1538 std::list<Player*> playerList;
1542 for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
Definition: GridNotifiers.h:1188
void VisitNearbyWorldObject(float const &radius, NOTIFIER ¬ifier) const
Definition: Object.h:589
Definition: SpellAuraDefines.h:261
Definition: GridNotifiers.h:510
Definition: spell_quest.cpp:1433
Unit * GetCaster()
Definition: SpellScript.cpp:394
Definition: SpellAuraDefines.h:267
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346