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advisorbase_ai Struct Reference

Public Member Functions

 advisorbase_ai (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *killer, uint32 &damage) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap events
 
InstanceScript * instance
 
bool _hasRessurrected
 
bool _inFakeDeath
 
ObjectGuid DelayRes_Target
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

advisorbase_ai::advisorbase_ai ( Creature *  creature)
inline
314  : ScriptedAI(creature)
315  {
316  Initialize();
317  instance = creature->GetInstanceScript();
318  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
void Initialize()
Definition: boss_kaelthas.cpp:320

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Member Function Documentation

void advisorbase_ai::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI.

350  {
352  return;
353 
355  }
Definition: Unit.h:674
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void advisorbase_ai::DamageTaken ( Unit *  killer,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  if (damage >= me->GetHealth() && !_inFakeDeath && !_hasRessurrected)
371  {
372  //prevent death
373  damage = 0;
374  _inFakeDeath = true;
375 
376  me->InterruptNonMeleeSpells(false);
377  me->SetHealth(0);
384  me->GetMotionMaster()->Clear();
385  JustDied(killer);
386  }
387  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:214
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:1771
void JustDied(Unit *) override
Definition: boss_kaelthas.cpp:389
Definition: SharedDefines.h:1759
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void RemoveAllAurasOnDeath()
Definition: Unit.cpp:3953
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void advisorbase_ai::Initialize ( void  )
inline
321  {
322  _hasRessurrected = false;
323  _inFakeDeath = false;
325  }
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid DelayRes_Target
Definition: boss_kaelthas.cpp:423
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421

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void advisorbase_ai::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

390  {
392  kael->AI()->DoAction(ACTION_ACTIVE_ADVISOR);
393  }
Definition: magisters_terrace.h:31
Definition: boss_kaelthas.cpp:184
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void advisorbase_ai::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

342  {
344  return;
345 
347  }
Definition: Unit.h:674
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void advisorbase_ai::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

328  {
329  Initialize();
330 
334 
335  //reset encounter
338  Kaelthas->AI()->EnterEvadeMode();
339  }
Definition: Unit.h:207
Definition: Unit.h:674
Definition: magisters_terrace.h:31
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_kaelthas.cpp:320
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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void advisorbase_ai::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

358  {
359  if (spell->Id == SPELL_RESSURECTION)
360  {
361  _hasRessurrected = true;
365  }
366  }
Definition: Unit.h:207
EventMap events
Definition: boss_kaelthas.cpp:419
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kaelthas.cpp:235
Definition: boss_kaelthas.cpp:80
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
Definition: Unit.h:698

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void advisorbase_ai::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

396  {
397  if (_hasRessurrected)
398  events.Update(diff);
399 
400  while (uint32 eventId = events.ExecuteEvent())
401  {
402  if (eventId == EVENT_DELAYED_RESSURECTION)
403  {
404  _inFakeDeath = false;
405 
407  if (!Target)
408  Target = me->GetVictim();
409 
410  DoResetThreat();
411  AttackStart(Target);
412  me->GetMotionMaster()->Clear();
413  me->GetMotionMaster()->MoveChase(Target);
414  me->AddThreat(Target, 0.0f);
415  }
416  }
417  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
EventMap events
Definition: boss_kaelthas.cpp:419
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kaelthas.cpp:235
Unit * GetVictim() const
Definition: Unit.h:1379
uint32_t uint32
Definition: Define.h:150
void Update(uint32 time)
Definition: EventMap.h:54
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
void AttackStart(Unit *who) override
Definition: boss_kaelthas.cpp:349
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ObjectGuid DelayRes_Target
Definition: boss_kaelthas.cpp:423
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
Definition: Unit.h:1305

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Member Data Documentation

bool advisorbase_ai::_hasRessurrected
bool advisorbase_ai::_inFakeDeath
ObjectGuid advisorbase_ai::DelayRes_Target
EventMap advisorbase_ai::events
InstanceScript* advisorbase_ai::instance

The documentation for this struct was generated from the following file: