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advisorbase_ai Struct Reference

Public Member Functions

 advisorbase_ai (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *killer, uint32 &damage) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
bool _hasRessurrected
 
bool _inFakeDeath
 
ObjectGuid DelayRes_Target
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

advisorbase_ai::advisorbase_ai ( Creature creature)
inline
314  : ScriptedAI(creature)
315  {
316  Initialize();
317  instance = creature->GetInstanceScript();
318  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
void Initialize()
Definition: boss_kaelthas.cpp:320

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Member Function Documentation

void advisorbase_ai::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI.

350  {
352  return;
353 
355  }
Definition: Unit.h:674
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
Creature *const me
Definition: CreatureAI.h:71
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: UpdateFields.h:109
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void advisorbase_ai::DamageTaken ( Unit killer,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

369  {
370  if (damage >= me->GetHealth() && !_inFakeDeath && !_hasRessurrected)
371  {
372  //prevent death
373  damage = 0;
374  _inFakeDeath = true;
375 
376  me->InterruptNonMeleeSpells(false);
377  me->SetHealth(0);
384  me->GetMotionMaster()->Clear();
385  JustDied(killer);
386  }
387  }
void ModifyAuraState(AuraStateType flag, bool apply)
Definition: Unit.cpp:7422
Definition: Unit.h:214
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
void Clear(bool reset=true)
Definition: MotionMaster.h:138
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:1771
void JustDied(Unit *) override
Definition: boss_kaelthas.cpp:389
Definition: SharedDefines.h:1759
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void RemoveAllAurasOnDeath()
Definition: Unit.cpp:3953
Definition: Unit.h:698
void SetTarget(ObjectGuid const &guid) override
Definition: Creature.cpp:2675

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void advisorbase_ai::Initialize ( void  )
inline
321  {
322  _hasRessurrected = false;
323  _inFakeDeath = false;
325  }
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid DelayRes_Target
Definition: boss_kaelthas.cpp:423
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421

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void advisorbase_ai::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

390  {
392  kael->AI()->DoAction(ACTION_ACTIVE_ADVISOR);
393  }
Definition: magisters_terrace.h:31
Definition: boss_kaelthas.cpp:184
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void advisorbase_ai::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

342  {
344  return;
345 
347  }
Definition: Unit.h:674
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
Creature *const me
Definition: CreatureAI.h:71
Definition: UpdateFields.h:109
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239

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void advisorbase_ai::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

328  {
329  Initialize();
330 
334 
335  //reset encounter
338  Kaelthas->AI()->EnterEvadeMode();
339  }
Definition: Unit.h:207
Definition: Unit.h:674
Definition: magisters_terrace.h:31
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_kaelthas.cpp:420
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_kaelthas.cpp:320
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
Definition: Unit.h:698

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void advisorbase_ai::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

358  {
359  if (spell->Id == SPELL_RESSURECTION)
360  {
361  _hasRessurrected = true;
365  }
366  }
Definition: Unit.h:207
EventMap events
Definition: boss_kaelthas.cpp:419
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kaelthas.cpp:235
Definition: boss_kaelthas.cpp:80
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:109
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
Definition: Unit.h:691
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
Definition: Unit.h:698

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void advisorbase_ai::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in boss_master_engineer_telonicus::boss_master_engineer_telonicusAI, boss_grand_astromancer_capernian::boss_grand_astromancer_capernianAI, boss_lord_sanguinar::boss_lord_sanguinarAI, and boss_thaladred_the_darkener::boss_thaladred_the_darkenerAI.

396  {
397  if (_hasRessurrected)
398  events.Update(diff);
399 
400  while (uint32 eventId = events.ExecuteEvent())
401  {
402  if (eventId == EVENT_DELAYED_RESSURECTION)
403  {
404  _inFakeDeath = false;
405 
407  if (!Target)
408  Target = me->GetVictim();
409 
410  DoResetThreat();
411  AttackStart(Target);
412  me->GetMotionMaster()->Clear();
413  me->GetMotionMaster()->MoveChase(Target);
414  me->AddThreat(Target, 0.0f);
415  }
416  }
417  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
bool _inFakeDeath
Definition: boss_kaelthas.cpp:422
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
EventMap events
Definition: boss_kaelthas.cpp:419
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_kaelthas.cpp:235
Unit * GetVictim() const
Definition: Unit.h:1379
uint32_t uint32
Definition: Define.h:150
void Update(uint32 time)
Definition: EventMap.h:54
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
void AttackStart(Unit *who) override
Definition: boss_kaelthas.cpp:349
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
ObjectGuid DelayRes_Target
Definition: boss_kaelthas.cpp:423
bool _hasRessurrected
Definition: boss_kaelthas.cpp:421
Definition: Unit.h:1305

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Member Data Documentation

bool advisorbase_ai::_hasRessurrected
bool advisorbase_ai::_inFakeDeath
ObjectGuid advisorbase_ai::DelayRes_Target
EventMap advisorbase_ai::events
InstanceScript* advisorbase_ai::instance

The documentation for this struct was generated from the following file: