Definition: Creature.h:467
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_twin_valkyr.cpp:159
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
Definition: InstanceScript.h:141
Definition: Creature.h:467
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_twin_valkyr.cpp:159
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
Definition: InstanceScript.h:141
bool spell_power_of_the_twins::spell_power_of_the_twins_AuraScript::Load |
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Reimplemented from _SpellScript.
Definition: ObjectGuid.h:32
TypeID GetTypeId() const
Definition: Object.h:113
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
void spell_power_of_the_twins::spell_power_of_the_twins_AuraScript::Register |
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Implements _SpellScript.
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:692
Definition: SharedDefines.h:28
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:704
Definition: SpellAuraDefines.h:139
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:703
Definition: SpellAuraDefines.h:39
Definition: SpellAuraDefines.h:48
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_twin_valkyr.cpp:874
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_twin_valkyr.cpp:865
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:693
The documentation for this class was generated from the following file: