DynamicTreeIntersectionCallback::DynamicTreeIntersectionCallback |
( |
uint32 |
phasemask | ) |
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|
inline |
uint32 phase_mask
Definition: DynamicTree.cpp:150
bool did_hit
Definition: DynamicTree.cpp:149
bool DynamicTreeIntersectionCallback::didHit |
( |
| ) |
const |
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inline |
bool did_hit
Definition: DynamicTree.cpp:149
double distance(double x, double y)
Definition: g3dmath.h:731
bool intersectRay(const G3D::Ray &Ray, float &MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
Definition: GameObjectModel.cpp:156
uint32 phase_mask
Definition: DynamicTree.cpp:150
bool did_hit
Definition: DynamicTree.cpp:149
bool DynamicTreeIntersectionCallback::did_hit |
uint32 DynamicTreeIntersectionCallback::phase_mask |
The documentation for this struct was generated from the following file: