#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlefieldStatusQueued::BattlefieldStatusQueued |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:784
WorldPacket const * WorldPackets::Battleground::BattlefieldStatusQueued::Write |
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Implements WorldPackets::Packet.
bool AsGroup
Definition: BattlegroundPackets.h:194
uint32 WaitTime
Definition: BattlegroundPackets.h:197
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
BattlefieldStatusHeader Hdr
Definition: BattlegroundPackets.h:193
uint32 AverageWaitTime
Definition: BattlegroundPackets.h:192
bool SuspendedQueue
Definition: BattlegroundPackets.h:195
bool EligibleForMatchmaking
Definition: BattlegroundPackets.h:196
uint32_t uint32
Definition: g3dmath.h:168
bool WorldPackets::Battleground::BattlefieldStatusQueued::AsGroup = false |
uint32 WorldPackets::Battleground::BattlefieldStatusQueued::AverageWaitTime = 0 |
bool WorldPackets::Battleground::BattlefieldStatusQueued::EligibleForMatchmaking = false |
bool WorldPackets::Battleground::BattlefieldStatusQueued::SuspendedQueue = false |
uint32 WorldPackets::Battleground::BattlefieldStatusQueued::WaitTime = 0 |
The documentation for this class was generated from the following files: