void spell_murmur_sonic_boom_effect::spell_murmur_sonic_boom_effect_SpellScript::CalcDamage |
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- Todo:
- : find correct value
void SetHitDamage(int32 damage)
Definition: SpellScript.cpp:517
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void spell_murmur_sonic_boom_effect::spell_murmur_sonic_boom_effect_SpellScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
HookList< HitHandler > OnHit
Definition: SpellScript.h:302
#define SpellHitFn(F)
Definition: SpellScript.h:306
void CalcDamage()
Definition: boss_murmur.cpp:220
The documentation for this class was generated from the following file: