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boss_eadric::boss_eadricAI Struct Reference

Public Member Functions

 boss_eadricAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void MovementInform (uint32 MovementType, uint32) override
 
void UpdateAI (uint32 uiDiff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 uiVenganceTimer
 
uint32 uiRadianceTimer
 
uint32 uiHammerJusticeTimer
 
uint32 uiResetTimer
 
bool bDone
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_eadric::boss_eadricAI::boss_eadricAI ( Creature creature)
inline
157  : ScriptedAI(creature)
158  {
159  Initialize();
160  instance = creature->GetInstanceScript();
161  creature->SetReactState(REACT_PASSIVE);
163  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: Unit.h:674
Definition: Unit.h:1129
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void Initialize()
Definition: boss_argent_challenge.cpp:165
InstanceScript * instance
Definition: boss_argent_challenge.cpp:175
Definition: UpdateFields.h:109
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void boss_eadric::boss_eadricAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

190  {
191  if (damage >= me->GetHealth())
192  {
193  damage = 0;
194  EnterEvadeMode();
195  me->setFaction(35);
196  bDone = true;
197  }
198  }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
bool bDone
Definition: boss_argent_challenge.cpp:182
uint32 GetHealth() const
Definition: Unit.h:1426

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void boss_eadric::boss_eadricAI::Initialize ( void  )
inline
166  {
167  uiVenganceTimer = 10000;
168  uiRadianceTimer = 16000;
169  uiHammerJusticeTimer = 25000;
170  uiResetTimer = 5000;
171 
172  bDone = false;
173  }
uint32 uiResetTimer
Definition: boss_argent_challenge.cpp:180
uint32 uiRadianceTimer
Definition: boss_argent_challenge.cpp:178
uint32 uiVenganceTimer
Definition: boss_argent_challenge.cpp:177
bool bDone
Definition: boss_argent_challenge.cpp:182
uint32 uiHammerJusticeTimer
Definition: boss_argent_challenge.cpp:179

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void boss_eadric::boss_eadricAI::MovementInform ( uint32  MovementType,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

201  {
202  if (MovementType != POINT_MOTION_TYPE)
203  return;
204 
206 
207  me->DisappearAndDie();
208  }
Definition: inflate.h:49
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_champion.h:27
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_argent_challenge.cpp:175
void DisappearAndDie()
Definition: Creature.cpp:256
Definition: MotionMaster.h:46

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void boss_eadric::boss_eadricAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

185  {
186  Initialize();
187  }
void Initialize()
Definition: boss_argent_challenge.cpp:165

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void boss_eadric::boss_eadricAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

211  {
212  if (bDone && uiResetTimer <= uiDiff)
213  {
214  me->GetMotionMaster()->MovePoint(0, 746.87f, 665.87f, 411.75f);
215  bDone = false;
216  } else uiResetTimer -= uiDiff;
217 
218  if (!UpdateVictim())
219  return;
220 
221  if (uiHammerJusticeTimer <= uiDiff)
222  {
224 
225  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
226  {
227  if (target && target->IsAlive())
228  {
229  DoCast(target, SPELL_HAMMER_JUSTICE);
231  }
232  }
233  uiHammerJusticeTimer = 25000;
234  } else uiHammerJusticeTimer -= uiDiff;
235 
236  if (uiVenganceTimer <= uiDiff)
237  {
239 
240  uiVenganceTimer = 10000;
241  } else uiVenganceTimer -= uiDiff;
242 
243  if (uiRadianceTimer <= uiDiff)
244  {
246 
247  uiRadianceTimer = 16000;
248  } else uiRadianceTimer -= uiDiff;
249 
251  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
uint32 uiResetTimer
Definition: boss_argent_challenge.cpp:180
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
Definition: boss_argent_challenge.cpp:59
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_argent_challenge.cpp:60
uint32 uiRadianceTimer
Definition: boss_argent_challenge.cpp:178
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_argent_challenge.cpp:61
uint32 uiVenganceTimer
Definition: boss_argent_challenge.cpp:177
bool bDone
Definition: boss_argent_challenge.cpp:182
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 uiHammerJusticeTimer
Definition: boss_argent_challenge.cpp:179
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Unit.h:1305
Definition: boss_argent_challenge.cpp:62

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Member Data Documentation

bool boss_eadric::boss_eadricAI::bDone
InstanceScript* boss_eadric::boss_eadricAI::instance
uint32 boss_eadric::boss_eadricAI::uiHammerJusticeTimer
uint32 boss_eadric::boss_eadricAI::uiRadianceTimer
uint32 boss_eadric::boss_eadricAI::uiResetTimer
uint32 boss_eadric::boss_eadricAI::uiVenganceTimer

The documentation for this struct was generated from the following file: