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boss_festergut::boss_festergutAI Struct Reference

Public Member Functions

 boss_festergutAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void EnterEvadeMode (EvadeReason why) override
 
void KilledUnit (Unit *victim) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void RemoveBlight ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid _gasDummyGUID
 
uint32 _maxInoculatedStack
 
uint32 _inhaleCounter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_festergut::boss_festergutAI::boss_festergutAI ( Creature *  creature)
inline
87  : BossAI(creature, DATA_FESTERGUT)
88  {
90  _inhaleCounter = 0;
91  }
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: icecrown_citadel.h:79
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_festergut::boss_festergutAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

115  {
117  {
120  return;
121  }
122 
123  me->setActive(true);
124  Talk(SAY_AGGRO);
125  if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
126  _gasDummyGUID = gasDummy->GetGUID();
128  professor->AI()->DoAction(ACTION_FESTERGUT_COMBAT);
129  DoZoneInCombat();
130  }
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:558
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
Definition: icecrown_citadel.h:81
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: CreatureAI.h:90
Definition: boss_festergut.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: icecrown_citadel.h:79
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: icecrown_citadel.h:218
void EnterEvadeMode(EvadeReason why) override
Definition: boss_festergut.cpp:148
Definition: icecrown_citadel.h:473
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:236
Definition: icecrown_citadel.h:63
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

149  {
152  professor->AI()->EnterEvadeMode();
153  }
Definition: icecrown_citadel.h:81
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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uint32 boss_festergut::boss_festergutAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

262  {
263  if (type == DATA_INOCULATED_STACK)
264  return uint32(_maxInoculatedStack);
265 
266  return 0;
267  }
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: boss_festergut.cpp:77
uint32_t uint32
Definition: g3dmath.h:168
void boss_festergut::boss_festergutAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _JustDied();
135  Talk(SAY_DEATH);
137  professor->AI()->DoAction(ACTION_FESTERGUT_DEATH);
138 
139  RemoveBlight();
140  }
Definition: icecrown_citadel.h:81
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: icecrown_citadel.h:475
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_festergut.cpp:36
void RemoveBlight()
Definition: boss_festergut.cpp:269
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

143  {
146  }
Definition: InstanceScript.h:60
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: icecrown_citadel.h:79
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_festergut::boss_festergutAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (victim->GetTypeId() == TYPEID_PLAYER)
158  Talk(SAY_KILL);
159  }
Definition: boss_festergut.cpp:34
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_festergut::boss_festergutAI::RemoveBlight ( )
inline
270  {
272  for (uint8 i = 0; i < 3; ++i)
273  {
275  gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
276  }
277  }
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Creature *const me
Definition: CreatureAI.h:71
uint32 const gaseousBlightVisual[3]
Definition: boss_festergut.cpp:61
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint8_t uint8
Definition: Define.h:152

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void boss_festergut::boss_festergutAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  _Reset();
98  events.ScheduleEvent(EVENT_GAS_SPORE, urand(20000, 25000));
101  _inhaleCounter = 0;
103  if (Creature* gasDummy = me->FindNearestCreature(NPC_GAS_DUMMY, 100.0f, true))
104  {
105  _gasDummyGUID = gasDummy->GetGUID();
106  for (uint8 i = 0; i < 3; ++i)
107  {
109  gasDummy->RemoveAurasDueToSpell(gaseousBlightVisual[i]);
110  }
111  }
112  }
ObjectGuid _gasDummyGUID
Definition: boss_festergut.cpp:280
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Definition: boss_festergut.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:43
Definition: boss_festergut.cpp:69
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
uint32 const gaseousBlightVisual[3]
Definition: boss_festergut.cpp:61
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: icecrown_citadel.h:218
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_festergut.cpp:68
Definition: boss_festergut.cpp:65

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void boss_festergut::boss_festergutAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

256  {
257  if (type == DATA_INOCULATED_STACK && data > _maxInoculatedStack)
258  _maxInoculatedStack = data;
259  }
uint32 _maxInoculatedStack
Definition: boss_festergut.cpp:281
Definition: boss_festergut.cpp:77
void boss_festergut::boss_festergutAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  if (spell->Id == PUNGENT_BLIGHT_HELPER)
165  }
#define INOCULATED_HELPER
Definition: boss_festergut.cpp:58
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
#define PUNGENT_BLIGHT_HELPER
Definition: boss_festergut.cpp:57

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void boss_festergut::boss_festergutAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

168  {
169  if (!UpdateVictim())
170  return;
171 
172  events.Update(diff);
173 
175  return;
176 
177  while (uint32 eventId = events.ExecuteEvent())
178  {
179  switch (eventId)
180  {
181  case EVENT_INHALE_BLIGHT:
182  {
183  RemoveBlight();
184  if (_inhaleCounter == 3)
185  {
189  _inhaleCounter = 0;
191  professor->AI()->DoAction(ACTION_FESTERGUT_GAS);
193  }
194  else
195  {
197  // just cast and dont bother with target, conditions will handle it
198  ++_inhaleCounter;
199  if (_inhaleCounter < 3)
201  }
202 
204  break;
205  }
206  case EVENT_VILE_GAS:
207  {
208  std::list<Unit*> ranged, melee;
209  uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
210  SelectTargetList(ranged, 25, SELECT_TARGET_RANDOM, -5.0f, true);
211  SelectTargetList(melee, 25, SELECT_TARGET_RANDOM, 5.0f, true);
212  while (ranged.size() < minTargets)
213  {
214  if (melee.empty())
215  break;
216 
218  ranged.push_back(target);
219  melee.remove(target);
220  }
221 
222  if (!ranged.empty())
223  {
224  Trinity::Containers::RandomResizeList(ranged, RAID_MODE<uint32>(1, 3, 1, 3));
225  for (std::list<Unit*>::iterator itr = ranged.begin(); itr != ranged.end(); ++itr)
226  DoCast(*itr, SPELL_VILE_GAS);
227  }
228 
229  events.ScheduleEvent(EVENT_VILE_GAS, urand(28000, 35000));
230  break;
231  }
232  case EVENT_GAS_SPORE:
235  me->CastCustomSpell(SPELL_GAS_SPORE, SPELLVALUE_MAX_TARGETS, RAID_MODE<int32>(2, 3, 2, 3), me);
236  events.ScheduleEvent(EVENT_GAS_SPORE, urand(40000, 45000));
237  events.RescheduleEvent(EVENT_VILE_GAS, urand(28000, 35000));
238  break;
239  case EVENT_GASTRIC_BLOAT:
242  break;
243  case EVENT_BERSERK:
245  Talk(SAY_BERSERK);
246  break;
247  default:
248  break;
249  }
250  }
251 
253  }
Definition: boss_festergut.cpp:67
Definition: icecrown_citadel.h:81
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:163
Definition: Unit.h:565
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
uint32 _inhaleCounter
Definition: boss_festergut.cpp:282
Definition: boss_festergut.cpp:46
Definition: boss_festergut.cpp:42
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
uint32 const gaseousBlight[3]
Definition: boss_festergut.cpp:60
Definition: boss_festergut.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:43
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_festergut.cpp:69
Definition: boss_festergut.cpp:44
Definition: UnitAI.h:35
Definition: boss_festergut.cpp:43
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_festergut.cpp:31
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_festergut.cpp:35
Definition: icecrown_citadel.h:474
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_festergut.cpp:32
Definition: boss_festergut.cpp:29
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_festergut.cpp:30
void RemoveBlight()
Definition: boss_festergut.cpp:269
Definition: boss_festergut.cpp:47
Definition: Unit.h:1305
Definition: boss_festergut.cpp:68
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: boss_festergut.cpp:65
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

ObjectGuid boss_festergut::boss_festergutAI::_gasDummyGUID
private
uint32 boss_festergut::boss_festergutAI::_inhaleCounter
private
uint32 boss_festergut::boss_festergutAI::_maxInoculatedStack
private

The documentation for this struct was generated from the following file: