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npc_medivh_bm::npc_medivh_bmAI Struct Reference

Public Member Functions

 npc_medivh_bmAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *) override
 
void EnterCombat (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 SpellCorrupt_Timer
 
uint32 Check_Timer
 
bool Life75
 
bool Life50
 
bool Life25
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_medivh_bm::npc_medivh_bmAI::npc_medivh_bmAI ( Creature *  creature)
inline
78  : ScriptedAI(creature)
79  {
80  Initialize();
81  instance = creature->GetInstanceScript();
82  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: the_black_morass.cpp:84
InstanceScript * instance
Definition: the_black_morass.cpp:93

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Member Function Documentation

void npc_medivh_bm::npc_medivh_bmAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

146  {
147  //if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
148  // return;
149 
150  //ScriptedAI::AttackStart(who);
151  }
void npc_medivh_bm::npc_medivh_bmAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153 { }
void npc_medivh_bm::npc_medivh_bmAI::Initialize ( void  )
inline
85  {
87  Check_Timer = 0;
88  Life75 = true;
89  Life50 = true;
90  Life25 = true;
91  }
bool Life25
Definition: the_black_morass.cpp:100
bool Life50
Definition: the_black_morass.cpp:99
bool Life75
Definition: the_black_morass.cpp:98
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
uint32 Check_Timer
Definition: the_black_morass.cpp:96

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void npc_medivh_bm::npc_medivh_bmAI::JustDied ( Unit *  killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

168  {
169  if (killer->GetEntry() == me->GetEntry())
170  return;
171 
172  Talk(SAY_DEATH);
173  }
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 GetEntry() const
Definition: Object.h:107
Definition: the_black_morass.cpp:46

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void npc_medivh_bm::npc_medivh_bmAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

115  {
116  if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
117  {
119  return;
120 
121  Talk(SAY_INTRO);
123  DoCast(me, SPELL_CHANNEL, false);
124  Check_Timer = 5000;
125  }
126  else if (who->GetTypeId() == TYPEID_UNIT && me->IsWithinDistInMap(who, 15.0f))
127  {
129  return;
130 
131  uint32 entry = who->GetEntry();
132  if (entry == NPC_INFINITE_ASSASIN || entry == NPC_INFINITE_WHELP || entry == NPC_INFINITE_CRONOMANCER || entry == NPC_INFINITE_EXECUTIONER || entry == NPC_INFINITE_VANQUISHER)
133  {
134  who->StopMoving();
135  who->CastSpell(me, SPELL_CORRUPT, false);
136  }
137  else if (entry == NPC_AEONUS)
138  {
139  who->StopMoving();
140  who->CastSpell(me, SPELL_CORRUPT_AEONUS, false);
141  }
142  }
143  }
Definition: the_black_morass.h:63
Definition: the_black_morass.h:61
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: the_black_morass.h:65
Definition: inflate.h:49
Definition: ObjectGuid.h:32
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
InstanceScript * instance
Definition: the_black_morass.cpp:93
Definition: the_black_morass.cpp:42
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: the_black_morass.h:60
Definition: InstanceScript.h:59
Definition: the_black_morass.h:64
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: the_black_morass.cpp:61
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: the_black_morass.cpp:60
Definition: the_black_morass.h:28
uint32 Check_Timer
Definition: the_black_morass.cpp:96
Definition: the_black_morass.cpp:51
Definition: ObjectGuid.h:33
uint32 GetEntry() const
Definition: Object.h:107
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: the_black_morass.h:62
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_medivh_bm::npc_medivh_bmAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

103  {
104  Initialize();
105 
107  DoCast(me, SPELL_CHANNEL, true);
108  else if (me->HasAura(SPELL_CHANNEL))
110 
111  DoCast(me, SPELL_PORTAL_RUNE, true);
112  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void Initialize()
Definition: the_black_morass.cpp:84
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
InstanceScript * instance
Definition: the_black_morass.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: the_black_morass.h:28
Definition: the_black_morass.cpp:51
Definition: the_black_morass.cpp:52

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void npc_medivh_bm::npc_medivh_bmAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (SpellCorrupt_Timer)
158  return;
159 
160  if (spell->Id == SPELL_CORRUPT_AEONUS)
161  SpellCorrupt_Timer = 1000;
162 
163  if (spell->Id == SPELL_CORRUPT)
164  SpellCorrupt_Timer = 3000;
165  }
uint32 Id
Definition: SpellInfo.h:329
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
Definition: the_black_morass.cpp:61
Definition: the_black_morass.cpp:60
void npc_medivh_bm::npc_medivh_bmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
start the post-event here

Reimplemented from ScriptedAI.

176  {
177  if (SpellCorrupt_Timer)
178  {
179  if (SpellCorrupt_Timer <= diff)
180  {
182 
184  SpellCorrupt_Timer = 1000;
185  else if (me->HasAura(SPELL_CORRUPT))
186  SpellCorrupt_Timer = 3000;
187  else
188  SpellCorrupt_Timer = 0;
189  } else SpellCorrupt_Timer -= diff;
190  }
191 
192  if (Check_Timer)
193  {
194  if (Check_Timer <= diff)
195  {
197 
198  Check_Timer = 5000;
199 
200  if (Life25 && pct <= 25)
201  {
202  Talk(SAY_WEAK25);
203  Life25 = false;
204  }
205  else if (Life50 && pct <= 50)
206  {
207  Talk(SAY_WEAK50);
208  Life50 = false;
209  }
210  else if (Life75 && pct <= 75)
211  {
212  Talk(SAY_WEAK75);
213  Life75 = false;
214  }
215 
216  //if we reach this it means event was running but at some point reset.
218  {
220  me->RemoveCorpse();
221  me->Respawn();
222  return;
223  }
224 
225  if (instance->GetData(TYPE_RIFT) == DONE)
226  {
227  Talk(SAY_WIN);
228  Check_Timer = 0;
229 
230  if (me->HasAura(SPELL_CHANNEL))
232 
235  }
236  } else Check_Timer -= diff;
237  }
238 
239  //if (!UpdateVictim())
240  //return;
241 
242  //DoMeleeAttackIfReady();
243  }
Definition: the_black_morass.cpp:47
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: the_black_morass.cpp:43
bool Life25
Definition: the_black_morass.cpp:100
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: the_black_morass.cpp:45
bool Life50
Definition: the_black_morass.cpp:99
InstanceScript * instance
Definition: the_black_morass.cpp:93
Definition: the_black_morass.h:29
Creature *const me
Definition: CreatureAI.h:71
Definition: the_black_morass.cpp:44
bool Life75
Definition: the_black_morass.cpp:98
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
Definition: SharedDefines.h:288
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: the_black_morass.cpp:61
Definition: InstanceScript.h:58
uint32_t uint32
Definition: Define.h:150
Definition: the_black_morass.h:35
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: the_black_morass.cpp:60
Definition: the_black_morass.h:28
uint32 Check_Timer
Definition: the_black_morass.cpp:96
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: the_black_morass.cpp:51
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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Member Data Documentation

uint32 npc_medivh_bm::npc_medivh_bmAI::Check_Timer
InstanceScript* npc_medivh_bm::npc_medivh_bmAI::instance
bool npc_medivh_bm::npc_medivh_bmAI::Life25
bool npc_medivh_bm::npc_medivh_bmAI::Life50
bool npc_medivh_bm::npc_medivh_bmAI::Life75
uint32 npc_medivh_bm::npc_medivh_bmAI::SpellCorrupt_Timer

The documentation for this struct was generated from the following file: