#include <BattlefieldPackets.h>
WorldPackets::Battlefield::BFMgrQueueInvite::BFMgrQueueInvite |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:827
Implements WorldPackets::Packet.
uint64 QueueID
Definition: BattlefieldPackets.h:58
int32 MapID
Definition: BattlefieldPackets.h:63
uint32 Timeout
Definition: BattlefieldPackets.h:60
int8_t int8
Definition: g3dmath.h:163
int32 MinLevel
Definition: BattlefieldPackets.h:61
int32 MaxLevel
Definition: BattlefieldPackets.h:62
void FlushBits()
Definition: ByteBuffer.h:150
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
uint32 InstanceID
Definition: BattlefieldPackets.h:64
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int8 BattleState
Definition: BattlefieldPackets.h:59
int32_t int32
Definition: g3dmath.h:167
uint32_t uint32
Definition: g3dmath.h:168
int8 Index
Definition: BattlefieldPackets.h:65
int8 WorldPackets::Battlefield::BFMgrQueueInvite::BattleState = 0 |
int8 WorldPackets::Battlefield::BFMgrQueueInvite::Index = 0 |
uint32 WorldPackets::Battlefield::BFMgrQueueInvite::InstanceID = 0 |
int32 WorldPackets::Battlefield::BFMgrQueueInvite::MapID = 0 |
int32 WorldPackets::Battlefield::BFMgrQueueInvite::MaxLevel = 0 |
int32 WorldPackets::Battlefield::BFMgrQueueInvite::MinLevel = 0 |
uint64 WorldPackets::Battlefield::BFMgrQueueInvite::QueueID = 0 |
uint32 WorldPackets::Battlefield::BFMgrQueueInvite::Timeout = std::numeric_limits<uint32>::max() |
The documentation for this class was generated from the following files: