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boss_skeram::boss_skeramAI Struct Reference

Public Member Functions

 boss_skeramAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *creature) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

float _hpct
 
uint8 _flag
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_skeram::boss_skeramAI::boss_skeramAI ( Creature *  creature)
inline
58  : BossAI(creature, DATA_SKERAM)
59  {
60  Initialize();
61  }
Definition: temple_of_ahnqiraj.h:26
void Initialize()
Definition: boss_skeram.cpp:63
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_skeram::boss_skeramAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

133  {
134  _EnterCombat();
135  events.Reset();
136 
139  events.ScheduleEvent(EVENT_BLINK, urand(30000, 45000));
141 
142  Talk(SAY_AGGRO);
143  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void Reset()
Definition: EventMap.cpp:20
Definition: boss_skeram.cpp:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_skeram.cpp:44
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_skeram.cpp:43
Definition: boss_skeram.cpp:45
Definition: boss_skeram.cpp:26

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void boss_skeram::boss_skeramAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

81  {
83  if (me->IsSummon())
84  ((TempSummon*)me)->UnSummon();
85  }
Definition: TemporarySummon.h:40
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
Creature *const me
Definition: CreatureAI.h:71
bool IsSummon() const
Definition: Unit.h:1401

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void boss_skeram::boss_skeramAI::Initialize ( void  )
inline
64  {
65  _flag = 0;
66  _hpct = 75.0f;
67  }
uint8 _flag
Definition: boss_skeram.cpp:197
float _hpct
Definition: boss_skeram.cpp:196

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void boss_skeram::boss_skeramAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  if (!me->IsSummon())
127  Talk(SAY_DEATH);
128  else
129  me->RemoveCorpse();
130  }
Definition: boss_skeram.cpp:29
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
bool IsSummon() const
Definition: Unit.h:1401

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void boss_skeram::boss_skeramAI::JustSummoned ( Creature *  creature)
inlineoverridevirtual

Reimplemented from BossAI.

88  {
89  // Shift the boss and images (Get it? *Shift*?)
90  uint8 rand = 0;
91  if (_flag != 0)
92  {
93  while (_flag & (1 << rand))
94  rand = urand(0, 2);
95  DoCast(me, BlinkSpells[rand]);
96  _flag |= (1 << rand);
97  _flag |= (1 << 7);
98  }
99 
100  while (_flag & (1 << rand))
101  rand = urand(0, 2);
102  creature->CastSpell(creature, BlinkSpells[rand]);
103  _flag |= (1 << rand);
104 
105  if (_flag & (1 << 7))
106  _flag = 0;
107 
108  if (Unit* Target = SelectTarget(SELECT_TARGET_RANDOM))
109  creature->AI()->AttackStart(Target);
110 
111  float ImageHealthPct;
112 
113  if (me->GetHealthPct() < 25.0f)
114  ImageHealthPct = 0.50f;
115  else if (me->GetHealthPct() < 50.0f)
116  ImageHealthPct = 0.20f;
117  else
118  ImageHealthPct = 0.10f;
119 
120  creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
121  creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
122  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Creature *const me
Definition: CreatureAI.h:71
uint8 _flag
Definition: boss_skeram.cpp:197
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:11565
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:49
uint8_t uint8
Definition: Define.h:152
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
float GetHealthPct() const
Definition: Unit.h:1434

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void boss_skeram::boss_skeramAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

76  {
77  Talk(SAY_SLAY);
78  }
Definition: boss_skeram.cpp:27
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_skeram::boss_skeramAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

70  {
71  Initialize();
72  me->SetVisible(true);
73  }
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void Initialize()
Definition: boss_skeram.cpp:63

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void boss_skeram::boss_skeramAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
For some weird reason boss does not cast this

Reimplemented from BossAI.

146  {
147  if (!UpdateVictim())
148  return;
149 
150  events.Update(diff);
151 
152  while (uint32 eventId = events.ExecuteEvent())
153  {
154  switch (eventId)
155  {
159  break;
160  case EVENT_FULLFILMENT:
162  // Spell actually works, tested in duel
165  break;
166  case EVENT_BLINK:
167  DoCast(me, BlinkSpells[urand(0, 2)]);
168  DoResetThreat();
169  me->SetVisible(true);
170  events.ScheduleEvent(EVENT_BLINK, urand(10000, 30000));
171  break;
172  case EVENT_EARTH_SHOCK:
175  break;
176  }
177  }
178 
179  if (!me->IsSummon() && me->GetHealthPct() < _hpct)
180  {
182  Talk(SAY_SPLIT);
183  _hpct -= 25.0f;
184  me->SetVisible(false);
186  }
187 
189  {
192  }
193  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_skeram.cpp:28
Definition: boss_skeram.cpp:46
Definition: boss_skeram.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
uint32_t uint32
Definition: Define.h:150
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 const BlinkSpells[3]
Definition: boss_skeram.cpp:49
Definition: boss_skeram.cpp:44
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
void DoResetThreat()
Definition: ScriptedCreature.cpp:248
Definition: boss_skeram.cpp:36
Definition: boss_skeram.cpp:34
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_skeram.cpp:35
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_skeram.cpp:43
bool IsSummon() const
Definition: Unit.h:1401
float _hpct
Definition: boss_skeram.cpp:196
float GetHealthPct() const
Definition: Unit.h:1434
Definition: boss_skeram.cpp:45

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Member Data Documentation

uint8 boss_skeram::boss_skeramAI::_flag
private
float boss_skeram::boss_skeramAI::_hpct
private

The documentation for this struct was generated from the following file: