#include <GameObjectPackets.h>
WorldPackets::GameObject::GameObjReportUse::GameObjReportUse |
( |
WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:266
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::GameObject::GameObjReportUse::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
ObjectGuid Guid
Definition: GameObjectPackets.h:47
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid WorldPackets::GameObject::GameObjReportUse::Guid |
The documentation for this class was generated from the following files: