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boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI Struct Reference

Public Member Functions

 boss_thaladred_the_darkenerAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from advisorbase_ai
 advisorbase_ai (Creature *creature)
 
void Initialize ()
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *killer, uint32 &damage) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Gaze_Timer
 
uint32 Silence_Timer
 
uint32 Rend_Timer
 
uint32 PsychicBlow_Timer
 
- Public Attributes inherited from advisorbase_ai
EventMap events
 
InstanceScriptinstance
 
bool _hasRessurrected
 
bool _inFakeDeath
 
ObjectGuid DelayRes_Target
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::boss_thaladred_the_darkenerAI ( Creature creature)
inline
875  : advisorbase_ai(creature)
876  {
877  Initialize();
878  }
void Initialize()
Definition: boss_kaelthas.cpp:880
advisorbase_ai(Creature *creature)
Definition: boss_kaelthas.cpp:314

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Member Function Documentation

void boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

901  {
903  me->AddThreat(who, 5000000.0f);
904  }
Definition: boss_kaelthas.cpp:52
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::Initialize ( void  )
inline
881  {
882  Gaze_Timer = 100;
883  Silence_Timer = 20000;
884  Rend_Timer = 4000;
885  PsychicBlow_Timer = 10000;
886  }
uint32 Gaze_Timer
Definition: boss_kaelthas.cpp:888
uint32 Rend_Timer
Definition: boss_kaelthas.cpp:890
uint32 Silence_Timer
Definition: boss_kaelthas.cpp:889
uint32 PsychicBlow_Timer
Definition: boss_kaelthas.cpp:891

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void boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from advisorbase_ai.

907  {
908  if (_hasRessurrected)
910 
911  advisorbase_ai::JustDied(killer);
912  }
Definition: boss_kaelthas.cpp:53
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void JustDied(Unit *) override
Definition: boss_kaelthas.cpp:389
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421

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void boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::Reset ( )
inlineoverridevirtual

Reimplemented from advisorbase_ai.

894  {
895  Initialize();
896 
898  }
void Initialize()
Definition: boss_kaelthas.cpp:880
void Reset() override
Definition: boss_kaelthas.cpp:327

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void boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from advisorbase_ai.

915  {
917 
918  if (!UpdateVictim() || _inFakeDeath)
919  return;
920 
921  //Gaze_Timer
922  if (Gaze_Timer <= diff)
923  {
924  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
925  {
926  DoResetThreat();
927  me->AddThreat(target, 5000000.0f);
928  Talk(EMOTE_THALADRED_GAZE, target);
929  Gaze_Timer = 8500;
930  }
931  }
932  else
933  Gaze_Timer -= diff;
934 
935  //Silence_Timer
936  if (Silence_Timer <= diff)
937  {
939  Silence_Timer = 20000;
940  }
941  else
942  Silence_Timer -= diff;
943 
944  //Rend_Timer
945  if (Rend_Timer <= diff)
946  {
948  Rend_Timer = 4000;
949  }
950  else
951  Rend_Timer -= diff;
952 
953  //PsychicBlow_Timer
954  if (PsychicBlow_Timer <= diff)
955  {
957  PsychicBlow_Timer = 20000 + rand32() % 5000;
958  }
959  else
960  PsychicBlow_Timer -= diff;
961 
963  }
Definition: boss_kaelthas.cpp:147
Definition: boss_kaelthas.cpp:54
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Gaze_Timer
Definition: boss_kaelthas.cpp:888
Definition: boss_kaelthas.cpp:145
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
Creature *const me
Definition: CreatureAI.h:71
void UpdateAI(uint32 diff) override
Definition: boss_kaelthas.cpp:395
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_kaelthas.cpp:146
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 Rend_Timer
Definition: boss_kaelthas.cpp:890
uint32 Silence_Timer
Definition: boss_kaelthas.cpp:889
uint32 PsychicBlow_Timer
Definition: boss_kaelthas.cpp:891
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::Gaze_Timer
uint32 boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::PsychicBlow_Timer
uint32 boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::Rend_Timer
uint32 boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI::Silence_Timer

The documentation for this struct was generated from the following file: