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npc_medivh_bm::npc_medivh_bmAI Struct Reference

Public Member Functions

 npc_medivh_bmAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void AttackStart (Unit *) override
 
void EnterCombat (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 SpellCorrupt_Timer
 
uint32 Check_Timer
 
bool Life75
 
bool Life50
 
bool Life25
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_medivh_bm::npc_medivh_bmAI::npc_medivh_bmAI ( Creature creature)
inline
78  : ScriptedAI(creature)
79  {
80  Initialize();
81  instance = creature->GetInstanceScript();
82  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: the_black_morass.cpp:84
InstanceScript * instance
Definition: the_black_morass.cpp:93

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Member Function Documentation

void npc_medivh_bm::npc_medivh_bmAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

146  {
147  //if (instance->GetData(TYPE_MEDIVH) == IN_PROGRESS)
148  // return;
149 
150  //ScriptedAI::AttackStart(who);
151  }
void npc_medivh_bm::npc_medivh_bmAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153 { }
void npc_medivh_bm::npc_medivh_bmAI::Initialize ( void  )
inline
85  {
87  Check_Timer = 0;
88  Life75 = true;
89  Life50 = true;
90  Life25 = true;
91  }
bool Life25
Definition: the_black_morass.cpp:100
bool Life50
Definition: the_black_morass.cpp:99
bool Life75
Definition: the_black_morass.cpp:98
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
uint32 Check_Timer
Definition: the_black_morass.cpp:96

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void npc_medivh_bm::npc_medivh_bmAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

168  {
169  if (killer->GetEntry() == me->GetEntry())
170  return;
171 
172  Talk(SAY_DEATH);
173  }
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 GetEntry() const
Definition: Object.h:107
Definition: the_black_morass.cpp:46

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void npc_medivh_bm::npc_medivh_bmAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

115  {
116  if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 10.0f))
117  {
119  return;
120 
121  Talk(SAY_INTRO);
123  DoCast(me, SPELL_CHANNEL, false);
124  Check_Timer = 5000;
125  }
126  else if (who->GetTypeId() == TYPEID_UNIT && me->IsWithinDistInMap(who, 15.0f))
127  {
129  return;
130 
131  uint32 entry = who->GetEntry();
132  if (entry == NPC_INFINITE_ASSASIN || entry == NPC_INFINITE_WHELP || entry == NPC_INFINITE_CRONOMANCER || entry == NPC_INFINITE_EXECUTIONER || entry == NPC_INFINITE_VANQUISHER)
133  {
134  who->StopMoving();
135  who->CastSpell(me, SPELL_CORRUPT, false);
136  }
137  else if (entry == NPC_AEONUS)
138  {
139  who->StopMoving();
140  who->CastSpell(me, SPELL_CORRUPT_AEONUS, false);
141  }
142  }
143  }
Definition: the_black_morass.h:63
Definition: the_black_morass.h:61
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: the_black_morass.h:65
Definition: inflate.h:49
Definition: ObjectGuid.h:32
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
InstanceScript * instance
Definition: the_black_morass.cpp:93
Definition: the_black_morass.cpp:42
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: the_black_morass.h:60
Definition: InstanceScript.h:59
Definition: the_black_morass.h:64
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: the_black_morass.cpp:61
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: the_black_morass.cpp:60
Definition: the_black_morass.h:28
uint32 Check_Timer
Definition: the_black_morass.cpp:96
Definition: the_black_morass.cpp:51
Definition: ObjectGuid.h:33
uint32 GetEntry() const
Definition: Object.h:107
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: the_black_morass.h:62
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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void npc_medivh_bm::npc_medivh_bmAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

103  {
104  Initialize();
105 
107  DoCast(me, SPELL_CHANNEL, true);
108  else if (me->HasAura(SPELL_CHANNEL))
110 
111  DoCast(me, SPELL_PORTAL_RUNE, true);
112  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
void Initialize()
Definition: the_black_morass.cpp:84
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
InstanceScript * instance
Definition: the_black_morass.cpp:93
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: the_black_morass.h:28
Definition: the_black_morass.cpp:51
Definition: the_black_morass.cpp:52

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void npc_medivh_bm::npc_medivh_bmAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

156  {
157  if (SpellCorrupt_Timer)
158  return;
159 
160  if (spell->Id == SPELL_CORRUPT_AEONUS)
161  SpellCorrupt_Timer = 1000;
162 
163  if (spell->Id == SPELL_CORRUPT)
164  SpellCorrupt_Timer = 3000;
165  }
uint32 Id
Definition: SpellInfo.h:329
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
Definition: the_black_morass.cpp:61
Definition: the_black_morass.cpp:60
void npc_medivh_bm::npc_medivh_bmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual
Todo:
start the post-event here

Reimplemented from ScriptedAI.

176  {
177  if (SpellCorrupt_Timer)
178  {
179  if (SpellCorrupt_Timer <= diff)
180  {
182 
184  SpellCorrupt_Timer = 1000;
185  else if (me->HasAura(SPELL_CORRUPT))
186  SpellCorrupt_Timer = 3000;
187  else
188  SpellCorrupt_Timer = 0;
189  } else SpellCorrupt_Timer -= diff;
190  }
191 
192  if (Check_Timer)
193  {
194  if (Check_Timer <= diff)
195  {
197 
198  Check_Timer = 5000;
199 
200  if (Life25 && pct <= 25)
201  {
202  Talk(SAY_WEAK25);
203  Life25 = false;
204  }
205  else if (Life50 && pct <= 50)
206  {
207  Talk(SAY_WEAK50);
208  Life50 = false;
209  }
210  else if (Life75 && pct <= 75)
211  {
212  Talk(SAY_WEAK75);
213  Life75 = false;
214  }
215 
216  //if we reach this it means event was running but at some point reset.
218  {
220  me->RemoveCorpse();
221  me->Respawn();
222  return;
223  }
224 
225  if (instance->GetData(TYPE_RIFT) == DONE)
226  {
227  Talk(SAY_WIN);
228  Check_Timer = 0;
229 
230  if (me->HasAura(SPELL_CHANNEL))
232 
235  }
236  } else Check_Timer -= diff;
237  }
238 
239  //if (!UpdateVictim())
240  //return;
241 
242  //DoMeleeAttackIfReady();
243  }
Definition: the_black_morass.cpp:47
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: the_black_morass.cpp:43
bool Life25
Definition: the_black_morass.cpp:100
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
arena_t NULL
Definition: jemalloc_internal.h:624
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3442
Definition: the_black_morass.cpp:45
bool Life50
Definition: the_black_morass.cpp:99
InstanceScript * instance
Definition: the_black_morass.cpp:93
Definition: the_black_morass.h:29
Creature *const me
Definition: CreatureAI.h:71
Definition: the_black_morass.cpp:44
bool Life75
Definition: the_black_morass.cpp:98
uint32 SpellCorrupt_Timer
Definition: the_black_morass.cpp:95
Definition: SharedDefines.h:288
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: the_black_morass.cpp:61
Definition: InstanceScript.h:58
uint32_t uint32
Definition: Define.h:150
Definition: the_black_morass.h:35
Definition: InstanceScript.h:62
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: the_black_morass.cpp:60
Definition: the_black_morass.h:28
uint32 Check_Timer
Definition: the_black_morass.cpp:96
void Respawn(bool force=false)
Definition: Creature.cpp:1697
Definition: the_black_morass.cpp:51
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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Member Data Documentation

uint32 npc_medivh_bm::npc_medivh_bmAI::Check_Timer
InstanceScript* npc_medivh_bm::npc_medivh_bmAI::instance
bool npc_medivh_bm::npc_medivh_bmAI::Life25
bool npc_medivh_bm::npc_medivh_bmAI::Life50
bool npc_medivh_bm::npc_medivh_bmAI::Life75
uint32 npc_medivh_bm::npc_medivh_bmAI::SpellCorrupt_Timer

The documentation for this struct was generated from the following file: