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boss_gathios_the_shatterer::boss_gathios_the_shattererAI Struct Reference

Public Member Functions

 boss_gathios_the_shattererAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
UnitSelectCouncilMember ()
 
void CastAuraOnCouncil ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_illidari_councilAI
 boss_illidari_councilAI (Creature *creature)
 
void EnterCombat (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
void LoadGUIDs ()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ConsecrationTimer
 
uint32 HammerOfJusticeTimer
 
uint32 SealTimer
 
uint32 AuraTimer
 
uint32 BlessingTimer
 
- Public Attributes inherited from boss_illidari_councilAI
ObjectGuid Council [4]
 
InstanceScriptinstance
 
bool LoadedGUIDs
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_gathios_the_shatterer::boss_gathios_the_shattererAI::boss_gathios_the_shattererAI ( Creature creature)
inline
465  : boss_illidari_councilAI(creature)
466  {
467  Initialize();
468  }
void Initialize()
Definition: illidari_council.cpp:470
boss_illidari_councilAI(Creature *creature)
Definition: illidari_council.cpp:386

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Member Function Documentation

void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::CastAuraOnCouncil ( )
inline
514  {
515  uint32 spellid = 0;
516  switch (urand(0, 1))
517  {
518  case 0: spellid = SPELL_DEVOTION_AURA; break;
519  case 1: spellid = SPELL_CHROMATIC_AURA; break;
520  }
521  for (uint8 i = 0; i < 4; ++i)
522  {
523  Unit* unit = ObjectAccessor::GetUnit(*me, Council[i]);
524  if (unit)
525  unit->CastSpell(unit, spellid, true, 0, 0, me->GetGUID());
526  }
527  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid Council[4]
Definition: illidari_council.cpp:392
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: illidari_council.cpp:83
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: illidari_council.cpp:84
uint8_t uint8
Definition: Define.h:152
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::Initialize ( void  )
inline
471  {
472  ConsecrationTimer = 40000;
473  HammerOfJusticeTimer = 10000;
474  SealTimer = 40000;
475  AuraTimer = 90000;
476  BlessingTimer = 60000;
477  }
uint32 AuraTimer
Definition: illidari_council.cpp:482
uint32 ConsecrationTimer
Definition: illidari_council.cpp:479
uint32 SealTimer
Definition: illidari_council.cpp:481
uint32 HammerOfJusticeTimer
Definition: illidari_council.cpp:480
uint32 BlessingTimer
Definition: illidari_council.cpp:483

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void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

496  {
498  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: illidari_council.cpp:39

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void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

491  {
493  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: illidari_council.cpp:37

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void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

486  {
487  Initialize();
488  }
void Initialize()
Definition: illidari_council.cpp:470

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Unit* boss_gathios_the_shatterer::boss_gathios_the_shattererAI::SelectCouncilMember ( )
inline
501  {
502  Unit* unit = me;
503  uint32 member = 0; // He chooses Lady Malande most often
504 
505  if (rand32() % 10 == 0) // But there is a chance he picks someone else.
506  member = urand(1, 3);
507 
508  if (member != 2) // No need to create another pointer to us using Unit::GetUnit
509  unit = ObjectAccessor::GetUnit(*me, Council[member]);
510  return unit;
511  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid Council[4]
Definition: illidari_council.cpp:392
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
uint32 rand32()
Definition: Random.cpp:64
Definition: Unit.h:1305

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void boss_gathios_the_shatterer::boss_gathios_the_shattererAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

530  {
531  if (!UpdateVictim())
532  return;
533 
534  if (BlessingTimer <= diff)
535  {
536  if (Unit* unit = SelectCouncilMember())
537  {
538  switch (urand(0, 1))
539  {
540  case 0:
542  break;
543 
544  case 1:
546  break;
547  }
548  }
549  BlessingTimer = 60000;
550  } else BlessingTimer -= diff;
551 
552  if (ConsecrationTimer <= diff)
553  {
555  ConsecrationTimer = 40000;
556  } else ConsecrationTimer -= diff;
557 
558  if (HammerOfJusticeTimer <= diff)
559  {
560  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
561  {
562  // is in ~10-40 yd range
563  if (me->IsInRange(target, 10.0f, 40.0f, false))
564  {
566  HammerOfJusticeTimer = 20000;
567  }
568  }
569  } else HammerOfJusticeTimer -= diff;
570 
571  if (SealTimer <= diff)
572  {
573  switch (urand(0, 1))
574  {
575  case 0: DoCast(me, SPELL_SEAL_OF_COMMAND); break;
576  case 1: DoCast(me, SPELL_SEAL_OF_BLOOD); break;
577  }
578  SealTimer = 40000;
579  } else SealTimer -= diff;
580 
581  if (AuraTimer <= diff)
582  {
584  AuraTimer = 90000;
585  } else AuraTimer -= diff;
586 
588  }
Definition: illidari_council.cpp:81
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 AuraTimer
Definition: illidari_council.cpp:482
Definition: illidari_council.cpp:78
Definition: illidari_council.cpp:82
uint32 ConsecrationTimer
Definition: illidari_council.cpp:479
Creature *const me
Definition: CreatureAI.h:71
Definition: illidari_council.cpp:79
Definition: UnitAI.h:35
Definition: illidari_council.cpp:80
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 SealTimer
Definition: illidari_council.cpp:481
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Unit * SelectCouncilMember()
Definition: illidari_council.cpp:500
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1703
uint32 HammerOfJusticeTimer
Definition: illidari_council.cpp:480
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 BlessingTimer
Definition: illidari_council.cpp:483
void CastAuraOnCouncil()
Definition: illidari_council.cpp:513
Definition: Unit.h:1305
Definition: illidari_council.cpp:77

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Member Data Documentation

uint32 boss_gathios_the_shatterer::boss_gathios_the_shattererAI::AuraTimer
uint32 boss_gathios_the_shatterer::boss_gathios_the_shattererAI::BlessingTimer
uint32 boss_gathios_the_shatterer::boss_gathios_the_shattererAI::ConsecrationTimer
uint32 boss_gathios_the_shatterer::boss_gathios_the_shattererAI::HammerOfJusticeTimer
uint32 boss_gathios_the_shatterer::boss_gathios_the_shattererAI::SealTimer

The documentation for this struct was generated from the following file: