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boss_taerar::boss_taerarAI Struct Reference

Public Member Functions

 boss_taerarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void SummonedCreatureDies (Creature *, Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void ExecuteEvent (uint32 eventId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from emerald_dragonAI
 emerald_dragonAI (Creature *creature)
 
void KilledUnit (Unit *who) override
 
- Public Member Functions inherited from WorldBossAI
 WorldBossAI (Creature *creature)
 
virtual ~WorldBossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _banished
 
uint32 _banishedTimer
 
uint8 _shades
 
uint8 _stage
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from WorldBossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from WorldBossAI
EventMap events
 
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_taerar::boss_taerarAI::boss_taerarAI ( Creature *  creature)
inline
574  : emerald_dragonAI(creature)
575  {
576  Initialize();
577  }
void Initialize()
Definition: boss_emerald_dragons.cpp:579
emerald_dragonAI(Creature *creature)
Definition: boss_emerald_dragons.cpp:93

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Member Function Documentation

void boss_taerar::boss_taerarAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

610  {
611  // At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
612  // Note: _stage holds the amount of times they have been summoned
613  if (!_banished && !HealthAbovePct(100 - 25 * _stage))
614  {
615  _banished = true;
616  _banishedTimer = 60000;
617 
618  me->InterruptNonMeleeSpells(false);
619  DoStopAttack();
620 
622 
623  uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
624  for (uint32 i = 0; i < count; ++i)
626  _shades += count;
627 
631 
632  ++_stage;
633  }
634  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
Definition: Unit.h:674
Definition: Unit.h:1129
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
Definition: boss_emerald_dragons.cpp:549
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void DoStopAttack()
Definition: ScriptedCreature.cpp:148
uint8 _stage
Definition: boss_emerald_dragons.cpp:687
Creature *const me
Definition: CreatureAI.h:71
bool _banished
Definition: boss_emerald_dragons.cpp:684
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 const TaerarShadeSpells[]
Definition: boss_emerald_dragons.cpp:562
Definition: UpdateFields.h:109
Definition: boss_emerald_dragons.cpp:555
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698

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void boss_taerar::boss_taerarAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from WorldBossAI.

599  {
602  }
Definition: boss_emerald_dragons.cpp:548
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:397

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void boss_taerar::boss_taerarAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

637  {
638  switch (eventId)
639  {
640  case EVENT_ARCANE_BLAST:
643  break;
647  break;
648  default:
650  break;
651  }
652  }
Definition: boss_emerald_dragons.cpp:559
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_emerald_dragons.cpp:554
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_emerald_dragons.cpp:81
Definition: boss_emerald_dragons.cpp:82
void ExecuteEvent(uint32 eventId) override
Definition: boss_emerald_dragons.cpp:116
EventMap events
Definition: ScriptedCreature.h:405

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void boss_taerar::boss_taerarAI::Initialize ( void  )
inline
580  {
581  _stage = 1;
582  _shades = 0;
583  _banished = false;
584  _banishedTimer = 0;
585  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
uint8 _stage
Definition: boss_emerald_dragons.cpp:687
bool _banished
Definition: boss_emerald_dragons.cpp:684

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void boss_taerar::boss_taerarAI::Reset ( )
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

588  {
590 
591  Initialize();
592 
596  }
void Reset() override
Definition: boss_emerald_dragons.cpp:97
void Initialize()
Definition: boss_emerald_dragons.cpp:579
Creature *const me
Definition: CreatureAI.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_emerald_dragons.cpp:81
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_emerald_dragons.cpp:82
Definition: boss_emerald_dragons.cpp:555
EventMap events
Definition: ScriptedCreature.h:405

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void boss_taerar::boss_taerarAI::SummonedCreatureDies ( Creature *  ,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

605  {
606  --_shades;
607  }
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
void boss_taerar::boss_taerarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from emerald_dragonAI.

655  {
656  if (!me->IsInCombat())
657  return;
658 
659  if (_banished)
660  {
661  // If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business
662  if (_banishedTimer <= diff || !_shades)
663  {
664  _banished = false;
665 
669  }
670  // _banishtimer has not expired, and we still have active shades:
671  else
672  _banishedTimer -= diff;
673 
674  // Update the events before we return (handled under emerald_dragonAI::UpdateAI(diff); if we're not inside this check)
675  events.Update(diff);
676 
677  return;
678  }
679 
681  }
uint32 _banishedTimer
Definition: boss_emerald_dragons.cpp:685
Definition: Unit.h:674
Definition: Unit.h:1131
void UpdateAI(uint32 diff) override
Definition: boss_emerald_dragons.cpp:140
bool IsInCombat() const
Definition: Unit.h:1584
uint8 _shades
Definition: boss_emerald_dragons.cpp:686
Creature *const me
Definition: CreatureAI.h:71
bool _banished
Definition: boss_emerald_dragons.cpp:684
void Update(uint32 time)
Definition: EventMap.h:54
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_emerald_dragons.cpp:555
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: Unit.h:698
EventMap events
Definition: ScriptedCreature.h:405

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Member Data Documentation

bool boss_taerar::boss_taerarAI::_banished
private
uint32 boss_taerar::boss_taerarAI::_banishedTimer
private
uint8 boss_taerar::boss_taerarAI::_shades
private
uint8 boss_taerar::boss_taerarAI::_stage
private

The documentation for this struct was generated from the following file: