TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_skeram::boss_skeramAI Struct Reference

Public Member Functions

 boss_skeramAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *creature) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

float _hpct
 
uint8 _flag
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_skeram::boss_skeramAI::boss_skeramAI ( Creature creature)
inline
58  : BossAI(creature, DATA_SKERAM)
59  {
60  Initialize();
61  }
Definition: temple_of_ahnqiraj.h:26
void Initialize()
Definition: boss_skeram.cpp:63
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

+ Here is the call graph for this function:

Member Function Documentation

void boss_skeram::boss_skeramAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _EnterCombat();
135  events.Reset();
136 
139  events.ScheduleEvent(EVENT_BLINK, urand(30000, 45000));
141 
142  Talk(SAY_AGGRO);
143  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Reset()
Definition: EventMap.cpp:20
Definition: boss_skeram.cpp:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_skeram.cpp:44
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_skeram.cpp:43
Definition: boss_skeram.cpp:45
Definition: boss_skeram.cpp:26

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

81  {
83  if (me->IsSummon())
84  ((TempSummon*)me)->UnSummon();
85  }
Definition: TemporarySummon.h:40
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Creature *const me
Definition: CreatureAI.h:71
bool IsSummon() const
Definition: Unit.h:1401

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::Initialize ( void  )
inline
64  {
65  _flag = 0;
66  _hpct = 75.0f;
67  }
uint8 _flag
Definition: boss_skeram.cpp:197
float _hpct
Definition: boss_skeram.cpp:196

+ Here is the caller graph for this function:

void boss_skeram::boss_skeramAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  if (!me->IsSummon())
127  Talk(SAY_DEATH);
128  else
129  me->RemoveCorpse();
130  }
Definition: boss_skeram.cpp:29
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
bool IsSummon() const
Definition: Unit.h:1401

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from BossAI.

88  {
89  // Shift the boss and images (Get it? *Shift*?)
90  uint8 rand = 0;
91  if (_flag != 0)
92  {
93  while (_flag & (1 << rand))
94  rand = urand(0, 2);
95  DoCast(me, BlinkSpells[rand]);
96  _flag |= (1 << rand);
97  _flag |= (1 << 7);
98  }
99 
100  while (_flag & (1 << rand))
101  rand = urand(0, 2);
102  creature->CastSpell(creature, BlinkSpells[rand]);
103  _flag |= (1 << rand);
104 
105  if (_flag & (1 << 7))
106  _flag = 0;
107 
108  if (Unit* Target = SelectTarget(SELECT_TARGET_RANDOM))
109  creature->AI()->AttackStart(Target);
110 
111  float ImageHealthPct;
112 
113  if (me->GetHealthPct() < 25.0f)
114  ImageHealthPct = 0.50f;
115  else if (me->GetHealthPct() < 50.0f)
116  ImageHealthPct = 0.20f;
117  else
118  ImageHealthPct = 0.10f;
119 
120  creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
121  creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
122  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Creature *const me
Definition: CreatureAI.h:71
uint8 _flag
Definition: boss_skeram.cpp:197
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:11565
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:49
uint8_t uint8
Definition: Define.h:152
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
float GetHealthPct() const
Definition: Unit.h:1434

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

76  {
77  Talk(SAY_SLAY);
78  }
Definition: boss_skeram.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

70  {
71  Initialize();
72  me->SetVisible(true);
73  }
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Initialize()
Definition: boss_skeram.cpp:63

+ Here is the call graph for this function:

void boss_skeram::boss_skeramAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
For some weird reason boss does not cast this

Reimplemented from BossAI.

146  {
147  if (!UpdateVictim())
148  return;
149 
150  events.Update(diff);
151 
152  while (uint32 eventId = events.ExecuteEvent())
153  {
154  switch (eventId)
155  {
159  break;
160  case EVENT_FULLFILMENT:
162  // Spell actually works, tested in duel
165  break;
166  case EVENT_BLINK:
167  DoCast(me, BlinkSpells[urand(0, 2)]);
168  DoResetThreat();
169  me->SetVisible(true);
170  events.ScheduleEvent(EVENT_BLINK, urand(10000, 30000));
171  break;
172  case EVENT_EARTH_SHOCK:
175  break;
176  }
177  }
178 
179  if (!me->IsSummon() && me->GetHealthPct() < _hpct)
180  {
182  Talk(SAY_SPLIT);
183  _hpct -= 25.0f;
184  me->SetVisible(false);
186  }
187 
189  {
192  }
193  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_skeram.cpp:28
Definition: boss_skeram.cpp:46
Definition: boss_skeram.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:49
Definition: boss_skeram.cpp:44
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_skeram.cpp:36
Definition: boss_skeram.cpp:34
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_skeram.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_skeram.cpp:43
bool IsSummon() const
Definition: Unit.h:1401
float _hpct
Definition: boss_skeram.cpp:196
float GetHealthPct() const
Definition: Unit.h:1434
Definition: boss_skeram.cpp:45

+ Here is the call graph for this function:

Member Data Documentation

uint8 boss_skeram::boss_skeramAI::_flag
private
float boss_skeram::boss_skeramAI::_hpct
private

The documentation for this struct was generated from the following file: