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boss_supremus::boss_supremusAI Struct Reference

Public Member Functions

 boss_supremusAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void ChangePhase ()
 
UnitCalculateHatefulStrikeTarget ()
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint32 phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_supremus::boss_supremusAI::boss_supremusAI ( Creature creature)
inline
93  : BossAI(creature, DATA_SUPREMUS)
94  {
95  phase = 0;
96  }
Definition: black_temple.h:30
uint32 phase
Definition: boss_supremus.cpp:208
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

Unit* boss_supremus::boss_supremusAI::CalculateHatefulStrikeTarget ( )
inline
140  {
141  uint32 health = 0;
142  Unit* target = NULL;
143 
145  ThreatContainer::StorageType::const_iterator i = threatlist.begin();
146  for (i = threatlist.begin(); i != threatlist.end(); ++i)
147  {
148  Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
149  if (unit && me->IsWithinMeleeRange(unit))
150  {
151  if (unit->GetHealth() > health)
152  {
153  health = unit->GetHealth();
154  target = unit;
155  }
156  }
157  }
158 
159  return target;
160  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
arena_t NULL
Definition: jemalloc_internal.h:624
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
Creature *const me
Definition: CreatureAI.h:71
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305

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void boss_supremus::boss_supremusAI::ChangePhase ( )
inline
113  {
114  if (!phase || phase == PHASE_CHASE)
115  {
120  me->SetSpeed(MOVE_RUN, 1.2f);
123  }
124  else
125  {
126  phase = PHASE_CHASE;
129  me->SetSpeed(MOVE_RUN, 0.9f);
132  }
133  DoResetThreat();
134  DoZoneInCombat();
137  }
Definition: boss_supremus.cpp:46
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: ScriptedCreature.h:136
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: boss_supremus.cpp:43
void DoAction(int32 info, Predicate &predicate, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: SharedDefines.h:1861
Definition: SharedDefines.h:1124
uint32 phase
Definition: boss_supremus.cpp:208
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Definition: boss_supremus.cpp:45
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_supremus.cpp:53
Definition: SpellAuraDefines.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_supremus.cpp:47
SummonList summons
Definition: ScriptedCreature.h:372
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_supremus.cpp:52
Definition: Unit.h:600
EventMap events
Definition: ScriptedCreature.h:371
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: SharedDefines.h:1860
Definition: boss_supremus.cpp:58

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void boss_supremus::boss_supremusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

105  {
106  _EnterCombat();
107  ChangePhase();
110  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_supremus.cpp:44
void ChangePhase()
Definition: boss_supremus.cpp:112
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_supremus.cpp:58
Definition: boss_supremus.cpp:42

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void boss_supremus::boss_supremusAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

163  {
164  switch (eventId)
165  {
166  case EVENT_BERSERK:
167  DoCast(me, SPELL_BERSERK, true);
168  break;
169  case EVENT_FLAME:
171  events.DelayEvents(1500, GCD_CAST);
173  break;
175  if (Unit* target = CalculateHatefulStrikeTarget())
176  DoCast(target, SPELL_HATEFUL_STRIKE);
177  events.DelayEvents(1000, GCD_CAST);
179  break;
180  case EVENT_SWITCH_TARGET:
181  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
182  {
183  DoResetThreat();
184  me->AddThreat(target, 5000000.0f);
186  }
188  break;
189  case EVENT_VOLCANO:
190  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
191  {
192  //DoCast(target, SPELL_VOLCANIC_SUMMON);//movement bugged
193  me->SummonCreature(NPC_SUPREMUS_VOLCANO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
195  events.DelayEvents(1500, GCD_CAST);
196  }
198  return;
199  case EVENT_SWITCH_PHASE:
200  ChangePhase();
201  break;
202  default:
203  break;
204  }
205  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
Definition: boss_supremus.cpp:46
Definition: boss_supremus.cpp:37
Definition: boss_supremus.cpp:43
Definition: boss_supremus.cpp:45
Unit * CalculateHatefulStrikeTarget()
Definition: boss_supremus.cpp:139
Definition: boss_supremus.cpp:25
Definition: boss_supremus.cpp:44
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: Object.h:56
Definition: boss_supremus.cpp:53
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_supremus.cpp:27
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ChangePhase()
Definition: boss_supremus.cpp:112
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_supremus.cpp:47
Definition: boss_supremus.cpp:33
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_supremus.cpp:52
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_supremus.cpp:58
Definition: Unit.h:1305
Definition: boss_supremus.cpp:42
Definition: boss_supremus.cpp:32
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219
Definition: black_temple.h:71
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_supremus::boss_supremusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

99  {
100  _Reset();
101  phase = 0;
102  }
uint32 phase
Definition: boss_supremus.cpp:208
void _Reset()
Definition: ScriptedCreature.cpp:457

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Member Data Documentation

uint32 boss_supremus::boss_supremusAI::phase
private

The documentation for this struct was generated from the following file: