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npc_giant_claw_tentacle::giant_claw_tentacleAI Struct Reference

Public Member Functions

 giant_claw_tentacleAI (Creature *creature)
 
void JustDied (Unit *) override
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 GroundRuptureTimer
 
uint32 ThrashTimer
 
uint32 HamstringTimer
 
uint32 EvadeTimer
 
ObjectGuid Portal
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_giant_claw_tentacle::giant_claw_tentacleAI::giant_claw_tentacleAI ( Creature creature)
inline
1091  : ScriptedAI(creature)
1092  {
1093  GroundRuptureTimer = 500;
1094  HamstringTimer = 2000;
1095  ThrashTimer = 5000;
1096  EvadeTimer = 5000;
1097 
1098  SetCombatMovement(false);
1099 
1101  {
1102  pPortal->SetReactState(REACT_PASSIVE);
1103  Portal = pPortal->GetGUID();
1104  }
1105  }
uint32 ThrashTimer
Definition: boss_cthun.cpp:1108
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Definition: temple_of_ahnqiraj.h:53
Definition: Unit.h:1129
Definition: Object.h:58
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:1107
ObjectGuid Portal
Definition: boss_cthun.cpp:1111
uint32 HamstringTimer
Definition: boss_cthun.cpp:1109
uint32 EvadeTimer
Definition: boss_cthun.cpp:1110
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:382
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Function Documentation

void npc_giant_claw_tentacle::giant_claw_tentacleAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1129  {
1130  DoZoneInCombat();
1131  }
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47

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void npc_giant_claw_tentacle::giant_claw_tentacleAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1114  {
1115  if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
1116  p->KillSelf();
1117  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid Portal
Definition: boss_cthun.cpp:1111
Definition: Unit.h:1305

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void npc_giant_claw_tentacle::giant_claw_tentacleAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1120  {
1121  //First rupture should happen half a second after we spawn
1122  GroundRuptureTimer = 500;
1123  HamstringTimer = 2000;
1124  ThrashTimer = 5000;
1125  EvadeTimer = 5000;
1126  }
uint32 ThrashTimer
Definition: boss_cthun.cpp:1108
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:1107
uint32 HamstringTimer
Definition: boss_cthun.cpp:1109
uint32 EvadeTimer
Definition: boss_cthun.cpp:1110
void npc_giant_claw_tentacle::giant_claw_tentacleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1134  {
1135  //Check if we have a target
1136  if (!UpdateVictim())
1137  return;
1138 
1139  //EvadeTimer
1140  if (!me->IsWithinMeleeRange(me->GetVictim()))
1141  {
1142  if (EvadeTimer <= diff)
1143  {
1144  if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
1145  p->KillSelf();
1146 
1147  //Dissapear and reappear at new position
1148  me->SetVisible(false);
1149 
1150  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
1151  if (!target)
1152  {
1153  me->KillSelf();
1154  return;
1155  }
1156 
1157  if (!target->HasAura(SPELL_DIGESTIVE_ACID))
1158  {
1159  me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
1161  {
1162  pPortal->SetReactState(REACT_PASSIVE);
1163  Portal = pPortal->GetGUID();
1164  }
1165 
1166  GroundRuptureTimer = 500;
1167  HamstringTimer = 2000;
1168  ThrashTimer = 5000;
1169  EvadeTimer = 5000;
1170  AttackStart(target);
1171  }
1172  me->SetVisible(true);
1173  } else EvadeTimer -= diff;
1174  }
1175 
1176  //GroundRuptureTimer
1177  if (GroundRuptureTimer <= diff)
1178  {
1180  GroundRuptureTimer = 30000;
1181  } else GroundRuptureTimer -= diff;
1182 
1183  //ThrashTimer
1184  if (ThrashTimer <= diff)
1185  {
1187  ThrashTimer = 10000;
1188  } else ThrashTimer -= diff;
1189 
1190  //HamstringTimer
1191  if (HamstringTimer <= diff)
1192  {
1194  HamstringTimer = 10000;
1195  } else HamstringTimer -= diff;
1196 
1198  }
uint32 ThrashTimer
Definition: boss_cthun.cpp:1108
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void KillSelf(bool durabilityLoss=true)
Definition: Unit.h:1515
Definition: temple_of_ahnqiraj.h:53
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: Unit.h:1129
Definition: boss_cthun.cpp:91
Definition: boss_cthun.cpp:90
Definition: Object.h:58
Definition: Creature.h:467
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
Creature *const me
Definition: CreatureAI.h:71
uint32 GroundRuptureTimer
Definition: boss_cthun.cpp:1107
ObjectGuid Portal
Definition: boss_cthun.cpp:1111
Definition: UnitAI.h:35
uint32 HamstringTimer
Definition: boss_cthun.cpp:1109
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void SetVisible(bool x)
Definition: Unit.cpp:10368
float GetPositionZ() const
Definition: Position.h:106
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
uint32 EvadeTimer
Definition: boss_cthun.cpp:1110
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: boss_cthun.cpp:114
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_cthun.cpp:106
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

uint32 npc_giant_claw_tentacle::giant_claw_tentacleAI::EvadeTimer
uint32 npc_giant_claw_tentacle::giant_claw_tentacleAI::GroundRuptureTimer
uint32 npc_giant_claw_tentacle::giant_claw_tentacleAI::HamstringTimer
ObjectGuid npc_giant_claw_tentacle::giant_claw_tentacleAI::Portal
uint32 npc_giant_claw_tentacle::giant_claw_tentacleAI::ThrashTimer

The documentation for this struct was generated from the following file: