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boss_festergut::boss_festergutAI Struct Reference

Public Member Functions

 boss_festergutAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void EnterEvadeMode (EvadeReason why) override
 
void KilledUnit (Unit *victim) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void RemoveBlight ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _gasDummyGUID
 
uint32 _maxInoculatedStack
 
uint32 _inhaleCounter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_festergut::boss_festergutAI::boss_festergutAI ( Creature creature)
inline
87  : BossAI(creature, DATA_FESTERGUT)
88  {
90  _inhaleCounter = 0;
91  }
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: icecrown_citadel.h:79
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_festergut::boss_festergutAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
117  {
120  return;
121  }
122 
123  me->setActive(true);
124  Talk(SAY_AGGRO);
125  if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
126  _gasDummyGUID = gasDummy->GetGUID();
128  professor->AI()->DoAction(ACTION_FESTERGUT_COMBAT);
129  DoZoneInCombat();
130  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
Definition: icecrown_citadel.h:81
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:90
Definition: boss_festergut.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: icecrown_citadel.h:79
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:218
void EnterEvadeMode(EvadeReason why) override
Definition: boss_festergut.cpp:148
Definition: icecrown_citadel.h:473
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

149  {
152  professor->AI()->EnterEvadeMode();
153  }
Definition: icecrown_citadel.h:81
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_festergut::boss_festergutAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

262  {
263  if (type == DATA_INOCULATED_STACK)
264  return uint32(_maxInoculatedStack);
265 
266  return 0;
267  }
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: boss_festergut.cpp:77
uint32_t uint32
Definition: g3dmath.h:168
void boss_festergut::boss_festergutAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _JustDied();
135  Talk(SAY_DEATH);
137  professor->AI()->DoAction(ACTION_FESTERGUT_DEATH);
138 
139  RemoveBlight();
140  }
Definition: icecrown_citadel.h:81
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: icecrown_citadel.h:475
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_festergut.cpp:36
void RemoveBlight()
Definition: boss_festergut.cpp:269
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

143  {
146  }
Definition: InstanceScript.h:60
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: icecrown_citadel.h:79
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (victim->GetTypeId() == TYPEID_PLAYER)
158  Talk(SAY_KILL);
159  }
Definition: boss_festergut.cpp:34
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_festergut::boss_festergutAI::RemoveBlight ( )
inline
270  {
272  for (uint8 i = 0; i < 3; ++i)
273  {
275  gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
276  }
277  }
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Creature *const me
Definition: CreatureAI.h:71
uint32 const gaseousBlightVisual[3]
Definition: boss_festergut.cpp:61
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint8_t uint8
Definition: Define.h:152

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void boss_festergut::boss_festergutAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  _Reset();
98  events.ScheduleEvent(EVENT_GAS_SPORE, urand(20000, 25000));
101  _inhaleCounter = 0;
103  if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
104  {
105  _gasDummyGUID = gasDummy->GetGUID();
106  for (uint8 i = 0; i < 3; ++i)
107  {
109  gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
110  }
111  }
112  }
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_festergut.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:43
Definition: boss_festergut.cpp:69
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
uint32 const gaseousBlightVisual[3]
Definition: boss_festergut.cpp:61
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: icecrown_citadel.h:218
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_festergut.cpp:68
Definition: boss_festergut.cpp:65

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void boss_festergut::boss_festergutAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

256  {
257  if (type == DATA_INOCULATED_STACK && data > _maxInoculatedStack)
258  _maxInoculatedStack = data;
259  }
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: boss_festergut.cpp:77
void boss_festergut::boss_festergutAI::SpellHitTarget ( Unit target,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  if (spell->Id == PUNGENT_BLIGHT_HELPER)
165  }
#define INOCULATED_HELPER
Definition: boss_festergut.cpp:58
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
#define PUNGENT_BLIGHT_HELPER
Definition: boss_festergut.cpp:57

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void boss_festergut::boss_festergutAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

168  {
169  if (!UpdateVictim())
170  return;
171 
172  events.Update(diff);
173 
175  return;
176 
177  while (uint32 eventId = events.ExecuteEvent())
178  {
179  switch (eventId)
180  {
181  case EVENT_INHALE_BLIGHT:
182  {
183  RemoveBlight();
184  if (_inhaleCounter == 3)
185  {
189  _inhaleCounter = 0;
191  professor->AI()->DoAction(ACTION_FESTERGUT_GAS);
193  }
194  else
195  {
197  // just cast and dont bother with target, conditions will handle it
198  ++_inhaleCounter;
199  if (_inhaleCounter < 3)
201  }
202 
204  break;
205  }
206  case EVENT_VILE_GAS:
207  {
208  std::list<Unit*> ranged, melee;
209  uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
210  SelectTargetList(ranged, 25, SELECT_TARGET_RANDOM, -5.0f, true);
211  SelectTargetList(melee, 25, SELECT_TARGET_RANDOM, 5.0f, true);
212  while (ranged.size() < minTargets)
213  {
214  if (melee.empty())
215  break;
216 
218  ranged.push_back(target);
219  melee.remove(target);
220  }
221 
222  if (!ranged.empty())
223  {
224  Trinity::Containers::RandomResizeList(ranged, RAID_MODE<uint32>(1, 3, 1, 3));
225  for (std::list<Unit*>::iterator itr = ranged.begin(); itr != ranged.end(); ++itr)
226  DoCast(*itr, SPELL_VILE_GAS);
227  }
228 
229  events.ScheduleEvent(EVENT_VILE_GAS, urand(28000, 35000));
230  break;
231  }
232  case EVENT_GAS_SPORE:
235  me->CastCustomSpell(SPELL_GAS_SPORE, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 3, 2, 3), me);
236  events.ScheduleEvent(EVENT_GAS_SPORE, urand(40000, 45000));
237  events.RescheduleEvent(EVENT_VILE_GAS, urand(28000, 35000));
238  break;
239  case EVENT_GASTRIC_BLOAT:
242  break;
243  case EVENT_BERSERK:
245  Talk(SAY_BERSERK);
246  break;
247  default:
248  break;
249  }
250  }
251 
253  }
Definition: boss_festergut.cpp:67
Definition: icecrown_citadel.h:81
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:163
Definition: Unit.h:565
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
Definition: boss_festergut.cpp:46
Definition: boss_festergut.cpp:42
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Definition: boss_festergut.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_festergut.cpp:69
Definition: boss_festergut.cpp:44
Definition: UnitAI.h:35
Definition: boss_festergut.cpp:43
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_festergut.cpp:31
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_festergut.cpp:35
Definition: icecrown_citadel.h:474
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_festergut.cpp:32
Definition: boss_festergut.cpp:29
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_festergut.cpp:30
void RemoveBlight()
Definition: boss_festergut.cpp:269
Definition: boss_festergut.cpp:47
Definition: Unit.h:1305
Definition: boss_festergut.cpp:68
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_festergut.cpp:65
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

ObjectGuid boss_festergut::boss_festergutAI::_gasDummyGUID
private
uint32 boss_festergut::boss_festergutAI::_inhaleCounter
private
uint32 boss_festergut::boss_festergutAI::_maxInoculatedStack
private

The documentation for this struct was generated from the following file: