hor::StartMovementEvent::StartMovementEvent |
( |
Creature * |
owner | ) |
|
|
inline |
Creature * _owner
Definition: halls_of_reflection.cpp:2133
Reimplemented from BasicEvent.
Creature * _owner
Definition: halls_of_reflection.cpp:2133
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetReactState(ReactStates st)
Definition: Creature.h:502
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
Creature* hor::StartMovementEvent::_owner |
|
private |
The documentation for this class was generated from the following file: