TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_noxxion::boss_noxxionAI Struct Reference

Public Member Functions

 boss_noxxionAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SummonAdds (Unit *victim)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ToxicVolleyTimer
 
uint32 UppercutTimer
 
uint32 AddsTimer
 
uint32 InvisibleTimer
 
bool Invisible
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_noxxion::boss_noxxionAI::boss_noxxionAI ( Creature creature)
inline
47  : ScriptedAI(creature)
48  {
49  Initialize();
50  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_noxxion.cpp:52

+ Here is the call graph for this function:

Member Function Documentation

void boss_noxxion::boss_noxxionAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

72 { }
void boss_noxxion::boss_noxxionAI::Initialize ( void  )
inline
53  {
54  ToxicVolleyTimer = 7000;
55  UppercutTimer = 16000;
56  AddsTimer = 19000;
57  InvisibleTimer = 15000; //Too much too low?
58  Invisible = false;
59  }
uint32 InvisibleTimer
Definition: boss_noxxion.cpp:64
uint32 UppercutTimer
Definition: boss_noxxion.cpp:62
uint32 AddsTimer
Definition: boss_noxxion.cpp:63
uint32 ToxicVolleyTimer
Definition: boss_noxxion.cpp:61
bool Invisible
Definition: boss_noxxion.cpp:65

+ Here is the caller graph for this function:

void boss_noxxion::boss_noxxionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

68  {
69  Initialize();
70  }
void Initialize()
Definition: boss_noxxion.cpp:52

+ Here is the call graph for this function:

void boss_noxxion::boss_noxxionAI::SummonAdds ( Unit victim)
inline
75  {
76  if (Creature* Add = DoSpawnCreature(13456, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
77  Add->AI()->AttackStart(victim);
78  }
Definition: Creature.h:467
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: Object.h:55

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_noxxion::boss_noxxionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
82  if (Invisible && InvisibleTimer <= diff)
83  {
84  //Become visible again
85  me->setFaction(14);
87  //Noxxion model
88  me->SetDisplayId(11172);
89  Invisible = false;
90  //me->m_canMove = true;
91  }
92  else if (Invisible)
93  {
94  InvisibleTimer -= diff;
95  //Do nothing while invisible
96  return;
97  }
98 
99  //Return since we have no target
100  if (!UpdateVictim())
101  return;
102 
103  //ToxicVolleyTimer
104  if (ToxicVolleyTimer <= diff)
105  {
107  ToxicVolleyTimer = 9000;
108  }
109  else ToxicVolleyTimer -= diff;
110 
111  //UppercutTimer
112  if (UppercutTimer <= diff)
113  {
115  UppercutTimer = 12000;
116  }
117  else UppercutTimer -= diff;
118 
119  //AddsTimer
120  if (!Invisible && AddsTimer <= diff)
121  {
122  //Interrupt any spell casting
123  //me->m_canMove = true;
124  me->InterruptNonMeleeSpells(false);
125  me->setFaction(35);
127  // Invisible Model
128  me->SetDisplayId(11686);
129  SummonAdds(me->GetVictim());
130  SummonAdds(me->GetVictim());
131  SummonAdds(me->GetVictim());
132  SummonAdds(me->GetVictim());
133  SummonAdds(me->GetVictim());
134  Invisible = true;
135  InvisibleTimer = 15000;
136 
137  AddsTimer = 40000;
138  }
139  else AddsTimer -= diff;
140 
142  }
uint32 InvisibleTimer
Definition: boss_noxxion.cpp:64
void SummonAdds(Unit *victim)
Definition: boss_noxxion.cpp:74
uint32 UppercutTimer
Definition: boss_noxxion.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 AddsTimer
Definition: boss_noxxion.cpp:63
uint32 ToxicVolleyTimer
Definition: boss_noxxion.cpp:61
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
bool Invisible
Definition: boss_noxxion.cpp:65
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_noxxion.cpp:32
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_noxxion.cpp:31
Definition: Unit.h:698

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_noxxion::boss_noxxionAI::AddsTimer
bool boss_noxxion::boss_noxxionAI::Invisible
uint32 boss_noxxion::boss_noxxionAI::InvisibleTimer
uint32 boss_noxxion::boss_noxxionAI::ToxicVolleyTimer
uint32 boss_noxxion::boss_noxxionAI::UppercutTimer

The documentation for this struct was generated from the following file: