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boss_eregos::boss_eregosAI Struct Reference

Public Member Functions

 boss_eregosAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void EnterCombat (Unit *) override
 
uint32 GetData (uint32 type) const override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _phase
 
bool _rubyVoid
 
bool _emeraldVoid
 
bool _amberVoid
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_eregos::boss_eregosAI::boss_eregosAI ( Creature creature)
inline
88  : BossAI(creature, DATA_EREGOS)
89  {
90  Initialize();
91  }
void Initialize()
Definition: boss_eregos.cpp:93
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: oculus.h:32

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Member Function Documentation

void boss_eregos::boss_eregosAI::DamageTaken ( Unit ,
uint32  
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182  {
183  if (!IsHeroic())
184  return;
185 
186  if ( (me->GetHealthPct() < 60.0f && me->GetHealthPct() > 20.0f && _phase < PHASE_FIRST_PLANAR)
187  || (me->GetHealthPct() < 20.0f && _phase < PHASE_SECOND_PLANAR) )
188  {
189  events.Reset();
191 
192  Talk(SAY_SHIELD);
194 
195  // not sure about the amount, and if we should despawn previous spawns (dragon trashs)
197  for (uint8 i = 0; i < 6; i++)
199  }
200  }
Definition: boss_eregos.cpp:51
void DespawnAll()
Definition: ScriptedCreature.cpp:66
void Reset()
Definition: EventMap.cpp:20
uint8 _phase
Definition: boss_eregos.cpp:250
Definition: boss_eregos.cpp:66
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_eregos.cpp:42
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_eregos.cpp:65
SummonList summons
Definition: ScriptedCreature.h:372
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_eregos.cpp:50
float GetHealthPct() const
Definition: Unit.h:1434

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void boss_eregos::boss_eregosAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

149  {
150  if (action != ACTION_SET_NORMAL_EVENTS)
151  return;
152 
158  }
Definition: boss_eregos.cpp:64
Definition: boss_eregos.cpp:29
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_eregos.cpp:30
Definition: boss_eregos.cpp:32
Definition: Common.h:103
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_eregos.cpp:71
Definition: boss_eregos.cpp:31

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void boss_eregos::boss_eregosAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

117  {
118  _EnterCombat();
119 
120  Talk(SAY_AGGRO);
121  /* Checks for present drakes vehicles from each type and deactivate achievement that corresponds to each found
122  The checks are so big in case some party try weird things like pulling boss down or hiding out of check range, the only thing player need is to get the boss kill credit after the check /even if he or his drake die/
123  Drakes mechanic would despawn all after unmount and also drakes should be auto mounted after item use, item use after Eregos is engaged leads to his despawn - based on retail data. */
124  if (me->FindNearestCreature(NPC_RUBY_DRAKE_VEHICLE, 500.0f, true))
125  _rubyVoid = false;
127  _emeraldVoid = false;
128  if (me->FindNearestCreature(NPC_AMBER_DRAKE_VEHICLE, 500.0f, true))
129  _amberVoid = false;
130  }
Definition: oculus.h:46
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: oculus.h:48
Definition: oculus.h:47
bool _amberVoid
Definition: boss_eregos.cpp:253
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
bool _rubyVoid
Definition: boss_eregos.cpp:251
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool _emeraldVoid
Definition: boss_eregos.cpp:252
Definition: boss_eregos.cpp:38

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uint32 boss_eregos::boss_eregosAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

133  {
134  switch (type)
135  {
136  case DATA_RUBY_VOID:
137  return _rubyVoid;
138  case DATA_EMERALD_VOID:
139  return _emeraldVoid;
140  case DATA_AMBER_VOID:
141  return _amberVoid;
142  default:
143  break;
144  }
145  return 0;
146  }
Definition: boss_eregos.cpp:78
Definition: boss_eregos.cpp:76
bool _amberVoid
Definition: boss_eregos.cpp:253
bool _rubyVoid
Definition: boss_eregos.cpp:251
bool _emeraldVoid
Definition: boss_eregos.cpp:252
Definition: boss_eregos.cpp:77
void boss_eregos::boss_eregosAI::Initialize ( void  )
inline
94  {
96 
97  _rubyVoid = true;
98  _emeraldVoid = true;
99  _amberVoid = true;
100  }
Definition: boss_eregos.cpp:64
uint8 _phase
Definition: boss_eregos.cpp:250
bool _amberVoid
Definition: boss_eregos.cpp:253
bool _rubyVoid
Definition: boss_eregos.cpp:251
bool _emeraldVoid
Definition: boss_eregos.cpp:252

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void boss_eregos::boss_eregosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

243  {
244  Talk(SAY_DEATH);
245 
246  _JustDied();
247  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_eregos.cpp:41

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void boss_eregos::boss_eregosAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

161  {
162  BossAI::JustSummoned(summon);
163 
164  if (summon->GetEntry() != NPC_PLANAR_ANOMALY)
165  return;
166 
167  summon->CombatStop(true);
168  summon->SetReactState(REACT_PASSIVE);
169  summon->GetMotionMaster()->MoveRandom(100.0f);
170  }
void MoveRandom(float spawndist=0.0f)
Definition: MotionMaster.cpp:192
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_eregos.cpp:59
uint32 GetEntry() const
Definition: Object.h:107
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:511
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_eregos::boss_eregosAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  if (who->GetTypeId() == TYPEID_PLAYER)
113  Talk(SAY_KILL);
114  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_eregos.cpp:40

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void boss_eregos::boss_eregosAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  _Reset();
105  Initialize();
106 
108  }
void Initialize()
Definition: boss_eregos.cpp:93
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_eregos.cpp:71
void DoAction(int32 action) override
Definition: boss_eregos.cpp:148

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void boss_eregos::boss_eregosAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual
Todo:
: See why the spell is not cast

Reimplemented from BossAI.

173  {
174  if (summon->GetEntry() != NPC_PLANAR_ANOMALY)
175  return;
176 
178  summon->CastSpell(summon, SPELL_PLANAR_BLAST, true);
179  }
Definition: boss_eregos.cpp:54
Definition: boss_eregos.cpp:59
uint32 GetEntry() const
Definition: Object.h:107
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void boss_eregos::boss_eregosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

203  {
204  if (!UpdateVictim())
205  return;
206 
207  events.Update(diff);
208 
210  return;
211 
212  while (uint32 eventId = events.ExecuteEvent())
213  {
214  switch (eventId)
215  {
219  break;
220  case EVENT_ARCANE_VOLLEY:
223  break;
225  Talk(SAY_ENRAGE);
228  break;
230  for (uint8 i = 0; i < 3; i++)
233  break;
234  default:
235  break;
236  }
237  }
238 
240  }
Definition: boss_eregos.cpp:64
Definition: boss_eregos.cpp:49
Definition: boss_eregos.cpp:29
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: boss_eregos.cpp:47
Definition: boss_eregos.cpp:52
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_eregos.cpp:48
Definition: boss_eregos.cpp:30
Definition: boss_eregos.cpp:32
Definition: Common.h:103
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_eregos.cpp:39
Definition: boss_eregos.cpp:31

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Member Data Documentation

bool boss_eregos::boss_eregosAI::_amberVoid
private
bool boss_eregos::boss_eregosAI::_emeraldVoid
private
uint8 boss_eregos::boss_eregosAI::_phase
private
bool boss_eregos::boss_eregosAI::_rubyVoid
private

The documentation for this struct was generated from the following file: