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boss_supremus::boss_supremusAI Struct Reference

Public Member Functions

 boss_supremusAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void ChangePhase ()
 
Unit * CalculateHatefulStrikeTarget ()
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_supremus::boss_supremusAI::boss_supremusAI ( Creature *  creature)
inline
93  : BossAI(creature, DATA_SUPREMUS)
94  {
95  phase = 0;
96  }
Definition: black_temple.h:30
uint32 phase
Definition: boss_supremus.cpp:208
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

Unit* boss_supremus::boss_supremusAI::CalculateHatefulStrikeTarget ( )
inline
140  {
141  uint32 health = 0;
142  Unit* target = NULL;
143 
145  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
146  for (i = threatlist.begin(); i != threatlist.end(); ++i)
147  {
148  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
149  if (unit && me->IsWithinMeleeRange(unit))
150  {
151  if (unit->GetHealth() > health)
152  {
153  health = unit->GetHealth();
154  target = unit;
155  }
156  }
157  }
158 
159  return target;
160  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305

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void boss_supremus::boss_supremusAI::ChangePhase ( )
inline
113  {
114  if (!phase || phase == PHASE_CHASE)
115  {
120  me->SetSpeed(MOVE_RUN, 1.2f);
123  }
124  else
125  {
126  phase = PHASE_CHASE;
129  me->SetSpeed(MOVE_RUN, 0.9f);
132  }
133  DoResetThreat();
134  DoZoneInCombat();
137  }
Definition: boss_supremus.cpp:46
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: ScriptedCreature.h:136
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_supremus.cpp:43
void DoAction(int32 info, Predicate &predicate, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
uint32 phase
Definition: boss_supremus.cpp:208
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_supremus.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_supremus.cpp:53
Definition: SpellAuraDefines.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_supremus.cpp:47
SummonList summons
Definition: ScriptedCreature.h:372
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_supremus.cpp:52
Definition: Unit.h:600
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: SharedDefines.h:1860
Definition: boss_supremus.cpp:58

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void boss_supremus::boss_supremusAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

105  {
106  _EnterCombat();
107  ChangePhase();
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_supremus.cpp:44
void ChangePhase()
Definition: boss_supremus.cpp:112
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_supremus.cpp:58
Definition: boss_supremus.cpp:42

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void boss_supremus::boss_supremusAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

163  {
164  switch (eventId)
165  {
166  case EVENT_BERSERK:
167  DoCast(me, SPELL_BERSERK, true);
168  break;
169  case EVENT_FLAME:
171  events.DelayEvents(1500, GCD_CAST);
173  break;
175  if (Unit* target = CalculateHatefulStrikeTarget())
176  DoCast(target, SPELL_HATEFUL_STRIKE);
177  events.DelayEvents(1000, GCD_CAST);
179  break;
180  case EVENT_SWITCH_TARGET:
181  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
182  {
183  DoResetThreat();
184  me->AddThreat(target, 5000000.0f);
186  }
188  break;
189  case EVENT_VOLCANO:
190  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
191  {
192  //DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
193  me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
195  events.DelayEvents(1500, GCD_CAST);
196  }
198  return;
199  case EVENT_SWITCH_PHASE:
200  ChangePhase();
201  break;
202  default:
203  break;
204  }
205  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: boss_supremus.cpp:46
Definition: boss_supremus.cpp:37
Definition: boss_supremus.cpp:43
Definition: boss_supremus.cpp:45
Unit * CalculateHatefulStrikeTarget()
Definition: boss_supremus.cpp:139
Definition: boss_supremus.cpp:25
Definition: boss_supremus.cpp:44
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: Object.h:56
Definition: boss_supremus.cpp:53
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_supremus.cpp:27
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ChangePhase()
Definition: boss_supremus.cpp:112
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_supremus.cpp:47
Definition: boss_supremus.cpp:33
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_supremus.cpp:52
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_supremus.cpp:58
Definition: Unit.h:1305
Definition: boss_supremus.cpp:42
Definition: boss_supremus.cpp:32
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: black_temple.h:71
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_supremus::boss_supremusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  _Reset();
101  phase = 0;
102  }
uint32 phase
Definition: boss_supremus.cpp:208
void _Reset()
Definition: ScriptedCreature.cpp:457

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Member Data Documentation

uint32 boss_supremus::boss_supremusAI::phase
private

The documentation for this struct was generated from the following file: