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boss_erekem::boss_erekemAI Struct Reference

Public Member Functions

 boss_erekemAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *who) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void JustReachedHome () override
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
bool CheckGuardAuras (Creature *guard) const
 
bool CheckGuardAlive () const
 
Unit * GetChainHealTarget () const
 
void UpdateAI (uint32 diff) override
 
void ScheduleTasks () override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_erekem::boss_erekemAI::boss_erekemAI ( Creature *  creature)
inline
51  : BossAI(creature, DATA_EREKEM)
52  {
53  Initialize();
54  }
void Initialize()
Definition: boss_erekem.cpp:56
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
Definition: violet_hold.h:51

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Member Function Documentation

bool boss_erekem::boss_erekemAI::CheckGuardAlive ( ) const
inline
135  {
136  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
137  {
139  if (guard->IsAlive())
140  return true;
141  }
142 
143  return false;
144  }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: violet_hold.h:66
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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bool boss_erekem::boss_erekemAI::CheckGuardAuras ( Creature *  guard) const
inline
100  {
101  static uint32 const MechanicImmunityList =
102  (1 << MECHANIC_SNARE)
103  | (1 << MECHANIC_ROOT)
104  | (1 << MECHANIC_FEAR)
105  | (1 << MECHANIC_STUN)
106  | (1 << MECHANIC_SLEEP)
107  | (1 << MECHANIC_CHARM)
108  | (1 << MECHANIC_SAPPED)
109  | (1 << MECHANIC_HORROR)
110  | (1 << MECHANIC_POLYMORPH)
111  | (1 << MECHANIC_DISORIENTED)
112  | (1 << MECHANIC_FREEZE)
113  | (1 << MECHANIC_TURN);
114 
115  static std::list<AuraType> const AuraImmunityList =
116  {
122  };
123 
124  if (guard->HasAuraWithMechanic(MechanicImmunityList))
125  return true;
126 
127  for (AuraType type : AuraImmunityList)
128  if (guard->HasAuraType(type))
129  return true;
130 
131  return false;
132  }
AuraType
Definition: SpellAuraDefines.h:58
Definition: SharedDefines.h:1791
Definition: SharedDefines.h:1802
Definition: SpellAuraDefines.h:72
Definition: SharedDefines.h:1792
Definition: SharedDefines.h:1820
Definition: SpellAuraDefines.h:67
Definition: SharedDefines.h:1801
Definition: SpellAuraDefines.h:86
Definition: SharedDefines.h:1814
Definition: SharedDefines.h:1797
Definition: SharedDefines.h:1795
uint32_t uint32
Definition: Define.h:150
Definition: SharedDefines.h:1813
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition: Unit.cpp:4311
Definition: SpellAuraDefines.h:93
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:4247
Definition: SharedDefines.h:1800
Definition: SpellAuraDefines.h:65
Definition: SharedDefines.h:1807
Definition: SharedDefines.h:1803

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void boss_erekem::boss_erekemAI::EnterCombat ( Unit *  who)
inlineoverridevirtual

Reimplemented from BossAI.

69  {
71  Talk(SAY_AGGRO);
73  }
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:356
Definition: boss_erekem.cpp:27
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_erekem.cpp:36

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Unit* boss_erekem::boss_erekemAI::GetChainHealTarget ( ) const
inline
147  {
148  if (HealthBelowPct(85))
149  return me;
150 
151  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
152  {
154  if (guard->IsAlive() && !guard->HealthAbovePct(75))
155  return guard;
156  }
157 
158  return nullptr;
159  }
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: violet_hold.h:66
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_erekem::boss_erekemAI::Initialize ( void  )
inline
57  {
58  _phase = 0;
59  }
uint8 _phase
Definition: boss_erekem.cpp:241

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void boss_erekem::boss_erekemAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from BossAI.

94  {
95  BossAI::JustDied(killer);
96  Talk(SAY_DEATH);
97  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_erekem.cpp:38
void JustDied(Unit *) override
Definition: ScriptedCreature.h:357

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void boss_erekem::boss_erekemAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

82  {
85  }
void JustReachedHome() override
Definition: ScriptedCreature.h:358
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: violet_hold.h:83
InstanceScript *const instance
Definition: ScriptedCreature.h:340
Definition: violet_hold.h:51

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void boss_erekem::boss_erekemAI::KilledUnit ( Unit *  victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

88  {
89  if (victim->GetTypeId() == TYPEID_PLAYER)
90  Talk(SAY_SLAY);
91  }
Definition: boss_erekem.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_erekem::boss_erekemAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

76  {
77  if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
78  me->SetFacingTo(4.921828f);
79  }
Creature *const me
Definition: CreatureAI.h:71
Definition: MotionMaster.h:54
void SetFacingTo(float ori)
Definition: Unit.cpp:15777
Definition: zulaman.cpp:62

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void boss_erekem::boss_erekemAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

62  {
63  Initialize();
64  BossAI::Reset();
65  me->SetCanDualWield(false);
66  }
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
void Initialize()
Definition: boss_erekem.cpp:56
Creature *const me
Definition: CreatureAI.h:71
void Reset() override
Definition: ScriptedCreature.h:355

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void boss_erekem::boss_erekemAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

183  {
184  scheduler.Schedule(Seconds(20), [this](TaskContext task)
185  {
186  if (Unit* ally = DoSelectLowestHpFriendly(30.0f))
187  DoCast(ally, SPELL_EARTH_SHIELD);
188 
189  task.Repeat(Seconds(20));
190  });
191 
192  scheduler.Schedule(Seconds(2), [this](TaskContext task)
193  {
195  task.Repeat(Seconds(35), Seconds(45));
196  });
197 
198  scheduler.Schedule(Seconds(2), [this](TaskContext task)
199  {
200  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
201  DoCast(target, SPELL_LIGHTNING_BOLT);
202 
203  task.Repeat(Milliseconds(2500));
204  });
205 
206  scheduler.Schedule(Seconds(10), [this](TaskContext task)
207  {
208  if (Unit* ally = DoSelectLowestHpFriendly(40.0f))
209  DoCast(ally, SPELL_CHAIN_HEAL);
210 
211  if (!CheckGuardAlive())
212  task.Repeat(Seconds(3));
213  else
214  task.Repeat(Seconds(8), Seconds(11));
215  });
216 
217  scheduler.Schedule(Seconds(2), Seconds(8), [this](TaskContext task)
218  {
220  task.Repeat(Seconds(8), Seconds(13));
221  });
222 
223  scheduler.Schedule(Seconds(0), [this](TaskContext task)
224  {
225  for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
226  {
228 
229  if (guard && guard->IsAlive() && CheckGuardAuras(guard))
230  {
232  task.Repeat(Seconds(10));
233  return;
234  }
235  }
236  task.Repeat(Milliseconds(500));
237  });
238  }
Definition: boss_erekem.cpp:26
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:317
Definition: boss_erekem.cpp:24
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_erekem.cpp:29
Definition: boss_erekem.cpp:25
Definition: Creature.h:467
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition: Duration.h:24
bool CheckGuardAuras(Creature *guard) const
Definition: boss_erekem.cpp:99
Definition: boss_erekem.cpp:27
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Definition: violet_hold.h:66
bool IsAlive() const
Definition: Unit.h:1692
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:67
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool CheckGuardAlive() const
Definition: boss_erekem.cpp:134
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
Definition: boss_erekem.cpp:28
Definition: TaskScheduler.h:411
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_erekem::boss_erekemAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

162  {
163  if (!UpdateVictim())
164  return;
165 
166  if (_phase == 0 && !CheckGuardAlive())
167  {
168  _phase = 1;
169  me->SetCanDualWield(true);
170  DoCast(me, SPELL_WINDFURY, true);
171  }
172 
173  scheduler.Update(diff, [this]
174  {
175  if (_phase == 1)
177  else
179  });
180  }
uint8 _phase
Definition: boss_erekem.cpp:241
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool DoSpellAttackIfReady(uint32 spellId)
Definition: UnitAI.cpp:73
TaskScheduler scheduler
Definition: ScriptedCreature.h:373
Creature *const me
Definition: CreatureAI.h:71
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool CheckGuardAlive() const
Definition: boss_erekem.cpp:134
Definition: boss_erekem.cpp:31
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_erekem.cpp:30

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Member Data Documentation

uint8 boss_erekem::boss_erekemAI::_phase
private

The documentation for this struct was generated from the following file: