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boss_noxxion::boss_noxxionAI Struct Reference

Public Member Functions

 boss_noxxionAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void SummonAdds (Unit *victim)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ToxicVolleyTimer
 
uint32 UppercutTimer
 
uint32 AddsTimer
 
uint32 InvisibleTimer
 
bool Invisible
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_noxxion::boss_noxxionAI::boss_noxxionAI ( Creature *  creature)
inline
47  : ScriptedAI(creature)
48  {
49  Initialize();
50  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_noxxion.cpp:52

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Member Function Documentation

void boss_noxxion::boss_noxxionAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

72 { }
void boss_noxxion::boss_noxxionAI::Initialize ( void  )
inline
53  {
54  ToxicVolleyTimer = 7000;
55  UppercutTimer = 16000;
56  AddsTimer = 19000;
57  InvisibleTimer = 15000; //Too much too low?
58  Invisible = false;
59  }
uint32 InvisibleTimer
Definition: boss_noxxion.cpp:64
uint32 UppercutTimer
Definition: boss_noxxion.cpp:62
uint32 AddsTimer
Definition: boss_noxxion.cpp:63
uint32 ToxicVolleyTimer
Definition: boss_noxxion.cpp:61
bool Invisible
Definition: boss_noxxion.cpp:65

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void boss_noxxion::boss_noxxionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

68  {
69  Initialize();
70  }
void Initialize()
Definition: boss_noxxion.cpp:52

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void boss_noxxion::boss_noxxionAI::SummonAdds ( Unit *  victim)
inline
75  {
76  if (Creature* Add = DoSpawnCreature(13456, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
77  Add->AI()->AttackStart(victim);
78  }
Definition: Creature.h:467
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: Object.h:55

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void boss_noxxion::boss_noxxionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
82  if (Invisible && InvisibleTimer <= diff)
83  {
84  //Become visible again
85  me->setFaction(14);
87  //Noxxion model
88  me->SetDisplayId(11172);
89  Invisible = false;
90  //me->m_canMove = true;
91  }
92  else if (Invisible)
93  {
94  InvisibleTimer -= diff;
95  //Do nothing while invisible
96  return;
97  }
98 
99  //Return since we have no target
100  if (!UpdateVictim())
101  return;
102 
103  //ToxicVolleyTimer
104  if (ToxicVolleyTimer <= diff)
105  {
107  ToxicVolleyTimer = 9000;
108  }
109  else ToxicVolleyTimer -= diff;
110 
111  //UppercutTimer
112  if (UppercutTimer <= diff)
113  {
115  UppercutTimer = 12000;
116  }
117  else UppercutTimer -= diff;
118 
119  //AddsTimer
120  if (!Invisible && AddsTimer <= diff)
121  {
122  //Interrupt any spell casting
123  //me->m_canMove = true;
124  me->InterruptNonMeleeSpells(false);
125  me->setFaction(35);
127  // Invisible Model
128  me->SetDisplayId(11686);
129  SummonAdds(me->GetVictim());
130  SummonAdds(me->GetVictim());
131  SummonAdds(me->GetVictim());
132  SummonAdds(me->GetVictim());
133  SummonAdds(me->GetVictim());
134  Invisible = true;
135  InvisibleTimer = 15000;
136 
137  AddsTimer = 40000;
138  }
139  else AddsTimer -= diff;
140 
142  }
uint32 InvisibleTimer
Definition: boss_noxxion.cpp:64
void SummonAdds(Unit *victim)
Definition: boss_noxxion.cpp:74
uint32 UppercutTimer
Definition: boss_noxxion.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 AddsTimer
Definition: boss_noxxion.cpp:63
uint32 ToxicVolleyTimer
Definition: boss_noxxion.cpp:61
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
bool Invisible
Definition: boss_noxxion.cpp:65
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: UpdateFields.h:109
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: boss_noxxion.cpp:32
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_noxxion.cpp:31
Definition: Unit.h:698

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Member Data Documentation

uint32 boss_noxxion::boss_noxxionAI::AddsTimer
bool boss_noxxion::boss_noxxionAI::Invisible
uint32 boss_noxxion::boss_noxxionAI::InvisibleTimer
uint32 boss_noxxion::boss_noxxionAI::ToxicVolleyTimer
uint32 boss_noxxion::boss_noxxionAI::UppercutTimer

The documentation for this struct was generated from the following file: