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npc_crusade_persuaded::npc_crusade_persuadedAI Struct Reference

Public Member Functions

 npc_crusade_persuadedAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 speechTimer
 
uint32 speechCounter
 
ObjectGuid playerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_crusade_persuaded::npc_crusade_persuadedAI::npc_crusade_persuadedAI ( Creature creature)
inline
54  : ScriptedAI(creature)
55  {
56  Initialize();
57  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: chapter2.cpp:59

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Member Function Documentation

void npc_crusade_persuaded::npc_crusade_persuadedAI::Initialize ( void  )
inline
60  {
61  speechTimer = 0;
62  speechCounter = 0;
63  playerGUID.Clear();
64  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
uint32 speechTimer
Definition: chapter2.cpp:66
void Clear()
Definition: ObjectGuid.h:215
uint32 speechCounter
Definition: chapter2.cpp:67

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void npc_crusade_persuaded::npc_crusade_persuadedAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

71  {
72  Initialize();
74  me->RestoreFaction();
75  }
Definition: Unit.h:1131
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: chapter2.cpp:59
void RestoreFaction()
Definition: Unit.cpp:14277
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

78  {
79  if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
80  {
81  if (Player* player = caster->ToPlayer())
82  {
83  if (player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
84  {
85  playerGUID = player->GetGUID();
86  speechTimer = 1000;
87  speechCounter = 1;
88  me->setFaction(player->getFaction());
89  me->CombatStop(true);
93 
96  }
97  }
98  }
99  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
uint32 Id
Definition: SpellInfo.h:329
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: CreatureTextMgr.h:31
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 speechTimer
Definition: chapter2.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: chapter2.cpp:37
Player * ToPlayer()
Definition: Object.h:191
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: chapter2.cpp:36
Definition: chapter2.cpp:29
bool IsAlive() const
Definition: Unit.h:1692
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
Definition: chapter2.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: SharedDefines.h:1006
Definition: ObjectGuid.h:33
Definition: SharedDefines.h:4230
Definition: QuestDef.h:113
Definition: chapter2.cpp:39
uint32 speechCounter
Definition: chapter2.cpp:67
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: SharedDefines.h:985

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void npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  if (speechCounter)
104  {
105  if (speechTimer <= diff)
106  {
108  if (!player)
109  {
110  EnterEvadeMode();
111  return;
112  }
113 
114  switch (speechCounter)
115  {
116  case 1:
118  speechTimer = 8000;
119  break;
120 
121  case 2:
123  speechTimer = 8000;
124  break;
125 
126  case 3:
128  speechTimer = 8000;
129  break;
130 
131  case 4:
133  speechTimer = 8000;
134  break;
135 
136  case 5:
138  speechTimer = 8000;
139  break;
140 
141  case 6:
143  player->Kill(me);
144  speechCounter = 0;
145  player->GroupEventHappens(QUEST_HOW_TO_WIN_FRIENDS, me);
146  return;
147  }
148 
149  ++speechCounter;
151 
152  } else
153  speechTimer -= diff;
154 
155  return;
156  }
157 
158  if (!UpdateVictim())
159  return;
160 
162  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
Definition: chapter2.cpp:32
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: CreatureTextMgr.h:31
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 speechTimer
Definition: chapter2.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: chapter2.cpp:34
Definition: chapter2.cpp:30
Creature *const me
Definition: CreatureAI.h:71
Definition: chapter2.cpp:33
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
Definition: chapter2.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: chapter2.cpp:31
Definition: SharedDefines.h:1006
Definition: SharedDefines.h:4230
Definition: chapter2.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: chapter2.cpp:39
uint32 speechCounter
Definition: chapter2.cpp:67
Definition: SharedDefines.h:985

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Member Data Documentation

ObjectGuid npc_crusade_persuaded::npc_crusade_persuadedAI::playerGUID
uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechCounter
uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechTimer

The documentation for this struct was generated from the following file: