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boss_taerar::boss_taerarAI Struct Reference

Public Member Functions

 boss_taerarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void ExecuteEvent (uint32 eventId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from emerald_dragonAI
 emerald_dragonAI (Creature *creature)
 
void KilledUnit (Unit *who) override
 
- Public Member Functions inherited from WorldBossAI
 WorldBossAI (Creature *creature)
 
virtual ~WorldBossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _banished
 
uint32 _banishedTimer
 
uint8 _shades
 
uint8 _stage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from WorldBossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from WorldBossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_taerar::boss_taerarAI::boss_taerarAI ( Creature creature)
inline
574  : emerald_dragonAI(creature)
575  {
576  Initialize();
577  }
void Initialize()
Definition: boss_emerald_dragons.cpp:579
emerald_dragonAI(Creature *creature)
Definition: boss_emerald_dragons.cpp:93

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Member Function Documentation

void boss_taerar::boss_taerarAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

610  {
611  // At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
612  // Note: _stage holds the amount of times they have been summoned
613  if (!_banished && !HealthAbovePct(100 - 25 * _stage))
614  {
615  _banished = true;
616  _banishedTimer = 60000;
617 
618  me->InterruptNonMeleeSpells(false);
619  DoStopAttack();
620 
622 
623  uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
624  for (uint32 i = 0; i < count; ++i)
626  _shades += count;
627 
631 
632  ++_stage;
633  }
634  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
Definition: Unit.h:674
Definition: Unit.h:1129
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
Definition: boss_emerald_dragons.cpp:549
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void DoStopAttack()
Definition: ScriptedCreature.cpp:148
uint8 _stage
Definition: boss_emerald_dragons.cpp:687
Creature *const me
Definition: CreatureAI.h:71
bool _banished
Definition: boss_emerald_dragons.cpp:684
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 const TaerarShadeSpells[]
Definition: boss_emerald_dragons.cpp:562
Definition: UpdateFields.h:109
Definition: boss_emerald_dragons.cpp:555
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_taerar::boss_taerarAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from WorldBossAI.

599  {
602  }
Definition: boss_emerald_dragons.cpp:548
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:397

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void boss_taerar::boss_taerarAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

637  {
638  switch (eventId)
639  {
640  case EVENT_ARCANE_BLAST:
643  break;
647  break;
648  default:
650  break;
651  }
652  }
Definition: boss_emerald_dragons.cpp:559
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_emerald_dragons.cpp:554
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_emerald_dragons.cpp:81
Definition: boss_emerald_dragons.cpp:82
void ExecuteEvent(uint32 eventId) override
Definition: boss_emerald_dragons.cpp:116
EventMap events
Definition: ScriptedCreature.h:405

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void boss_taerar::boss_taerarAI::Initialize ( void  )
inline
580  {
581  _stage = 1;
582  _shades = 0;
583  _banished = false;
584  _banishedTimer = 0;
585  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
uint8 _stage
Definition: boss_emerald_dragons.cpp:687
bool _banished
Definition: boss_emerald_dragons.cpp:684

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void boss_taerar::boss_taerarAI::Reset ( )
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

588  {
590 
591  Initialize();
592 
596  }
void Reset() override
Definition: boss_emerald_dragons.cpp:97
void Initialize()
Definition: boss_emerald_dragons.cpp:579
Creature *const me
Definition: CreatureAI.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_emerald_dragons.cpp:81
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_emerald_dragons.cpp:82
Definition: boss_emerald_dragons.cpp:555
EventMap events
Definition: ScriptedCreature.h:405

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void boss_taerar::boss_taerarAI::SummonedCreatureDies ( Creature ,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

605  {
606  --_shades;
607  }
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
void boss_taerar::boss_taerarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

655  {
656  if (!me->IsInCombat())
657  return;
658 
659  if (_banished)
660  {
661  // If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business
662  if (_banishedTimer <= diff || !_shades)
663  {
664  _banished = false;
665 
669  }
670  // _banishtimer has not expired, and we still have active shades:
671  else
672  _banishedTimer -= diff;
673 
674  // Update the events before we return (handled under emerald_dragonAI::UpdateAI(diff); if we're not inside this check)
675  events.Update(diff);
676 
677  return;
678  }
679 
681  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
Definition: Unit.h:674
Definition: Unit.h:1131
void UpdateAI(uint32 diff) override
Definition: boss_emerald_dragons.cpp:140
bool IsInCombat() const
Definition: Unit.h:1584
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
Creature *const me
Definition: CreatureAI.h:71
bool _banished
Definition: boss_emerald_dragons.cpp:684
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_emerald_dragons.cpp:555
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
EventMap events
Definition: ScriptedCreature.h:405

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Member Data Documentation

bool boss_taerar::boss_taerarAI::_banished
private
uint32 boss_taerar::boss_taerarAI::_banishedTimer
private
uint8 boss_taerar::boss_taerarAI::_shades
private
uint8 boss_taerar::boss_taerarAI::_stage
private

The documentation for this struct was generated from the following file: