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boss_erekem::boss_erekemAI Struct Reference

Public Member Functions

 boss_erekemAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
bool CheckGuardAuras (Creature *guard) const
 
bool CheckGuardAlive () const
 
UnitGetChainHealTarget () const
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_erekem::boss_erekemAI::boss_erekemAI ( Creature creature)
inline
51  : BossAI(creature, DATA_EREKEM)
52  {
53  Initialize();
54  }
void Initialize()
Definition: boss_erekem.cpp:56
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: violet_hold.h:51

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Member Function Documentation

bool boss_erekem::boss_erekemAI::CheckGuardAlive ( ) const
inline
135  {
136  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
137  {
139  if (guard->IsAlive())
140  return true;
141  }
142 
143  return false;
144  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: violet_hold.h:66
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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bool boss_erekem::boss_erekemAI::CheckGuardAuras ( Creature guard) const
inline
100  {
101  static uint32 const MechanicImmunityList =
102  (1 << MECHANIC_SNARE)
103  | (1 << MECHANIC_ROOT)
104  | (1 << MECHANIC_FEAR)
105  | (1 << MECHANIC_STUN)
106  | (1 << MECHANIC_SLEEP)
107  | (1 << MECHANIC_CHARM)
108  | (1 << MECHANIC_SAPPED)
109  | (1 << MECHANIC_HORROR)
110  | (1 << MECHANIC_POLYMORPH)
111  | (1 << MECHANIC_DISORIENTED)
112  | (1 << MECHANIC_FREEZE)
113  | (1 << MECHANIC_TURN);
114 
115  static std::list<AuraType> const AuraImmunityList =
116  {
122  };
123 
124  if (guard->HasAuraWithMechanic(MechanicImmunityList))
125  return true;
126 
127  for (AuraType type : AuraImmunityList)
128  if (guard->HasAuraType(type))
129  return true;
130 
131  return false;
132  }
AuraType
Definition: SpellAuraDefines.h:58
Definition: SharedDefines.h:1791
Definition: SharedDefines.h:1802
Definition: SpellAuraDefines.h:72
Definition: SharedDefines.h:1792
Definition: SharedDefines.h:1820
Definition: SpellAuraDefines.h:67
Definition: SharedDefines.h:1801
Definition: SpellAuraDefines.h:86
Definition: SharedDefines.h:1814
Definition: SharedDefines.h:1797
Definition: SharedDefines.h:1795
uint32_t uint32
Definition: Define.h:150
Definition: SharedDefines.h:1813
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition: Unit.cpp:4311
Definition: SpellAuraDefines.h:93
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
Definition: SharedDefines.h:1800
Definition: SpellAuraDefines.h:65
Definition: SharedDefines.h:1807
Definition: SharedDefines.h:1803

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void boss_erekem::boss_erekemAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

69  {
71  Talk(SAY_AGGRO);
73  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Definition: boss_erekem.cpp:27
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_erekem.cpp:36

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Unit* boss_erekem::boss_erekemAI::GetChainHealTarget ( ) const
inline
147  {
148  if (HealthBelowPct(85))
149  return me;
150 
151  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
152  {
154  if (guard->IsAlive() && !guard->HealthAbovePct(75))
155  return guard;
156  }
157 
158  return nullptr;
159  }
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: violet_hold.h:66
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_erekem::boss_erekemAI::Initialize ( void  )
inline
57  {
58  _phase = 0;
59  }
uint8 _phase
Definition: boss_erekem.cpp:241

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void boss_erekem::boss_erekemAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  BossAI::JustDied(killer);
96  Talk(SAY_DEATH);
97  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_erekem.cpp:38
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_erekem::boss_erekemAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

82  {
85  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: violet_hold.h:51

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void boss_erekem::boss_erekemAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

88  {
89  if (victim->GetTypeId() == TYPEID_PLAYER)
90  Talk(SAY_SLAY);
91  }
Definition: boss_erekem.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_erekem::boss_erekemAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

76  {
77  if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
78  me->SetFacingTo(4.921828f);
79  }
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: zulaman.cpp:62

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void boss_erekem::boss_erekemAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

62  {
63  Initialize();
64  BossAI::Reset();
65  me->SetCanDualWield(false);
66  }
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
void Initialize()
Definition: boss_erekem.cpp:56
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: ScriptedCreature.h:355

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void boss_erekem::boss_erekemAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

183  {
184  scheduler.Schedule(Seconds(20), [this](TaskContext task)
185  {
186  if (Unit* ally = DoSelectLowestHpFriendly(30.0f))
187  DoCast(ally, SPELL_EARTH_SHIELD);
188 
189  task.Repeat(Seconds(20));
190  });
191 
192  scheduler.Schedule(Seconds(2), [this](TaskContext task)
193  {
195  task.Repeat(Seconds(35), Seconds(45));
196  });
197 
198  scheduler.Schedule(Seconds(2), [this](TaskContext task)
199  {
200  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
201  DoCast(target, SPELL_LIGHTNING_BOLT);
202 
203  task.Repeat(Milliseconds(2500));
204  });
205 
206  scheduler.Schedule(Seconds(10), [this](TaskContext task)
207  {
208  if (Unit* ally = DoSelectLowestHpFriendly(40.0f))
209  DoCast(ally, SPELL_CHAIN_HEAL);
210 
211  if (!CheckGuardAlive())
212  task.Repeat(Seconds(3));
213  else
214  task.Repeat(Seconds(8), Seconds(11));
215  });
216 
217  scheduler.Schedule(Seconds(2), Seconds(8), [this](TaskContext task)
218  {
220  task.Repeat(Seconds(8), Seconds(13));
221  });
222 
223  scheduler.Schedule(Seconds(0), [this](TaskContext task)
224  {
225  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
226  {
228 
229  if (guard && guard->IsAlive() && CheckGuardAuras(guard))
230  {
232  task.Repeat(Seconds(10));
233  return;
234  }
235  }
236  task.Repeat(Milliseconds(500));
237  });
238  }
Definition: boss_erekem.cpp:26
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:317
Definition: boss_erekem.cpp:24
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_erekem.cpp:29
Definition: boss_erekem.cpp:25
Definition: Creature.h:467
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:24
bool CheckGuardAuras(Creature *guard) const
Definition: boss_erekem.cpp:99
Definition: boss_erekem.cpp:27
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: violet_hold.h:66
bool IsAlive() const
Definition: Unit.h:1692
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool CheckGuardAlive() const
Definition: boss_erekem.cpp:134
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_erekem.cpp:28
Definition: TaskScheduler.h:411
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_erekem::boss_erekemAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  if (!UpdateVictim())
164  return;
165 
166  if (_phase == 0 && !CheckGuardAlive())
167  {
168  _phase = 1;
169  me->SetCanDualWield(true);
170  DoCast(me, SPELL_WINDFURY, true);
171  }
172 
173  scheduler.Update(diff, [this]
174  {
175  if (_phase == 1)
177  else
179  });
180  }
uint8 _phase
Definition: boss_erekem.cpp:241
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
Creature *const me
Definition: CreatureAI.h:71
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool CheckGuardAlive() const
Definition: boss_erekem.cpp:134
Definition: boss_erekem.cpp:31
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_erekem.cpp:30

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Member Data Documentation

uint8 boss_erekem::boss_erekemAI::_phase
private

The documentation for this struct was generated from the following file: