#include <GridNotifiers.h>
Trinity::GameObjectFocusCheck::GameObjectFocusCheck |
( |
Unit const * |
unit, |
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uint32 |
focusId |
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) |
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inline |
uint32 i_focusId
Definition: GridNotifiers.h:643
Unit const * i_unit
Definition: GridNotifiers.h:642
bool Trinity::GameObjectFocusCheck::operator() |
( |
GameObject * |
go | ) |
const |
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inline |
Definition: SharedDefines.h:2073
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:894
uint32 i_focusId
Definition: GridNotifiers.h:643
struct GameObjectTemplate::@221::@231 spellFocus
Unit const * i_unit
Definition: GridNotifiers.h:642
uint32 type
Definition: GameObject.h:37
uint32 Trinity::GameObjectFocusCheck::i_focusId |
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private |
Unit const* Trinity::GameObjectFocusCheck::i_unit |
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private |
The documentation for this class was generated from the following file: