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| go_main_chambers_access_panel () |
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bool | OnGossipHello (Player *, GameObject *go) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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virtual void | OnDestroyed (GameObject *, Player *) |
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virtual void | OnDamaged (GameObject *, Player *) |
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virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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virtual GameObjectAI * | GetAI (GameObject *) const |
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const std::string & | GetName () const |
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virtual void | OnUpdate (GameObject *, uint32) |
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go_main_chambers_access_panel::go_main_chambers_access_panel |
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inline |
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
Reimplemented from GameObjectScript.
Definition: SharedDefines.h:2125
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: steam_vault.h:28
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: steam_vault.h:29
Definition: InstanceScript.h:62
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: UpdateFields.h:319
Definition: GameObject.h:822
void SetGoState(GOState state)
Definition: GameObject.cpp:2137
Definition: steam_vault.h:49
Definition: InstanceScript.h:141
Definition: steam_vault.h:48
uint32 GetEntry() const
Definition: Object.h:107
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227
The documentation for this class was generated from the following file: