#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlefieldStatusActive::BattlefieldStatusActive |
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Definition: Opcodes.h:780
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
WorldPacket const * WorldPackets::Battleground::BattlefieldStatusActive::Write |
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Implements WorldPackets::Packet.
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint32 StartTimer
Definition: BattlegroundPackets.h:181
uint32 ShutdownTimer
Definition: BattlegroundPackets.h:178
BattlefieldStatusHeader Hdr
Definition: BattlegroundPackets.h:177
bool LeftEarly
Definition: BattlegroundPackets.h:180
uint32 Mapid
Definition: BattlegroundPackets.h:182
uint32_t uint32
Definition: g3dmath.h:168
uint8 ArenaFaction
Definition: BattlegroundPackets.h:179
uint8 WorldPackets::Battleground::BattlefieldStatusActive::ArenaFaction = 0 |
bool WorldPackets::Battleground::BattlefieldStatusActive::LeftEarly = false |
uint32 WorldPackets::Battleground::BattlefieldStatusActive::Mapid = 0 |
uint32 WorldPackets::Battleground::BattlefieldStatusActive::ShutdownTimer = 0 |
uint32 WorldPackets::Battleground::BattlefieldStatusActive::StartTimer = 0 |
The documentation for this class was generated from the following files: