193 uint32 completedEncounters = 0;
201 data = instanceScript->GetSaveData();
202 completedEncounters = instanceScript->GetCompletedEncounterMask();
void Execute(const char *sql)
Definition: DatabaseWorkerPool.h:87
void setUInt8(const uint8 index, const uint8 value)
Definition: PreparedStatement.cpp:97
void setString(const uint8 index, const std::string &value)
Definition: PreparedStatement.cpp:187
bool IsDungeon() const
Definition: Map.h:395
Definition: PreparedStatement.h:74
time_t GetResetTimeForDB()
Definition: InstanceSaveMgr.cpp:216
uint32 m_instanceid
Definition: InstanceSaveMgr.h:139
void setUInt16(const uint8 index, const uint16 value)
Definition: PreparedStatement.cpp:106
uint32_t uint32
Definition: Define.h:150
PreparedStatement * GetPreparedStatement(PreparedStatementIndex index)
Definition: DatabaseWorkerPool.h:263
void setUInt32(const uint8 index, const uint32 value)
Definition: PreparedStatement.cpp:115
uint32 GetMapId() const
Definition: InstanceSaveMgr.h:65
uint8_t uint8
Definition: g3dmath.h:164
Definition: CharacterDatabase.h:241
Difficulty GetDifficultyID() const
Definition: InstanceSaveMgr.h:121
#define sMapMgr
Definition: MapManager.h:194
Definition: InstanceScript.h:141
#define ASSERT
Definition: Errors.h:55
CharacterDatabaseWorkerPool CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
uint32_t uint32
Definition: g3dmath.h:168