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spell_q12096_q12092_dummy::spell_q12096_q12092_dummy_SpellScript Class Reference

Private Member Functions

 PrepareSpellScript (spell_q12096_q12092_dummy_SpellScript)
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo constGetSpellInfo ()
 
SpellValue constGetSpellValue ()
 
SpellEffectInfo constGetEffectInfo (SpellEffIndex) const
 
WorldLocation constGetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
SpellEffectInfo constGetEffectInfo () const
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo constGetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const_GetScriptName () const
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< EffectHandlerOnEffectSuccessfulDispel
 
HookList< HitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList
< ObjectAreaTargetSelectHandler
OnObjectAreaTargetSelect
 
HookList
< ObjectTargetSelectHandler
OnObjectTargetSelect
 
HookList
< DestinationTargetSelectHandler
OnDestinationTargetSelect
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string constm_scriptName
 
uint32 m_scriptSpellId
 

Member Function Documentation

void spell_q12096_q12092_dummy::spell_q12096_q12092_dummy_SpellScript::HandleDummy ( SpellEffIndex  )
inlineprivate
396  {
397  uint32 roll = rand32() % 2;
398 
399  Creature* tree = GetHitCreature();
400  Player* player = GetCaster()->ToPlayer();
401 
402  if (!tree || !player)
403  return;
404 
406 
407  if (roll == 1) // friendly version
408  {
409  tree->CastSpell(player, SPELL_CREATE_ITEM_BARK);
410  tree->AI()->Talk(SAY_WALKER_FRIENDLY, player);
411  tree->DespawnOrUnsummon(1000);
412  }
413  else if (roll == 0) // enemy version
414  {
415  tree->AI()->Talk(SAY_WALKER_ENEMY, player);
417  tree->Attack(player, true);
418  }
419  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
Definition: Unit.h:759
Definition: Creature.h:467
Definition: zone_dragonblight.cpp:375
Player * ToPlayer()
Definition: Object.h:191
Definition: zone_dragonblight.cpp:378
void setFaction(uint32 faction)
Definition: Unit.h:1467
CreatureAI * AI() const
Definition: Creature.h:525
uint32_t uint32
Definition: Define.h:150
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * GetHitCreature()
Definition: SpellScript.cpp:451
Definition: zone_dragonblight.cpp:374
Definition: zone_dragonblight.cpp:383
uint32 rand32()
Definition: Random.cpp:64
Definition: UpdateFields.h:135
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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spell_q12096_q12092_dummy::spell_q12096_q12092_dummy_SpellScript::PrepareSpellScript ( spell_q12096_q12092_dummy_SpellScript  )
private
void spell_q12096_q12092_dummy::spell_q12096_q12092_dummy_SpellScript::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

422  {
424  }
Definition: SharedDefines.h:28
void HandleDummy(SpellEffIndex)
Definition: zone_dragonblight.cpp:395
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:297
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:295
Definition: SharedDefines.h:1013

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The documentation for this class was generated from the following file: