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boss_garfrost::boss_garfrostAI Struct Reference

Public Member Functions

 boss_garfrostAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *, uint32 &) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *target, const SpellInfo *spell) override
 
uint32 GetData (uint32) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 _permafrostStack
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_garfrost::boss_garfrostAI::boss_garfrostAI ( Creature creature)
inline
85  : BossAI(creature, DATA_GARFROST)
86  {
87  Initialize();
88  }
Definition: pit_of_saron.h:29
void Initialize()
Definition: boss_forgemaster_garfrost.cpp:90
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_garfrost::boss_garfrostAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

129  {
131  {
133  Talk(SAY_PHASE2);
134  events.DelayEvents(8000);
137  return;
138  }
139 
141  {
143  Talk(SAY_PHASE3);
144  events.DelayEvents(8000);
147  return;
148  }
149  }
Definition: boss_forgemaster_garfrost.cpp:53
Definition: boss_forgemaster_garfrost.cpp:27
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_forgemaster_garfrost.cpp:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_forgemaster_garfrost.cpp:71
Definition: boss_forgemaster_garfrost.cpp:28
Definition: boss_forgemaster_garfrost.cpp:41
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:55
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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void boss_garfrost::boss_garfrostAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

104  {
105  _EnterCombat();
106  Talk(SAY_AGGRO);
108  me->CallForHelp(70.0f);
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_forgemaster_garfrost.cpp:26
Definition: boss_forgemaster_garfrost.cpp:39
Creature *const me
Definition: CreatureAI.h:71
void CallForHelp(float fRadius)
Definition: Creature.cpp:2061
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:68

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uint32 boss_garfrost::boss_garfrostAI::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

180  {
181  return _permafrostStack;
182  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241
void boss_garfrost::boss_garfrostAI::Initialize ( void  )
inline
91  {
92  _permafrostStack = 0;
93  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241

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void boss_garfrost::boss_garfrostAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _JustDied();
121  Talk(SAY_DEATH);
123 
125  tyrannus->AI()->Talk(SAY_TYRANNUS_DEATH);
126  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Definition: boss_forgemaster_garfrost.cpp:29
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_forgemaster_garfrost.cpp:34
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: pit_of_saron.h:31
void RemoveAllGameObjects()
Definition: Unit.cpp:4826
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_garfrost::boss_garfrostAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  if (victim->GetTypeId() == TYPEID_PLAYER)
115  Talk(SAY_SLAY);
116  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_forgemaster_garfrost.cpp:30

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void boss_garfrost::boss_garfrostAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

152  {
153  if (type != EFFECT_MOTION_TYPE || id != POINT_FORGE)
154  return;
155 
157  {
160  }
162  {
166  }
168  }
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
Definition: boss_forgemaster_garfrost.cpp:45
Definition: boss_forgemaster_garfrost.cpp:63
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_forgemaster_garfrost.cpp:61
Creature *const me
Definition: CreatureAI.h:71
#define SPELL_FORGE_BLADE_HELPER
Definition: boss_forgemaster_garfrost.cpp:49
Definition: boss_forgemaster_garfrost.cpp:54
Definition: MotionMaster.h:54
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_forgemaster_garfrost.cpp:72
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:60
Definition: boss_forgemaster_garfrost.cpp:55
Definition: boss_forgemaster_garfrost.cpp:44

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void boss_garfrost::boss_garfrostAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

96  {
97  _Reset();
99  SetEquipmentSlots(true);
100  Initialize();
101  }
Definition: boss_forgemaster_garfrost.cpp:53
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:364
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Initialize()
Definition: boss_forgemaster_garfrost.cpp:90
void _Reset()
Definition: ScriptedCreature.cpp:457
EventMap events
Definition: ScriptedCreature.h:371

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void boss_garfrost::boss_garfrostAI::SpellHitTarget ( Unit target,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

171  {
172  if (spell->Id == SPELL_PERMAFROST_HELPER)
173  {
174  if (Aura* aura = target->GetAura(SPELL_PERMAFROST_HELPER))
175  _permafrostStack = std::max<uint32>(_permafrostStack, aura->GetStackAmount());
176  }
177  }
uint32 _permafrostStack
Definition: boss_forgemaster_garfrost.cpp:241
uint32 Id
Definition: SpellInfo.h:329
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
#define SPELL_PERMAFROST_HELPER
Definition: boss_forgemaster_garfrost.cpp:48
Definition: SpellAuras.h:116

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void boss_garfrost::boss_garfrostAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

185  {
186  if (!UpdateVictim())
187  return;
188 
189  events.Update(diff);
190 
192  return;
193 
194  while (uint32 eventId = events.ExecuteEvent())
195  {
196  switch (eventId)
197  {
199  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
200  {
201  Talk(SAY_THROW_SARONITE, target);
202  DoCast(target, SPELL_THROW_SARONITE);
203  }
205  break;
206  case EVENT_CHILLING_WAVE:
209  break;
210  case EVENT_DEEP_FREEZE:
211  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
212  {
213  Talk(SAY_CAST_DEEP_FREEZE, target);
214  DoCast(target, SPELL_DEEP_FREEZE);
215  }
217  break;
218  case EVENT_FORGE_JUMP:
219  me->AttackStop();
222  else if (events.IsInPhase(PHASE_THREE))
224  break;
225  case EVENT_RESUME_ATTACK:
228  else if (events.IsInPhase(PHASE_THREE))
231  break;
232  default:
233  break;
234  }
235  }
236 
238  }
bool AttackStop()
Definition: Unit.cpp:7337
Definition: boss_forgemaster_garfrost.cpp:70
Definition: boss_forgemaster_garfrost.cpp:69
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_forgemaster_garfrost.cpp:63
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_forgemaster_garfrost.cpp:32
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Position const southForgePos
Definition: boss_forgemaster_garfrost.cpp:76
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, uint32 arrivalSpellId=0, ObjectGuid const &arrivalSpellTargetGuid=ObjectGuid::Empty)
Definition: MotionMaster.h:184
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_forgemaster_garfrost.cpp:54
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: boss_forgemaster_garfrost.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_forgemaster_garfrost.cpp:72
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_forgemaster_garfrost.cpp:71
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_forgemaster_garfrost.cpp:40
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_forgemaster_garfrost.cpp:31
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_forgemaster_garfrost.cpp:43
Position const northForgePos
Definition: boss_forgemaster_garfrost.cpp:75
Definition: boss_forgemaster_garfrost.cpp:68
Definition: Unit.h:1305
Definition: boss_forgemaster_garfrost.cpp:55

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Member Data Documentation

uint32 boss_garfrost::boss_garfrostAI::_permafrostStack
private

The documentation for this struct was generated from the following file: