definition: violet_hold.cpp:519
Definition: violet_hold.h:90
uint8_t uint8
Definition: Define.h:152
Definition: UpdateFields.h:135
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
Definition: violet_hold.h:117

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void npc_sinclari_vh::npc_sinclariAI::ScheduleIntro ( )
inline
408  {
409  _scheduler.Schedule(Seconds(1), [this](TaskContext task)
410  {
411  switch (task.GetRepeatCounter())
412  {
413  case 0:
414  me->SetWalk(true);
416  task.Repeat(Seconds(1));
417  break;
418  case 1:
421  task.Repeat(Seconds(3));
422  break;
423  case 2:
424  me->SetFacingTo(SinclariPositions[0].GetOrientation());
426 
427  task.Schedule(Seconds(1), [this](TaskContext /*task*/)
428  {
429  std::list<Creature*> guardList;
431  for (Creature* guard : guardList)
432  {
433  guard->SetReactState(REACT_PASSIVE);
434  guard->SetWalk(false);
435  guard->GetMotionMaster()->MovePoint(0, GuardsMovePosition);
436  }
437  });
438 
439  task.Repeat(Seconds(2));
440  break;
441  case 3:
444  task.Repeat(Seconds(5));
445  break;
446  case 4:
447  me->SetFacingTo(SinclariPositions[1].GetOrientation());
448 
449  task.Schedule(Seconds(1), [this](TaskContext /*task*/)
450  {
451  std::list<Creature*> guardList;
453  for (Creature* guard : guardList)
454  guard->SetVisible(false);
455  });
456 
457  task.Repeat(Seconds(6));
458  break;
459  case 5:
461  task.Repeat(Seconds(4));
462  break;
463  case 6:
465  task.Repeat(Seconds(1));
466  break;
467  case 7:
469  {
470  mainDoor->SetGoState(GO_STATE_READY);
471  mainDoor->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
472  }
473  task.Repeat(Seconds(5));
474  break;
475  case 8:
476  me->SetVisible(false);
477  task.Repeat(Seconds(1));
478  break;
479  case 9:
481  // [1] GUID: Full: 0xF1300077C202E6DD Type: Creature Entry: 30658 Low: 190173
482  break;
483  default:
484  break;
485  }
486  });
487  }
Definition: violet_hold.cpp:146
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Map * GetMap() const
Definition: Object.h:543
void DespawnAll()
Definition: ScriptedCreature.cpp:66
Definition: Unit.h:1129
Position const DefenseSystemLocation
Definition: instance_violet_hold.cpp:30
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskScheduler _scheduler
Definition: violet_hold.cpp:517
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
Position const SinclariPositions[]
Definition: violet_hold.cpp:305
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition: Object.cpp:2483
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: SharedDefines.h:2122
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.h:184
Definition: SharedDefines.h:2544
SummonList _summons
Definition: violet_hold.cpp:519
Definition: GameObject.h:880
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: violet_hold.h:80
Definition: UpdateFields.h:319
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:194
Definition: violet_hold.cpp:145
Definition: GameObject.h:823
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: violet_hold.h:118
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
Definition: SharedDefines.h:2509
Position const GuardsMovePosition
Definition: violet_hold.cpp:313
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:522
Definition: TaskScheduler.h:411
Definition: violet_hold.h:58
InstanceScript * _instance
Definition: violet_hold.cpp:516
Definition: violet_hold.h:117

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void npc_sinclari_vh::npc_sinclariAI::ScheduleOutro ( )
inline
490  {
491  _scheduler.Schedule(Seconds(4), [this](TaskContext task)
492  {
495 
496  task.Schedule(Seconds(10), [this](TaskContext /*task*/)
497  {
499  });
500  });
501  }
Definition: Unit.h:735
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
TaskScheduler _scheduler
Definition: violet_hold.cpp:517
Position const SinclariPositions[]
Definition: violet_hold.cpp:305
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: violet_hold.cpp:147
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: UpdateFields.h:135
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:522
Definition: TaskScheduler.h:411

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void npc_sinclari_vh::npc_sinclariAI::sGossipSelect ( Player *  player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

373  {
374  if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0)
375  {
378  ScheduleIntro();
379  player->PlayerTalkClass->SendCloseGossip();
380  }
381  else if (menuId == GOSSIP_MENU_SEND_ME_IN && gossipListId == 0)
382  {
383  me->CastSpell(player, SPELL_TELEPORT_PLAYER, true);
384  player->PlayerTalkClass->SendCloseGossip();
385  }
386  }
Definition: violet_hold.cpp:133
Definition: Unit.h:735
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.cpp:150
Definition: InstanceScript.h:62
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:135
void ScheduleIntro()
Definition: violet_hold.cpp:407
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: violet_hold.cpp:149
Definition: violet_hold.h:58
InstanceScript * _instance
Definition: violet_hold.cpp:516

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void npc_sinclari_vh::npc_sinclariAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

510  {
511  _summons.Despawn(summon);
513  }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:93
void SummonedCreatureDespawn(Creature *) override
Definition: ScriptedCreature.h:169
SummonList _summons
Definition: violet_hold.cpp:519

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void npc_sinclari_vh::npc_sinclariAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

398  {
399  _scheduler.Update(diff);
400 
401  if (!UpdateVictim())
402  return;
403 
405  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TaskScheduler _scheduler
Definition: violet_hold.cpp:517
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

InstanceScript* npc_sinclari_vh::npc_sinclariAI::_instance
private
TaskScheduler npc_sinclari_vh::npc_sinclariAI::_scheduler
private
SummonList npc_sinclari_vh::npc_sinclariAI::_summons
private

The documentation for this struct was generated from the following file: