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boss_drakkari_colossus::boss_drakkari_colossusAI Struct Reference

Public Member Functions

 boss_drakkari_colossusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
void JustSummoned (Creature *summon) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 phase
 
bool introDone
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_drakkari_colossus::boss_drakkari_colossusAI::boss_drakkari_colossusAI ( Creature creature)
inline
90  : BossAI(creature, DATA_DRAKKARI_COLOSSUS)
91  {
92  Initialize();
94  introDone = false;
95  }
bool introDone
Definition: boss_drakkari_colossus.cpp:231
Definition: Unit.h:1129
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_drakkari_colossus.cpp:97
Definition: gundrak.h:30
void SetReactState(ReactStates st)
Definition: Creature.h:502
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

163  {
165  damage = 0;
166 
167  if (phase == COLOSSUS_PHASE_NORMAL ||
169  {
170  if (HealthBelowPct(phase == COLOSSUS_PHASE_NORMAL ? 50 : 5))
171  {
172  damage = 0;
176  }
177  }
178  }
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_drakkari_colossus.cpp:63
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_drakkari_colossus.cpp:64
uint8 phase
Definition: boss_drakkari_colossus.cpp:230
Definition: boss_drakkari_colossus.cpp:55
Definition: boss_drakkari_colossus.cpp:56
Definition: UpdateFields.h:109
Definition: boss_drakkari_colossus.cpp:62
bool HasFlag(uint16 index, uint32 flag) const
Definition: Object.cpp:1239
void DoAction(int32 action) override
Definition: boss_drakkari_colossus.cpp:129

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void boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

130  {
131  switch (action)
132  {
135  break;
137  me->GetMotionMaster()->Clear();
139 
143  break;
145 
147  return;
148 
152 
154 
155  if (me->GetVictim())
156  me->GetMotionMaster()->MoveChase(me->GetVictim(), 0, 0);
157 
158  break;
159  }
160  }
Definition: boss_drakkari_colossus.cpp:36
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: Unit.h:1131
void Clear(bool reset=true)
Definition: MotionMaster.h:138
Definition: Unit.h:1129
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: boss_drakkari_colossus.cpp:43
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_drakkari_colossus.cpp:57
Unit * GetVictim() const
Definition: Unit.h:1379
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_drakkari_colossus.cpp:55
Definition: boss_drakkari_colossus.cpp:56
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
ReactStates GetReactState() const
Definition: Creature.h:503
Definition: UpdateFields.h:109
void SetInCombatWithZone()
Definition: Creature.cpp:2299
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_drakkari_colossus::boss_drakkari_colossusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _EnterCombat();
122  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: boss_drakkari_colossus.cpp:43
Creature *const me
Definition: CreatureAI.h:71

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uint32 boss_drakkari_colossus::boss_drakkari_colossusAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

181  {
182  if (data == DATA_COLOSSUS_PHASE)
183  return phase;
184  else if (data == DATA_INTRO_DONE)
185  return introDone;
186 
187  return 0;
188  }
bool introDone
Definition: boss_drakkari_colossus.cpp:231
Definition: boss_drakkari_colossus.cpp:69
uint8 phase
Definition: boss_drakkari_colossus.cpp:230
Definition: boss_drakkari_colossus.cpp:70

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void boss_drakkari_colossus::boss_drakkari_colossusAI::Initialize ( void  )
inline
98  {
100  }
uint8 phase
Definition: boss_drakkari_colossus.cpp:230
Definition: boss_drakkari_colossus.cpp:62

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void boss_drakkari_colossus::boss_drakkari_colossusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

125  {
126  _JustDied();
127  }
void _JustDied()
Definition: ScriptedCreature.cpp:471

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void boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

222  {
223  summon->SetInCombatWithZone();
224 
226  summon->SetHealth(summon->GetMaxHealth() / 2);
227  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: boss_drakkari_colossus.cpp:64
uint8 phase
Definition: boss_drakkari_colossus.cpp:230
void SetInCombatWithZone()
Definition: Creature.cpp:2299
void SetHealth(uint32 val)
Definition: Unit.cpp:11537

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void boss_drakkari_colossus::boss_drakkari_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

103  {
104  _Reset();
105 
107  {
111  }
112 
114 
115  Initialize();
116  }
Definition: Unit.h:1131
uint32 GetData(uint32 data) const override
Definition: boss_drakkari_colossus.cpp:180
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: boss_drakkari_colossus.cpp:43
Definition: Unit.h:681
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: boss_drakkari_colossus.cpp:70
void Initialize()
Definition: boss_drakkari_colossus.cpp:97
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: boss_drakkari_colossus.cpp:50
Definition: UpdateFields.h:109
EventMap events
Definition: ScriptedCreature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void boss_drakkari_colossus::boss_drakkari_colossusAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

191  {
192  if (type == DATA_INTRO_DONE)
193  introDone = data != 0;
194  }
bool introDone
Definition: boss_drakkari_colossus.cpp:231
Definition: boss_drakkari_colossus.cpp:70
void boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

197  {
198  if (!UpdateVictim())
199  return;
200 
201  events.Update(diff);
202 
204  return;
205 
206  while (uint32 eventId = events.ExecuteEvent())
207  {
208  switch (eventId)
209  {
210  case EVENT_MIGHTY_BLOW:
213  break;
214  }
215  }
216 
219  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:1131
Definition: Unit.h:565
Definition: boss_drakkari_colossus.cpp:41
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
ReactStates GetReactState() const
Definition: Creature.h:503
Definition: boss_drakkari_colossus.cpp:50
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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Member Data Documentation

bool boss_drakkari_colossus::boss_drakkari_colossusAI::introDone
private
uint8 boss_drakkari_colossus::boss_drakkari_colossusAI::phase
private

The documentation for this struct was generated from the following file: