TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_essence_of_desire::boss_essence_of_desireAI Struct Reference

Public Member Functions

 boss_essence_of_desireAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 RuneShieldTimer
 
uint32 DeadenTimer
 
uint32 SoulShockTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_essence_of_desire::boss_essence_of_desireAI::boss_essence_of_desireAI ( Creature creature)
inline
531  : ScriptedAI(creature)
532  {
533  Initialize();
534  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_reliquary_of_souls.cpp:536

+ Here is the call graph for this function:

Member Function Documentation

void boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken ( Unit done_by,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

554  {
555  if (done_by == me)
556  return;
557 
558  if (damage >= me->GetHealth())
559  {
560  damage = 0;
564  }
565  else
566  {
567  int32 bp0 = damage / 2;
568  me->CastCustomSpell(done_by, AURA_OF_DESIRE_DAMAGE, &bp0, NULL, NULL, true);
569  }
570  }
Definition: Unit.h:1129
arena_t NULL
Definition: jemalloc_internal.h:624
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_reliquary_of_souls.cpp:38
int32_t int32
Definition: Define.h:146
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:109
uint32 GetHealth() const
Definition: Unit.h:1426
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_reliquary_of_souls.cpp:67
void boss_essence_of_desire::boss_essence_of_desireAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

583  {
585  DoZoneInCombat();
586  DoCast(me, AURA_OF_DESIRE, true);
587  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_reliquary_of_souls.cpp:66
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_reliquary_of_souls.cpp:43
void boss_essence_of_desire::boss_essence_of_desireAI::Initialize ( void  )
inline
537  {
538  RuneShieldTimer = 60000;
539  DeadenTimer = 30000;
540  SoulShockTimer = 5000;
541  }
uint32 RuneShieldTimer
Definition: boss_reliquary_of_souls.cpp:543
uint32 DeadenTimer
Definition: boss_reliquary_of_souls.cpp:544
uint32 SoulShockTimer
Definition: boss_reliquary_of_souls.cpp:545
void boss_essence_of_desire::boss_essence_of_desireAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

590  {
592  }
Definition: boss_reliquary_of_souls.cpp:44
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void boss_essence_of_desire::boss_essence_of_desireAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

548  {
549  Initialize();
551  }
Definition: SharedDefines.h:1861
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_reliquary_of_souls.cpp:536
Definition: SpellAuraDefines.h:65

+ Here is the call graph for this function:

void boss_essence_of_desire::boss_essence_of_desireAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

573  {
575  for (SpellEffectInfo const* effect : spell->GetEffectsForDifficulty(me->GetMap()->GetDifficultyID()))
576  if (effect->Effect == SPELL_EFFECT_INTERRUPT_CAST)
580  }
SpellInfo const *const m_spellInfo
Definition: Spell.h:547
Definition: Unit.h:1109
uint32 Id
Definition: SpellInfo.h:329
Map * GetMap() const
Definition: Object.h:543
Difficulty GetDifficultyID() const
Definition: Map.h:390
Definition: SharedDefines.h:1078
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
Definition: SpellInfo.h:238
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:1920
Definition: boss_reliquary_of_souls.cpp:69
SpellEffectInfoVector GetEffectsForDifficulty(uint32 difficulty) const
Definition: SpellInfo.cpp:3311
Definition: boss_reliquary_of_souls.cpp:70

+ Here is the call graph for this function:

void boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

595  {
596  if (!UpdateVictim())
597  return;
598 
599  if (RuneShieldTimer <= diff)
600  {
601  me->InterruptNonMeleeSpells(false);
602  DoCast(me, SPELL_RUNE_SHIELD, true);
603  SoulShockTimer += 2000;
604  DeadenTimer += 2000;
605  RuneShieldTimer = 60000;
606  } else RuneShieldTimer -= diff;
607 
608  if (SoulShockTimer <= diff)
609  {
611  SoulShockTimer = 5000;
612  } else SoulShockTimer -= diff;
613 
614  if (DeadenTimer <= diff)
615  {
616  me->InterruptNonMeleeSpells(false);
618  DeadenTimer = urand(25000, 35000);
619  if (!(rand32() % 2))
620  {
622  }
623  } else DeadenTimer -= diff;
624 
626  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 RuneShieldTimer
Definition: boss_reliquary_of_souls.cpp:543
uint32 DeadenTimer
Definition: boss_reliquary_of_souls.cpp:544
Definition: boss_reliquary_of_souls.cpp:45
Creature *const me
Definition: CreatureAI.h:71
uint32 SoulShockTimer
Definition: boss_reliquary_of_souls.cpp:545
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_reliquary_of_souls.cpp:68
Definition: boss_reliquary_of_souls.cpp:69
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_reliquary_of_souls.cpp:70

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_essence_of_desire::boss_essence_of_desireAI::DeadenTimer
uint32 boss_essence_of_desire::boss_essence_of_desireAI::RuneShieldTimer
uint32 boss_essence_of_desire::boss_essence_of_desireAI::SoulShockTimer

The documentation for this struct was generated from the following file: