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boss_anomalus::boss_anomalusAI Struct Reference

Public Member Functions

 boss_anomalusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void SummonedCreatureDies (Creature *summoned, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 Phase
 
uint32 uiSparkTimer
 
ObjectGuid uiChaoticRiftGUID
 
bool chaosTheory
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_anomalus::boss_anomalusAI::boss_anomalusAI ( Creature creature)
inline
78  : ScriptedAI(creature)
79  {
80  Initialize();
82  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_anomalus.cpp:84
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_anomalus.cpp:92

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Member Function Documentation

void boss_anomalus::boss_anomalusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

107  {
108  Talk(SAY_AGGRO);
109 
111  }
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: nexus.h:30
Definition: boss_anomalus.cpp:41
InstanceScript * instance
Definition: boss_anomalus.cpp:92

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uint32 boss_anomalus::boss_anomalusAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

121  {
122  if (type == DATA_CHAOS_THEORY)
123  return chaosTheory ? 1 : 0;
124 
125  return 0;
126  }
Definition: boss_anomalus.cpp:68
bool chaosTheory
Definition: boss_anomalus.cpp:97
void boss_anomalus::boss_anomalusAI::Initialize ( void  )
inline
85  {
86  Phase = 0;
87  uiSparkTimer = 5000;
89  chaosTheory = true;
90  }
uint32 uiSparkTimer
Definition: boss_anomalus.cpp:95
ObjectGuid uiChaoticRiftGUID
Definition: boss_anomalus.cpp:96
void Clear()
Definition: ObjectGuid.h:215
bool chaosTheory
Definition: boss_anomalus.cpp:97
Phase
Definition: boss_kiljaeden.cpp:153

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void boss_anomalus::boss_anomalusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

114  {
115  Talk(SAY_DEATH);
116 
118  }
Definition: inflate.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: nexus.h:30
InstanceScript * instance
Definition: boss_anomalus.cpp:92
Definition: boss_anomalus.cpp:42

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void boss_anomalus::boss_anomalusAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100  {
101  Initialize();
102 
104  }
void Initialize()
Definition: boss_anomalus.cpp:84
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: nexus.h:30
InstanceScript * instance
Definition: boss_anomalus.cpp:92

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void boss_anomalus::boss_anomalusAI::SummonedCreatureDies ( Creature summoned,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

129  {
130  if (summoned->GetEntry() == NPC_CHAOTIC_RIFT)
131  chaosTheory = false;
132  }
Definition: boss_anomalus.cpp:36
bool chaosTheory
Definition: boss_anomalus.cpp:97
uint32 GetEntry() const
Definition: Object.h:107

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void boss_anomalus::boss_anomalusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (!UpdateVictim())
137  return;
138 
139  if (me->GetDistance(me->GetHomePosition()) > 60.0f)
140  {
141  // Not blizzlike, hack to avoid an exploit
142  EnterEvadeMode();
143  return;
144  }
145 
147  {
148  if (!uiChaoticRiftGUID.IsEmpty())
149  {
151  if (Rift && Rift->isDead())
152  {
155  }
156  return;
157  }
158  }
159  else
161 
162  if ((Phase == 0) && HealthBelowPct(50))
163  {
164  Phase = 1;
165  Talk(SAY_SHIELD);
168  {
169  //DoCast(Rift, SPELL_CHARGE_RIFT);
170  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
171  Rift->AI()->AttackStart(target);
172  uiChaoticRiftGUID = Rift->GetGUID();
173  Talk(SAY_RIFT);
174  }
175  }
176 
177  if (uiSparkTimer <= diff)
178  {
179  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
180  DoCast(target, SPELL_SPARK);
181  uiSparkTimer = 5000;
182  }
183  else
184  uiSparkTimer -= diff;
185 
187  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_anomalus.cpp:25
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_anomalus.cpp:44
Definition: boss_anomalus.cpp:27
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 uiSparkTimer
Definition: boss_anomalus.cpp:95
Definition: Creature.h:467
Position const RiftLocation[6]
Definition: boss_anomalus.cpp:56
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid uiChaoticRiftGUID
Definition: boss_anomalus.cpp:96
Definition: boss_anomalus.cpp:36
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Definition: UnitAI.h:35
Definition: boss_anomalus.cpp:43
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
ObjectGuid const & GetGUID() const
Definition: Object.h:105
bool isDead() const
Definition: Unit.h:1694
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:1305
Phase
Definition: boss_kiljaeden.cpp:153
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672
bool IsEmpty() const
Definition: ObjectGuid.h:242
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool boss_anomalus::boss_anomalusAI::chaosTheory
InstanceScript* boss_anomalus::boss_anomalusAI::instance
uint8 boss_anomalus::boss_anomalusAI::Phase
ObjectGuid boss_anomalus::boss_anomalusAI::uiChaoticRiftGUID
uint32 boss_anomalus::boss_anomalusAI::uiSparkTimer

The documentation for this struct was generated from the following file: