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boss_gal_darah::boss_gal_darahAI Struct Reference

Public Member Functions

 boss_gal_darahAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void JustReachedHome () override
 
void EnterCombat (Unit *) override
 
void SetPhase (CombatPhase phase)
 
void SetGUID (ObjectGuid guid, int32 type) override
 
uint32 GetData (uint32 type) const override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

GuidSet impaledPlayers
 
uint8 _phaseCounter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gal_darah::boss_gal_darahAI::boss_gal_darahAI ( Creature creature)
inline
82  : BossAI(creature, DATA_GAL_DARAH)
83  {
84  Initialize();
85  }
Definition: gundrak.h:32
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_gal_darah.cpp:87

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Member Function Documentation

void boss_gal_darah::boss_gal_darahAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

112  {
113  _EnterCombat();
114  Talk(SAY_AGGRO);
115 
117  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(CombatPhase phase)
Definition: boss_gal_darah.cpp:119
Definition: boss_gal_darah.cpp:41
Definition: boss_gal_darah.cpp:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_gal_darah::boss_gal_darahAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

174  {
175  switch (eventId)
176  {
178  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
179  DoCast(target, SPELL_IMPALING_CHARGE);
180  if (++_phaseCounter >= 2)
182  events.ScheduleEvent(eventId, 31 * IN_MILLISECONDS, 0, PHASE_RHINO);
183  break;
184  case EVENT_STOMP:
186  events.ScheduleEvent(eventId, 20 * IN_MILLISECONDS, 0, PHASE_RHINO);
187  break;
188  case EVENT_PUNCTURE:
191  break;
192  case EVENT_STAMPEDE:
195  events.ScheduleEvent(eventId, 15 * IN_MILLISECONDS, 0, PHASE_TROLL);
196  break;
199  if (++_phaseCounter >= 2)
201  events.ScheduleEvent(eventId, 21 * IN_MILLISECONDS, 0, PHASE_TROLL);
202  break;
203  case EVENT_ENRAGE:
205  events.ScheduleEvent(eventId, 20 * IN_MILLISECONDS, 0, PHASE_RHINO);
206  break;
207  case EVENT_TRANSFORM:
209  {
213  }
214  else if (events.IsInPhase(PHASE_RHINO))
215  {
219  }
220  _phaseCounter = 0;
221  break;
222  default:
223  break;
224  }
225  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_gal_darah.cpp:59
Definition: boss_gal_darah.cpp:30
Definition: boss_gal_darah.cpp:64
void SetPhase(CombatPhase phase)
Definition: boss_gal_darah.cpp:119
Definition: boss_gal_darah.cpp:58
Definition: boss_gal_darah.cpp:29
Definition: boss_gal_darah.cpp:27
Definition: boss_gal_darah.cpp:31
Definition: boss_gal_darah.cpp:35
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Definition: boss_gal_darah.cpp:33
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_gal_darah.cpp:53
Definition: UnitAI.h:35
Definition: boss_gal_darah.cpp:44
Definition: boss_gal_darah.cpp:52
uint8 _phaseCounter
Definition: boss_gal_darah.cpp:229
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_gal_darah.cpp:32
Definition: boss_gal_darah.cpp:63
Definition: boss_gal_darah.cpp:45
Definition: boss_gal_darah.cpp:62
Definition: Common.h:103
Definition: boss_gal_darah.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_gal_darah.cpp:36
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_gal_darah.cpp:46
Definition: boss_gal_darah.cpp:60

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uint32 boss_gal_darah::boss_gal_darahAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

148  {
149  if (type == DATA_SHARE_THE_LOVE)
150  return impaledPlayers.size();
151 
152  return 0;
153  }
Definition: boss_gal_darah.cpp:72
GuidSet impaledPlayers
Definition: boss_gal_darah.cpp:228
void boss_gal_darah::boss_gal_darahAI::Initialize ( void  )
inline
88  {
89  _phaseCounter = 0;
90  }
uint8 _phaseCounter
Definition: boss_gal_darah.cpp:229

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void boss_gal_darah::boss_gal_darahAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

93  {
96  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
virtual void InitializeAI()
Definition: UnitAI.h:130
Definition: boss_gal_darah.cpp:34

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void boss_gal_darah::boss_gal_darahAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

156  {
157  _JustDied();
158  Talk(SAY_DEATH);
159  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_gal_darah.cpp:43
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_gal_darah::boss_gal_darahAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

106  {
109  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void _JustReachedHome()
Definition: ScriptedCreature.h:366
Definition: boss_gal_darah.cpp:34

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void boss_gal_darah::boss_gal_darahAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  if (victim->GetTypeId() == TYPEID_PLAYER)
164  Talk(SAY_SLAY);
165  }
TypeID GetTypeId() const
Definition: Object.h:113
Definition: boss_gal_darah.cpp:42
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_gal_darah::boss_gal_darahAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  Initialize();
101  _Reset();
102  impaledPlayers.clear();
103  }
void _Reset()
Definition: ScriptedCreature.cpp:457
GuidSet impaledPlayers
Definition: boss_gal_darah.cpp:228
void Initialize()
Definition: boss_gal_darah.cpp:87

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void boss_gal_darah::boss_gal_darahAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

138  {
139  if (type == DATA_SHARE_THE_LOVE)
140  {
141  if (Unit* target = ObjectAccessor::GetUnit(*me, guid))
142  Talk(EMOTE_IMPALE, target);
143  impaledPlayers.insert(guid);
144  }
145  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_gal_darah.cpp:72
Definition: boss_gal_darah.cpp:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: Unit.h:1305
GuidSet impaledPlayers
Definition: boss_gal_darah.cpp:228

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void boss_gal_darah::boss_gal_darahAI::SetPhase ( CombatPhase  phase)
inline
120  {
121  events.SetPhase(phase);
122  switch (phase)
123  {
124  case PHASE_TROLL:
127  break;
128  case PHASE_RHINO:
133  break;
134  }
135  }
Definition: boss_gal_darah.cpp:59
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_gal_darah.cpp:58
Definition: boss_gal_darah.cpp:53
Definition: boss_gal_darah.cpp:52
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_gal_darah.cpp:63
Definition: boss_gal_darah.cpp:62
Definition: Common.h:103
Definition: boss_gal_darah.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_gal_darah.cpp:60

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void boss_gal_darah::boss_gal_darahAI::SpellHit ( Unit ,
SpellInfo const spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

168  {
169  if (spellInfo->Id == SPELL_TRANSFORM_BACK)
171  }
Definition: boss_gal_darah.cpp:35
Creature *const me
Definition: CreatureAI.h:71
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_gal_darah.cpp:36

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Member Data Documentation

uint8 boss_gal_darah::boss_gal_darahAI::_phaseCounter
private
GuidSet boss_gal_darah::boss_gal_darahAI::impaledPlayers
private

The documentation for this struct was generated from the following file: