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npc_lesser_doomguard::npc_lesser_doomguardAI Struct Reference

Public Member Functions

 npc_lesser_doomguardAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void WaypointReached (uint32) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 CrippleTimer
 
uint32 WarstompTimer
 
uint32 CheckTimer
 
ObjectGuid AzgalorGUID
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_lesser_doomguard::npc_lesser_doomguardAI::npc_lesser_doomguardAI ( Creature creature)
inline
198  : hyjal_trashAI(creature)
199  {
200  CrippleTimer = 50000;
201  WarstompTimer = 10000;
202  CheckTimer = 5000;
204  }
ObjectGuid AzgalorGUID
Definition: boss_azgalor.cpp:209
hyjal_trashAI(Creature *creature)
Definition: hyjal_trash.cpp:176
Definition: hyjal.h:32
uint32 CrippleTimer
Definition: boss_azgalor.cpp:206
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32 WarstompTimer
Definition: boss_azgalor.cpp:207
InstanceScript * instance
Definition: hyjal_trash.h:35
uint32 CheckTimer
Definition: boss_azgalor.cpp:208

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Member Function Documentation

void npc_lesser_doomguard::npc_lesser_doomguardAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

220  {
221  }
void npc_lesser_doomguard::npc_lesser_doomguardAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

239  {
240  }
void npc_lesser_doomguard::npc_lesser_doomguardAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

224  {
225  }
void npc_lesser_doomguard::npc_lesser_doomguardAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

233  {
234  if (me->IsWithinDist(who, 50) && !me->IsInCombat() && me->IsValidAttackTarget(who))
235  AttackStart(who);
236  }
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:53
bool IsInCombat() const
Definition: Unit.h:1584
bool IsValidAttackTarget(Unit const *target) const
Definition: Unit.cpp:10002
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71

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void npc_lesser_doomguard::npc_lesser_doomguardAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

212  {
213  CrippleTimer = 50000;
214  WarstompTimer = 10000;
216  CheckTimer = 5000;
217  }
uint32 CrippleTimer
Definition: boss_azgalor.cpp:206
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 WarstompTimer
Definition: boss_azgalor.cpp:207
Definition: boss_azgalor.cpp:31
uint32 CheckTimer
Definition: boss_azgalor.cpp:208

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void npc_lesser_doomguard::npc_lesser_doomguardAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

243  {
244  if (CheckTimer <= diff)
245  {
246  if (!AzgalorGUID.IsEmpty())
247  {
249  if (!boss || boss->isDead())
250  {
252  me->RemoveCorpse();
253  return;
254  }
255  }
256  CheckTimer = 5000;
257  } else CheckTimer -= diff;
258 
259  //Return since we have no target
260  if (!UpdateVictim())
261  return;
262 
263  if (WarstompTimer <= diff)
264  {
266  WarstompTimer = 10000 + rand32() % 5000;
267  } else WarstompTimer -= diff;
268 
269  if (CrippleTimer <= diff)
270  {
272  CrippleTimer = 25000 + rand32() % 5000;
273  } else CrippleTimer -= diff;
274 
276  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:542
Definition: boss_azgalor.cpp:32
ObjectGuid AzgalorGUID
Definition: boss_azgalor.cpp:209
Definition: Creature.h:467
uint32 CrippleTimer
Definition: boss_azgalor.cpp:206
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 WarstompTimer
Definition: boss_azgalor.cpp:207
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_azgalor.cpp:33
bool isDead() const
Definition: Unit.h:1694
uint32 CheckTimer
Definition: boss_azgalor.cpp:208
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_lesser_doomguard::npc_lesser_doomguardAI::WaypointReached ( uint32  )
inlineoverridevirtual

Implements npc_escortAI.

228  {
229  }

Member Data Documentation

ObjectGuid npc_lesser_doomguard::npc_lesser_doomguardAI::AzgalorGUID
uint32 npc_lesser_doomguard::npc_lesser_doomguardAI::CheckTimer
uint32 npc_lesser_doomguard::npc_lesser_doomguardAI::CrippleTimer
uint32 npc_lesser_doomguard::npc_lesser_doomguardAI::WarstompTimer

The documentation for this struct was generated from the following file: