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boss_garfrost::boss_garfrostAI Struct Reference

Public Member Functions

 boss_garfrostAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, const SpellInfo *spell) override
 
uint32 GetData (uint32) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _permafrostStack
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_garfrost::boss_garfrostAI::boss_garfrostAI ( Creature *  creature)
inline
85  : BossAI(creature, DATA_GARFROST)
86  {
87  Initialize();
88  }
Definition: pit_of_saron.h:29
void Initialize()
Definition: boss_forgemaster_garfrost.cpp:90
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_garfrost::boss_garfrostAI::DamageTaken ( Unit *  ,
uint32 &   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129  {
131  {
133  Talk(SAY_PHASE2);
134  events.DelayEvents(8000);
137  return;
138  }
139 
141  {
143  Talk(SAY_PHASE3);
144  events.DelayEvents(8000);
147  return;
148  }
149  }
Definition: boss_forgemaster_garfrost.cpp:53
Definition: boss_forgemaster_garfrost.cpp:27
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_forgemaster_garfrost.cpp:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_forgemaster_garfrost.cpp:71
Definition: boss_forgemaster_garfrost.cpp:28
Definition: boss_forgemaster_garfrost.cpp:41
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:55
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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void boss_garfrost::boss_garfrostAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

104  {
105  _EnterCombat();
106  Talk(SAY_AGGRO);
108  me->CallForHelp(70.0f);
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_forgemaster_garfrost.cpp:26
Definition: boss_forgemaster_garfrost.cpp:39
Creature *const me
Definition: CreatureAI.h:71
void CallForHelp(float fRadius)
Definition: Creature.cpp:2061
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:68

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uint32 boss_garfrost::boss_garfrostAI::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

180  {
181  return _permafrostStack;
182  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241
void boss_garfrost::boss_garfrostAI::Initialize ( void  )
inline
91  {
92  _permafrostStack = 0;
93  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241

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void boss_garfrost::boss_garfrostAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _JustDied();
121  Talk(SAY_DEATH);
123 
125  tyrannus->AI()->Talk(SAY_TYRANNUS_DEATH);
126  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: boss_forgemaster_garfrost.cpp:29
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_forgemaster_garfrost.cpp:34
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: pit_of_saron.h:31
void RemoveAllGameObjects()
Definition: Unit.cpp:4826
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_garfrost::boss_garfrostAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (victim->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_forgemaster_garfrost.cpp:30

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void boss_garfrost::boss_garfrostAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

152  {
153  if (type != EFFECT_MOTION_TYPE || id != POINT_FORGE)
154  return;
155 
157  {
160  }
162  {
166  }
168  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_forgemaster_garfrost.cpp:45
Definition: boss_forgemaster_garfrost.cpp:63
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_forgemaster_garfrost.cpp:61
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_FORGE_BLADE_HELPER
Definition: boss_forgemaster_garfrost.cpp:49
Definition: boss_forgemaster_garfrost.cpp:54
Definition: MotionMaster.h:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_forgemaster_garfrost.cpp:72
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:60
Definition: boss_forgemaster_garfrost.cpp:55
Definition: boss_forgemaster_garfrost.cpp:44

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void boss_garfrost::boss_garfrostAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96  {
97  _Reset();
99  SetEquipmentSlots(true);
100  Initialize();
101  }
Definition: boss_forgemaster_garfrost.cpp:53
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Initialize()
Definition: boss_forgemaster_garfrost.cpp:90
void _Reset()
Definition: ScriptedCreature.cpp:457
EventMap events
Definition: ScriptedCreature.h:371

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void boss_garfrost::boss_garfrostAI::SpellHitTarget ( Unit *  target,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

171  {
172  if (spell->Id == SPELL_PERMAFROST_HELPER)
173  {
174  if (Aura* aura = target->GetAura(SPELL_PERMAFROST_HELPER))
175  _permafrostStack = std::max<uint32>(_permafrostStack, aura->GetStackAmount());
176  }
177  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241
uint32 Id
Definition: SpellInfo.h:329
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
#define SPELL_PERMAFROST_HELPER
Definition: boss_forgemaster_garfrost.cpp:48
Definition: SpellAuras.h:116

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void boss_garfrost::boss_garfrostAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

185  {
186  if (!UpdateVictim())
187  return;
188 
189  events.Update(diff);
190 
192  return;
193 
194  while (uint32 eventId = events.ExecuteEvent())
195  {
196  switch (eventId)
197  {
199  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
200  {
201  Talk(SAY_THROW_SARONITE, target);
202  DoCast(target, SPELL_THROW_SARONITE);
203  }
205  break;
206  case EVENT_CHILLING_WAVE:
209  break;
210  case EVENT_DEEP_FREEZE:
211  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
212  {
213  Talk(SAY_CAST_DEEP_FREEZE, target);
214  DoCast(target, SPELL_DEEP_FREEZE);
215  }
217  break;
218  case EVENT_FORGE_JUMP:
219  me->AttackStop();
222  else if (events.IsInPhase(PHASE_THREE))
224  break;
225  case EVENT_RESUME_ATTACK:
228  else if (events.IsInPhase(PHASE_THREE))
231  break;
232  default:
233  break;
234  }
235  }
236 
238  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_forgemaster_garfrost.cpp:70
Definition: boss_forgemaster_garfrost.cpp:69
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_forgemaster_garfrost.cpp:63
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_forgemaster_garfrost.cpp:32
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Position const southForgePos
Definition: boss_forgemaster_garfrost.cpp:76
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_forgemaster_garfrost.cpp:54
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_forgemaster_garfrost.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_forgemaster_garfrost.cpp:72
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_forgemaster_garfrost.cpp:71
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_forgemaster_garfrost.cpp:40
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_forgemaster_garfrost.cpp:31
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:43
Position const northForgePos
Definition: boss_forgemaster_garfrost.cpp:75
Definition: boss_forgemaster_garfrost.cpp:68
Definition: Unit.h:1305
Definition: boss_forgemaster_garfrost.cpp:55

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Member Data Documentation

uint32 boss_garfrost::boss_garfrostAI::_permafrostStack
private

The documentation for this struct was generated from the following file: