TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_crusade_persuaded::npc_crusade_persuadedAI Struct Reference

Public Member Functions

 npc_crusade_persuadedAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 speechTimer
 
uint32 speechCounter
 
ObjectGuid playerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_crusade_persuaded::npc_crusade_persuadedAI::npc_crusade_persuadedAI ( Creature *  creature)
inline
54  : ScriptedAI(creature)
55  {
56  Initialize();
57  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: chapter2.cpp:59

+ Here is the call graph for this function:

Member Function Documentation

void npc_crusade_persuaded::npc_crusade_persuadedAI::Initialize ( void  )
inline
60  {
61  speechTimer = 0;
62  speechCounter = 0;
63  playerGUID.Clear();
64  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
uint32 speechTimer
Definition: chapter2.cpp:66
void Clear()
Definition: ObjectGuid.h:215
uint32 speechCounter
Definition: chapter2.cpp:67

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_crusade_persuaded::npc_crusade_persuadedAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

71  {
72  Initialize();
74  me->RestoreFaction();
75  }
Definition: Unit.h:1131
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: chapter2.cpp:59
void RestoreFaction()
Definition: Unit.cpp:14277
void SetReactState(ReactStates st)
Definition: Creature.h:502

+ Here is the call graph for this function:

void npc_crusade_persuaded::npc_crusade_persuadedAI::SpellHit ( Unit *  caster,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

78  {
79  if (spell->Id == SPELL_PERSUASIVE_STRIKE && caster->GetTypeId() == TYPEID_PLAYER && me->IsAlive() && !speechCounter)
80  {
81  if (Player* player = caster->ToPlayer())
82  {
83  if (player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
84  {
85  playerGUID = player->GetGUID();
86  speechTimer = 1000;
87  speechCounter = 1;
88  me->setFaction(player->getFaction());
89  me->CombatStop(true);
93 
96  }
97  }
98  }
99  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
uint32 Id
Definition: SpellInfo.h:329
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: CreatureTextMgr.h:31
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 speechTimer
Definition: chapter2.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: chapter2.cpp:37
Player * ToPlayer()
Definition: Object.h:191
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: chapter2.cpp:36
Definition: chapter2.cpp:29
bool IsAlive() const
Definition: Unit.h:1692
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
Definition: chapter2.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: SharedDefines.h:1006
Definition: ObjectGuid.h:33
Definition: SharedDefines.h:4230
Definition: QuestDef.h:113
Definition: chapter2.cpp:39
uint32 speechCounter
Definition: chapter2.cpp:67
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:7371
void SetReactState(ReactStates st)
Definition: Creature.h:502
Definition: SharedDefines.h:985

+ Here is the call graph for this function:

void npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

102  {
103  if (speechCounter)
104  {
105  if (speechTimer <= diff)
106  {
108  if (!player)
109  {
110  EnterEvadeMode();
111  return;
112  }
113 
114  switch (speechCounter)
115  {
116  case 1:
118  speechTimer = 8000;
119  break;
120 
121  case 2:
123  speechTimer = 8000;
124  break;
125 
126  case 3:
128  speechTimer = 8000;
129  break;
130 
131  case 4:
133  speechTimer = 8000;
134  break;
135 
136  case 5:
138  speechTimer = 8000;
139  break;
140 
141  case 6:
143  player->Kill(me);
144  speechCounter = 0;
145  player->GroupEventHappens(QUEST_HOW_TO_WIN_FRIENDS, me);
146  return;
147  }
148 
149  ++speechCounter;
151 
152  } else
153  speechTimer -= diff;
154 
155  return;
156  }
157 
158  if (!UpdateVictim())
159  return;
160 
162  }
ObjectGuid playerGUID
Definition: chapter2.cpp:68
Definition: chapter2.cpp:32
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: CreatureTextMgr.h:31
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
uint32 speechTimer
Definition: chapter2.cpp:66
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: chapter2.cpp:34
Definition: chapter2.cpp:30
Creature *const me
Definition: CreatureAI.h:71
Definition: chapter2.cpp:33
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:113
Definition: chapter2.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: chapter2.cpp:31
Definition: SharedDefines.h:1006
Definition: SharedDefines.h:4230
Definition: chapter2.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: chapter2.cpp:39
uint32 speechCounter
Definition: chapter2.cpp:67
Definition: SharedDefines.h:985

+ Here is the call graph for this function:

Member Data Documentation

ObjectGuid npc_crusade_persuaded::npc_crusade_persuadedAI::playerGUID
uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechCounter
uint32 npc_crusade_persuaded::npc_crusade_persuadedAI::speechTimer

The documentation for this struct was generated from the following file: